Expand description
A very minimalistic entity component system.
Start by creating a World and invoke methods on it to fill your world with life.
Structsยง
- Entity
- An opaque id for an entity.
- Scheduler
- SysId
- A unique ID for a specific system generated when the system was registered. Can be used to deregister the system later.
- World
- The main entry point to this crate.