pub struct Text { /* private fields */ }Implementations§
Source§impl Text
impl Text
pub fn new(content: impl Into<String>) -> Text
pub fn with(content: impl Fn() -> String + 'static) -> Text
pub fn underline(self, on: bool) -> Text
pub fn strikethrough(self, on: bool) -> Text
pub fn size(self, size: f32) -> Text
pub fn color(self, color: Color) -> Text
pub fn weight(self, weight: FontWeight) -> Text
pub fn bold(self) -> Text
pub fn bold_if(self, bold: bool) -> Text
pub fn semibold(self) -> Text
pub fn medium(self) -> Text
pub fn normal(self) -> Text
pub fn light(self) -> Text
pub fn black(self) -> Text
pub fn font(self, family: impl Into<String>) -> Text
pub fn family(self, family: impl Into<String>) -> Text
pub fn font_style(self, style: FontStyle) -> Text
pub fn italic(self) -> Text
pub fn oblique(self) -> Text
pub fn upright(self) -> Text
pub fn italic_if(self, on: bool) -> Text
pub fn letter_spacing(self, spacing: f32) -> Text
pub fn wrap_width(self, width: f32) -> Text
pub fn wrap_mode(self, mode: WrapMode) -> Text
pub fn truncate(self, max_width: f32) -> Text
pub fn truncate_fill(self) -> Text
pub fn elide(self, mode: ElideMode) -> Text
pub fn style(self, style: TextStyle) -> Text
pub fn width(self, width: impl Into<Length>) -> Text
pub fn height(self, height: impl Into<Length>) -> Text
pub fn min_width(self, v: f32) -> Text
pub fn max_width(self, v: f32) -> Text
pub fn min_height(self, v: f32) -> Text
pub fn max_height(self, v: f32) -> Text
pub fn flex(self, weight: f32) -> Text
pub fn expand(self) -> Text
pub fn fill_width(self) -> Text
pub fn fill_height(self) -> Text
pub fn fill_size(self) -> Text
pub fn padding(self, padding: impl Into<Edges>) -> Text
pub fn pad(self, padding: impl Into<Edges>) -> Text
pub fn padding_xy(self, x: f32, y: f32) -> Text
pub fn padding_x(self, x: f32) -> Text
pub fn padding_y(self, y: f32) -> Text
pub fn padding_left(self, v: f32) -> Text
pub fn padding_right(self, v: f32) -> Text
pub fn padding_top(self, v: f32) -> Text
pub fn padding_bottom(self, v: f32) -> Text
pub fn margin(self, margin: impl Into<Edges>) -> Text
pub fn margin_xy(self, x: f32, y: f32) -> Text
pub fn margin_x(self, x: f32) -> Text
pub fn margin_y(self, y: f32) -> Text
pub fn margin_left(self, v: f32) -> Text
pub fn margin_right(self, v: f32) -> Text
pub fn margin_top(self, v: f32) -> Text
pub fn margin_bottom(self, v: f32) -> Text
pub fn indent_top(self, v: f32) -> Text
pub fn indent_bottom(self, v: f32) -> Text
pub fn indent_left(self, v: f32) -> Text
pub fn indent_right(self, v: f32) -> Text
pub fn clear_indents(self) -> Text
pub fn indent(self, indents: Indents) -> Text
pub fn indent_all(self, v: f32) -> Text
pub fn indent_xy(self, x: f32, y: f32) -> Text
pub fn indent_axes(self, horizontal: f32, vertical: f32) -> Text
pub fn hit_testable(self, on: bool) -> Text
pub fn content(&self) -> String
Trait Implementations§
Source§impl View for Text
impl View for Text
fn body(&self) -> impl View + 'static
fn accessibility(&self) -> Option<Accessible>
fn clip_self(&self) -> bool
fn layout_style_ctx(&self, _rt: &Runtime, _el: ElementId) -> LayoutStyle
fn arrange_override( &self, _rt: &Runtime, _el: ElementId, _rect: Rect, _ctx: &mut LayoutCtx<'_>, ) -> bool
fn clip_radius(&self) -> f32
fn paint_opacity(&self) -> Option<f32>
fn paint_opacity_ctx(&self, _rt: &Runtime, _el: ElementId) -> Option<f32>
fn paint_offset(&self) -> Vec2
fn paint_offset_ctx(&self, _rt: &Runtime, _el: ElementId) -> Vec2
fn paint_scale(&self) -> f32
fn paint_scale_ctx(&self, _rt: &Runtime, _el: ElementId) -> f32
fn paint_rotation(&self) -> f32
fn paint_rotation_ctx(&self, _rt: &Runtime, _el: ElementId) -> f32
fn foreground_filter(&self) -> Option<Filter>
fn captures_pointer_ctx(&self, _rt: &Runtime, _el: ElementId) -> bool
fn reuse_state(&self, _old: &Self)
fn hit_testable(&self) -> bool
fn test_id(&self) -> Option<String>
fn focus_trap(&self) -> bool
fn accepts_tab(&self) -> bool
fn paint_foreground(&self, _ctx: &mut PaintCtx<'_>)
fn accepts_drop(&self, _payload: &DragPayload) -> bool
fn on_drag_over(&self, _pos: DropPosition, _ctx: &mut EventCtx<'_>)
fn on_drop(&self, _pos: DropPosition, _ctx: &mut EventCtx<'_>)
fn on_drag_start(&self, _ctx: &mut EventCtx<'_>)
fn on_drag_end(&self, _end: DragEnd, _ctx: &mut EventCtx<'_>)
Auto Trait Implementations§
impl !RefUnwindSafe for Text
impl !Send for Text
impl !Sync for Text
impl !UnwindSafe for Text
impl Freeze for Text
impl Unpin for Text
impl UnsafeUnpin for Text
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more