Crate seldom_pixel
source ·Expand description
Bevy plugin for limited color palette pixel art games. Handles sprites, filters (defined
through images; apply to layers or individual entities), simple UI (text, buttons, and sprites
locked to the camera), tilemaps, animations (for sprites, filters, tilesets, and text;
supports dithering!), custom layers, particles (with pre-simulation!), palette changing,
typefaces, an in-game cursor, camera, lines, and more to come! Optional integration with
seldom_state
(for animation state machines) and seldom_map_nav
.
Modules§
- Animation
- Asset loading
- Cursor
- Filtering
- Math helpers
- Color palettes
- Position, layers, velocity, anchors, etc.
- Module for convenient imports. Use with
use seldom_pixel::prelude::*;
. - Screen and rendering
- Stages used by this crate
- Sprites
Structs§
Functions§
- Function called by
PxPlugin
. You may instead call it directly or useseldom_fn_plugin
, which is another crate I maintain.