Expand description
A quick-start guide for working with seize
.
§Introduction
seize
tries to stay out of your way as much as possible. It works with raw
pointers directly instead of creating safe wrapper types that end up being a
hassle to work with in practice. Below is a step-by-step guide on how to get
started. We’ll be writing a stack that implements concurrent push
and pop
operations. The details of how the stack works are not directly relevant, the
guide will instead focus on how seize
works generally.
§Collectors
seize
avoids the use of global state and encourages creating a designated
collector per data structure. Collectors allow you to safely read and reclaim
objects. For our concurrent stack, the collector will sit alongside the head
node.
use seize::{reclaim, Collector, Linked};
use std::mem::ManuallyDrop;
use std::sync::atomic::{AtomicPtr, Ordering};
pub struct Stack<T> {
// The collector for memory reclamation.
collector: Collector,
// The head of the stack.
head: AtomicPtr<Node<T>>,
}
struct Node<T> {
// The node's value.
value: ManuallyDrop<T>,
// The next node in the stack.
next: *mut Linked<Node<T>>,
}
§Performing Operations
Before starting an operation that involves loading objects that may be
reclaimed, you must mark the thread as active by calling the enter
method.
impl Stack {
pub fn push(&self, value: T) {
let node = Box::into:raw(Box::new(Node {
next: std::ptr::null_mut(),
value: ManuallyDrop::new(value),
}));
let guard = self.collector.enter(); // <===
// ...
}
}
§Protecting Loads
enter
returns a guard that allows you to safely load atomic pointers. Guards
are the core of safe memory reclamation, letting other threads know that the
current thread may be accessing shared memory.
Using a guard, you cana perform a protected load of an atomic pointer using
the Guard::protect
method. Any valid pointer that is protected is guaranteed
to stay valid until the guard is dropped, or the pointer is retired by the
current thread. Importantly, if another thread retires an object that you
protected, the collector knows not to reclaim the object until your guard is
dropped.
impl Stack {
pub fn push(&self, value: T) {
// ...
let guard = self.collector.enter();
loop {
let head = guard.protect(&self.head.load, Ordering::Relaxed); // <===
unsafe { (*node).next = head; }
if self
.head
.compare_exchange(head, node, Ordering::Release, Ordering::Relaxed)
.is_ok()
{
break;
}
}
drop(guard);
}
}
Notice that the lifetime of a guarded pointer is logically tied to that of the guard — when the guard is dropped the pointer is invalidated — but we work with raw pointers for convenience. Data structures that return shared references to values should ensure that the lifetime of the reference is tied to the lifetime of a guard.
§Retiring Objects
Objects that have been removed from a data structure can be safely retired through the collector. It will be reclaimed, or freed, when no threads holds a reference to it any longer.
impl<T> Stack<T> {
pub fn pop(&self) -> Option<T> {
// Mark the thread as active.
let guard = self.collector.enter();
loop {
// Perform a protected load of the head.
let head = guard.protect(&self.head.load, Ordering::Acquire);
if head.is_null() {
return None;
}
let next = unsafe { (*head).next };
// Pop the head from the stack.
if self
.head
.compare_exchange(head, next, Ordering::Relaxed, Ordering::Relaxed)
.is_ok()
{
unsafe {
// Read the value of the previous head.
let data = ptr::read(&(*head).value);
// Retire the previous head now that it has been popped.
self.collector.retire(head, reclaim::boxed); // <===
// Return the value.
return Some(ManuallyDrop::into_inner(data));
}
}
}
}
}
There are a couple important things to note about retiring an object.
§1. Retired objects must be logically removed
An object can only be retired if it is no longer accessible to any thread that comes after. In the above code example this was ensured by swapping out the node before retiring it. Threads that loaded a value before it was retired are safe, but threads that come after are not.
Note that concurrent stacks typically suffer from the ABA problem. Using
retire
after popping a node ensures that the node is only freed after all
active threads that could have loaded it exit, avoiding any potential ABA.
§2. Retired objects cannot be accessed by the current thread
A guard does not protect objects retired by the current thread. If no other thread holds a reference to an object, it may be reclaimed immediately. This makes the following code unsound.
let ptr = guard.protect(&node, Ordering::Acquire);
collector.retire(ptr, reclaim::boxed);
// **Unsound**, the pointer has been retired.
println!("{}", (*ptr).value);
Retirement can be delayed until the guard is dropped by calling defer_retire
on the guard, instead of on the collector directly.
let ptr = guard.protect(&node, Ordering::Acquire);
guard.defer_retire(ptr, reclaim::boxed);
// This read is fine.
println!("{}", (*ptr).value);
// However, once the guard is dropped, the pointer is invalidated.
drop(guard);
§3. Custom Reclaimers
You probably noticed that retire
takes a function as a second parameter. This
function is known as a reclaimer, and is run when the collector decides it is
safe to free the retired object. Typically you will pass in a function from the
seize::reclaim
module. For example, values allocated with Box
can use
reclaim::boxed
, as we used in our stack.
use seize::reclaim;
impl<T> Stack<T> {
pub fn pop(&self) -> Option<T> {
// ...
self.collector.retire(head, reclaim::boxed);
// ...
}
}
If you need to run custom reclamation code, you can write a custom reclaimer.
collector.retire(value, |value: *mut Node<T>, _collector: &Collector| unsafe {
// Safety: The value was allocated with `Box::new`.
let value = Box::from_raw(ptr);
println!("Dropping {value}");
drop(value);
});
Note that the reclaimer receives a reference to the collector as its second argument, allowing for recursive reclamation.