Crate seldom_state

Source
Expand description

Component-based state machine plugin for Bevy. Useful for AI, player state, and other entities that occupy different states.

Modules§

machine
Module for the StateMachine component
prelude
Module for convenient imports. Use with use seldom_state::prelude::*;.
set
Bevy system set stuff
trigger
Triggers are checked to determine whether the machine should transition to a new state. They can be combined with the not, and, and or combinators. See EntityTrigger.

Structs§

StateMachinePlugin
Add to your app to use this crate