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use std::borrow::Cow;
use sequent::SimulationError;
use revolver::command::{ApplyCommandError, ApplyOutcome, Command, Description, NamedCommandParser, ParseCommandError};
use revolver::looper::Looper;
use revolver::terminal::Terminal;
use crate::Context;
pub struct Reset;
impl<S: Clone, C: Context<S>, T: Terminal> Command<C, SimulationError<S>, T> for Reset {
fn apply(&mut self, looper: &mut Looper<C, SimulationError<S>, T>) -> Result<ApplyOutcome, ApplyCommandError<SimulationError<S>>> {
looper.context().sim().reset();
let (terminal, _, context) = looper.split();
context.print_state(terminal)?;
Ok(ApplyOutcome::Applied)
}
}
pub struct Parser;
impl<S: Clone, C: Context<S>, T: Terminal> NamedCommandParser<C, SimulationError<S>, T> for Parser {
fn parse(&self, s: &str) -> Result<Box<dyn Command<C, SimulationError<S>, T>>, ParseCommandError> {
self.parse_no_args(s, || Reset)
}
fn shorthand(&self) -> Option<Cow<'static, str>> {
None
}
fn name(&self) -> Cow<'static, str> {
"reset".into()
}
fn description(&self) -> Description {
Description {
purpose: "Resets the simulation to its initial state.".into(),
usage: Cow::default(),
examples: Vec::default()
}
}
}
#[cfg(test)]
mod tests;