pub struct Chip { /* private fields */ }Implementations§
Source§impl Chip
impl Chip
pub fn new(label: impl Into<String>) -> Self
pub fn icon(self, name: impl Into<String>) -> Self
pub fn selected(self, selected: bool) -> Self
pub fn disabled(self, disabled: bool) -> Self
pub fn removable(self, removable: bool) -> Self
pub fn style(self, style: ChipStyle) -> Self
pub fn background(self, color: Color) -> Self
pub fn border(self, color: Color) -> Self
pub fn text_color(self, color: Color) -> Self
pub fn selected_background(self, color: Color) -> Self
pub fn selected_border(self, color: Color) -> Self
pub fn selected_text(self, color: Color) -> Self
pub fn font_size(self, size: f32) -> Self
pub fn radius(self, radius: f32) -> Self
pub fn padding_xy(self, pad_x: f32, pad_y: f32) -> Self
pub fn on_press(self, f: impl Fn() + 'static) -> Self
pub fn on_remove(self, f: impl Fn() + 'static) -> Self
pub fn margin(self, margin: impl Into<Edges>) -> Self
pub fn margin_xy(self, x: f32, y: f32) -> Self
pub fn margin_x(self, x: f32) -> Self
pub fn margin_y(self, y: f32) -> Self
pub fn margin_left(self, v: f32) -> Self
pub fn margin_right(self, v: f32) -> Self
pub fn margin_top(self, v: f32) -> Self
pub fn margin_bottom(self, v: f32) -> Self
Trait Implementations§
Source§impl View for Chip
impl View for Chip
fn body(&self) -> impl View + 'static
fn layout_style_ctx(&self, _rt: &Runtime, _el: ElementId) -> LayoutStyle
fn accessibility(&self) -> Option<Accessible>
fn arrange_override( &self, _rt: &Runtime, _el: ElementId, _rect: Rect, _ctx: &mut LayoutCtx<'_>, ) -> bool
fn clip_self(&self) -> bool
fn clip_radius(&self) -> f32
fn paint_opacity(&self) -> Option<f32>
fn paint_opacity_ctx(&self, _rt: &Runtime, _el: ElementId) -> Option<f32>
fn paint_offset(&self) -> Vec2
fn paint_offset_ctx(&self, _rt: &Runtime, _el: ElementId) -> Vec2
fn paint_scale(&self) -> f32
fn paint_scale_ctx(&self, _rt: &Runtime, _el: ElementId) -> f32
fn paint_rotation(&self) -> f32
fn paint_rotation_ctx(&self, _rt: &Runtime, _el: ElementId) -> f32
fn foreground_filter(&self) -> Option<Filter>
fn captures_pointer_ctx(&self, _rt: &Runtime, _el: ElementId) -> bool
fn reuse_state(&self, _old: &Self)
fn hit_testable(&self) -> bool
fn test_id(&self) -> Option<String>
fn focus_trap(&self) -> bool
fn accepts_tab(&self) -> bool
fn paint_foreground(&self, _ctx: &mut PaintCtx<'_>)
fn accepts_drop(&self, _payload: &DragPayload) -> bool
fn on_drag_over(&self, _pos: DropPosition, _ctx: &mut EventCtx<'_>)
fn on_drop(&self, _pos: DropPosition, _ctx: &mut EventCtx<'_>)
fn on_drag_start(&self, _ctx: &mut EventCtx<'_>)
fn on_drag_end(&self, _end: DragEnd, _ctx: &mut EventCtx<'_>)
Auto Trait Implementations§
impl !RefUnwindSafe for Chip
impl !Send for Chip
impl !Sync for Chip
impl !UnwindSafe for Chip
impl Freeze for Chip
impl Unpin for Chip
impl UnsafeUnpin for Chip
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more