pub struct Container { /* private fields */ }Implementations§
Source§impl Container
impl Container
pub fn new() -> Self
pub fn fill() -> Self
pub fn hug() -> Self
pub fn child<V: View + 'static>(self, child: V) -> Self
pub fn content<V: View + 'static>(self, child: V) -> Self
pub fn child_if<V: View + 'static>( self, cond: bool, make: impl FnOnce() -> V, ) -> Self
pub fn child_opt<V: View + 'static>(self, child: Option<V>) -> Self
pub fn background(self, color: Color) -> Self
pub fn border(self, width: f32, color: Color) -> Self
pub fn border_left(self, width: f32, color: Color) -> Self
pub fn border_right(self, width: f32, color: Color) -> Self
pub fn border_top(self, width: f32, color: Color) -> Self
pub fn border_bottom(self, width: f32, color: Color) -> Self
pub fn border_x(self, width: f32, color: Color) -> Self
pub fn border_y(self, width: f32, color: Color) -> Self
pub fn box_style(self, style: BoxStyle) -> Self
pub fn style(self, style: BoxStyle) -> Self
pub fn radius(self, radius: f32) -> Self
pub fn padding(self, padding: impl Into<Edges>) -> Self
pub fn pad(self, padding: impl Into<Edges>) -> Self
pub fn padding_xy(self, x: f32, y: f32) -> Self
pub fn padding_x(self, x: f32) -> Self
pub fn padding_y(self, y: f32) -> Self
pub fn padding_left(self, v: f32) -> Self
pub fn padding_right(self, v: f32) -> Self
pub fn padding_top(self, v: f32) -> Self
pub fn padding_bottom(self, v: f32) -> Self
pub fn width(self, width: impl Into<Length>) -> Self
pub fn height(self, height: impl Into<Length>) -> Self
pub fn size(self, side: impl Into<Length>) -> Self
pub fn square(self, side: impl Into<Length>) -> Self
pub fn min_width(self, v: f32) -> Self
pub fn max_width(self, v: f32) -> Self
pub fn min_height(self, v: f32) -> Self
pub fn max_height(self, v: f32) -> Self
pub fn overflow(self, overflow: Overflow) -> Self
pub fn margin(self, margin: impl Into<Edges>) -> Self
pub fn margin_xy(self, x: f32, y: f32) -> Self
pub fn margin_x(self, x: f32) -> Self
pub fn margin_y(self, y: f32) -> Self
pub fn margin_left(self, v: f32) -> Self
pub fn margin_right(self, v: f32) -> Self
pub fn margin_top(self, v: f32) -> Self
pub fn margin_bottom(self, v: f32) -> Self
pub fn flex(self, weight: f32) -> Self
pub fn flex_shrink(self, shrink: f32) -> Self
pub fn flex_basis(self, basis: Option<Length>) -> Self
pub fn align_self(self, align: Option<Align>) -> Self
pub fn aspect(self, ratio: f32) -> Self
pub fn position(self, position: Position) -> Self
pub fn absolute(self) -> Self
pub fn absolute_at(self, left: f32, top: f32) -> Self
pub fn absolute_inset(self, inset: Inset) -> Self
pub fn expand(self) -> Self
pub fn fill_width(self) -> Self
pub fn fill_height(self) -> Self
pub fn fill_size(self) -> Self
pub fn fit(self) -> Self
pub fn hit_testable(self, on: bool) -> Self
pub fn clip(self, clip: bool) -> Self
pub fn clip_children(self) -> Self
pub fn on_click(self, on_click: impl Fn() + 'static) -> Self
pub fn on_press(self, on_press: impl Fn() + 'static) -> Self
pub fn trigger(self, trigger: ClickTrigger) -> Self
pub fn on_click_env(self, on_click: impl Fn(&Environment) + 'static) -> Self
pub fn hovered(self, signal: Signal<bool>) -> Self
pub fn on_hover(self, hovered: Signal<bool>) -> Self
pub fn disabled(self, disabled: bool) -> Self
pub fn hover(self, color: Color) -> Self
pub fn pressed(self, color: Color) -> Self
pub fn disabled_background(self, color: Color) -> Self
pub fn blend_rate(self, rate: f32) -> Self
pub fn target_background(&self, theme: &Theme, state: VisualState) -> Color
Trait Implementations§
Source§impl View for Container
impl View for Container
fn body(&self) -> impl View + 'static
fn clip_self(&self) -> bool
fn clip_radius(&self) -> f32
fn layout_style_ctx(&self, _rt: &Runtime, _el: ElementId) -> LayoutStyle
fn accessibility(&self) -> Option<Accessible>
fn arrange_override( &self, _rt: &Runtime, _el: ElementId, _rect: Rect, _ctx: &mut LayoutCtx<'_>, ) -> bool
fn paint_opacity(&self) -> Option<f32>
fn paint_opacity_ctx(&self, _rt: &Runtime, _el: ElementId) -> Option<f32>
fn paint_offset(&self) -> Vec2
fn paint_offset_ctx(&self, _rt: &Runtime, _el: ElementId) -> Vec2
fn paint_scale(&self) -> f32
fn paint_scale_ctx(&self, _rt: &Runtime, _el: ElementId) -> f32
fn paint_rotation(&self) -> f32
fn paint_rotation_ctx(&self, _rt: &Runtime, _el: ElementId) -> f32
fn foreground_filter(&self) -> Option<Filter>
fn captures_pointer_ctx(&self, _rt: &Runtime, _el: ElementId) -> bool
fn reuse_state(&self, _old: &Self)
fn hit_testable(&self) -> bool
fn test_id(&self) -> Option<String>
fn focus_trap(&self) -> bool
fn accepts_tab(&self) -> bool
fn paint_foreground(&self, _ctx: &mut PaintCtx<'_>)
fn accepts_drop(&self, _payload: &DragPayload) -> bool
fn on_drag_over(&self, _pos: DropPosition, _ctx: &mut EventCtx<'_>)
fn on_drop(&self, _pos: DropPosition, _ctx: &mut EventCtx<'_>)
fn on_drag_start(&self, _ctx: &mut EventCtx<'_>)
fn on_drag_end(&self, _end: DragEnd, _ctx: &mut EventCtx<'_>)
Auto Trait Implementations§
impl !RefUnwindSafe for Container
impl !Send for Container
impl !Sync for Container
impl !UnwindSafe for Container
impl Freeze for Container
impl Unpin for Container
impl UnsafeUnpin for Container
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more