Expand description
Bevy plugin for limited color palette pixel art games. Handles sprites, filters (defined
through images; apply to layers or individual entities), simple UI (text, buttons, and sprites
locked to the camera), tilemaps, animations (for sprites, filters, tilesets, and text;
supports dithering!), custom layers, particles (with pre-simulation!), palette changing,
typefaces, an in-game cursor, camera, lines, and more to come! Optional integration with
seldom_state
(for animation state machines) and seldom_map_nav
.
Modules§
- animation
- Animation
- cursor
- Cursor
- filter
- Filtering
- math
- Math helpers
- palette
- Color palettes
- position
- Position, layers, velocity, anchors, etc.
- prelude
- Module for convenient imports. Use with
use seldom_pixel::prelude::*;
. - screen
- Screen and rendering
- set
- Sets used by this crate
- sprite
- Sprites