Crate seldom_pixel

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Expand description

Bevy plugin for limited color palette pixel art games. Handles sprites, filters (defined through images; apply to layers or individual entities), simple UI (text, buttons, and sprites locked to the camera), tilemaps, animations (for sprites, filters, tilesets, and text; supports dithering!), custom layers, particles (with pre-simulation!), palette changing, typefaces, an in-game cursor, camera, lines, and more to come! Optional integration with seldom_state (for animation state machines) and seldom_map_nav.

Modules§

Structs§

  • Add to your App to enable seldom_pixel. The type parameter is your custom layer type used for z-ordering. You can make one using px_layer.

Functions§

  • Function called by PxPlugin. You may instead call it directly or use seldom_fn_plugin, which is another crate I maintain.