Function run_hosted_engine_game
Source pub fn run_hosted_engine_game(
_game_id: String,
_player_names: Vec<String>,
_decks: Vec<Deck>,
_commander_names: Vec<Option<String>>,
_commander_variant: bool,
_game_variant: String,
_local_player_index: Option<usize>,
_ai_player_indices: Vec<usize>,
_starting_life: i32,
_remote_prompt_tx: Sender<(usize, AgentMessage)>,
_remote_response_rxs: Vec<(usize, Receiver<ClientToServerMessage>)>,
_game_over_tx: Sender<HostedGameOver>,
_cancel: Arc<AtomicBool>,
) -> Result<(), String>