pub struct Column(/* private fields */);Implementations§
Source§impl Column
impl Column
pub fn gap(self, gap: f32) -> Column
pub fn main_gap(self, gap: f32) -> Column
pub fn cross_gap(self, gap: f32) -> Column
pub fn gaps(self, main: f32, cross: f32) -> Column
pub fn wrap(self, wrap: bool) -> Column
pub fn wrapped(self) -> Column
pub fn align_content(self, align: Align) -> Column
pub fn margin(self, margin: impl Into<Edges>) -> Column
pub fn margin_xy(self, x: f32, y: f32) -> Column
pub fn margin_x(self, x: f32) -> Column
pub fn margin_y(self, y: f32) -> Column
pub fn margin_left(self, v: f32) -> Column
pub fn margin_right(self, v: f32) -> Column
pub fn margin_top(self, v: f32) -> Column
pub fn margin_bottom(self, v: f32) -> Column
pub fn indent_top(self, v: f32) -> Column
pub fn indent_bottom(self, v: f32) -> Column
pub fn indent_left(self, v: f32) -> Column
pub fn indent_right(self, v: f32) -> Column
pub fn clear_indents(self) -> Column
pub fn indent(self, indents: Indents) -> Column
pub fn indent_all(self, v: f32) -> Column
pub fn indent_xy(self, x: f32, y: f32) -> Column
pub fn indent_axes(self, horizontal: f32, vertical: f32) -> Column
pub fn padding(self, padding: impl Into<Edges>) -> Column
pub fn pad(self, padding: impl Into<Edges>) -> Column
pub fn padding_xy(self, x: f32, y: f32) -> Column
pub fn padding_x(self, x: f32) -> Column
pub fn padding_y(self, y: f32) -> Column
pub fn padding_left(self, v: f32) -> Column
pub fn padding_right(self, v: f32) -> Column
pub fn padding_top(self, v: f32) -> Column
pub fn padding_bottom(self, v: f32) -> Column
pub fn width(self, width: impl Into<Length>) -> Column
pub fn height(self, height: impl Into<Length>) -> Column
pub fn size(self, width: impl Into<Length>, height: impl Into<Length>) -> Column
pub fn square(self, side: impl Into<Length>) -> Column
pub fn min_width(self, v: f32) -> Column
pub fn max_width(self, v: f32) -> Column
pub fn min_height(self, v: f32) -> Column
pub fn max_height(self, v: f32) -> Column
pub fn overflow(self, overflow: Overflow) -> Column
pub fn flex(self, weight: f32) -> Column
pub fn flex_grow(self, weight: f32) -> Column
pub fn flex_shrink(self, shrink: f32) -> Column
pub fn flex_basis(self, basis: Option<Length>) -> Column
pub fn align_self(self, align: Option<Align>) -> Column
pub fn align_self_value(self, align: Align) -> Column
pub fn aspect_ratio(self, ratio: Option<f32>) -> Column
pub fn aspect(self, ratio: f32) -> Column
pub fn position(self, position: Position) -> Column
pub fn absolute(self) -> Column
pub fn absolute_at(self, left: f32, top: f32) -> Column
pub fn absolute_inset(self, inset: Inset) -> Column
pub fn expand(self) -> Column
pub fn fill_width(self) -> Column
pub fn fill_height(self) -> Column
pub fn fill_size(self) -> Column
pub fn fit(self) -> Column
pub fn hit_testable(self, on: bool) -> Column
pub fn align_items(self, align: Align) -> Column
pub fn justify_content(self, justify: Justify) -> Column
pub fn center(self) -> Column
pub fn background(self, color: Color) -> Column
pub fn border(self, width: f32, color: Color) -> Column
pub fn border_left(self, width: f32, color: Color) -> Column
pub fn border_right(self, width: f32, color: Color) -> Column
pub fn border_top(self, width: f32, color: Color) -> Column
pub fn border_bottom(self, width: f32, color: Color) -> Column
pub fn border_x(self, width: f32, color: Color) -> Column
pub fn border_y(self, width: f32, color: Color) -> Column
pub fn radius(self, radius: f32) -> Column
pub fn box_style(self, style: BoxStyle) -> Column
pub fn style(self, style: BoxStyle) -> Column
Trait Implementations§
Source§impl Decoratable for Column
impl Decoratable for Column
Source§impl View for Column
impl View for Column
fn body(&self) -> impl View + 'static
fn layout_style_ctx(&self, _rt: &Runtime, _el: ElementId) -> LayoutStyle
fn accessibility(&self) -> Option<Accessible>
fn arrange_override( &self, _rt: &Runtime, _el: ElementId, _rect: Rect, _ctx: &mut LayoutCtx<'_>, ) -> bool
fn clip_self(&self) -> bool
fn clip_radius(&self) -> f32
fn paint_opacity(&self) -> Option<f32>
Source§fn cache_layer(&self) -> bool
fn cache_layer(&self) -> bool
Allows the runtime to replay this element’s painted subtree from cache
while its element revision and absolute paint context stay unchanged. Read more
fn paint_opacity_ctx(&self, _rt: &Runtime, _el: ElementId) -> Option<f32>
fn paint_offset(&self) -> Vec2
fn paint_offset_ctx(&self, _rt: &Runtime, _el: ElementId) -> Vec2
fn paint_scale(&self) -> f32
fn paint_scale_ctx(&self, _rt: &Runtime, _el: ElementId) -> f32
fn paint_rotation(&self) -> f32
fn paint_rotation_ctx(&self, _rt: &Runtime, _el: ElementId) -> f32
fn foreground_filter(&self) -> Option<Filter>
fn captures_pointer_ctx(&self, _rt: &Runtime, _el: ElementId) -> bool
fn reuse_state(&self, _old: &Self)
fn hit_testable(&self) -> bool
fn test_id(&self) -> Option<String>
fn focus_trap(&self) -> bool
fn accepts_tab(&self) -> bool
Source§fn accepts_text_input(&self) -> bool
fn accepts_text_input(&self) -> bool
Whether this view edits text when focused. Read more
fn paint_foreground(&self, _ctx: &mut PaintCtx<'_>)
fn accepts_drop(&self, _payload: &DragPayload) -> bool
fn on_drag_over(&self, _pos: DropPosition, _ctx: &mut EventCtx<'_>)
fn on_drop(&self, _pos: DropPosition, _ctx: &mut EventCtx<'_>)
fn on_drag_start(&self, _ctx: &mut EventCtx<'_>)
fn on_drag_end(&self, _end: DragEnd, _ctx: &mut EventCtx<'_>)
Auto Trait Implementations§
impl !RefUnwindSafe for Column
impl !Send for Column
impl !Sync for Column
impl !UnwindSafe for Column
impl Freeze for Column
impl Unpin for Column
impl UnsafeUnpin for Column
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more