Expand description
secondbest
is a Rust library for implementing the “Second Best” strategy game. This library
provides a complete implementation of the game rules, board representation, and game state management.
§Game Overview
“Second Best” is a strategic board game played on 8 positions arranged in a circle. Players take turns placing pieces of their color (Black or White) or moving pieces already on the board. The game features a unique mechanic where a player can declare “second best” after their opponent’s move, forcing the opponent to choose a different action.
§Winning Conditions
A player wins when they achieve one of the following:
- Stack 3 of their pieces in a single position (vertical line-up)
- Have their pieces at the top of 4 consecutive positions (horizontal line-up)
- If both players achieve a winning condition simultaneously, the player who made the last move wins
- If a player has no legal moves available, they lose
Note: Winning conditions are only checked after all “second best” declarations have been used.
§Architecture
The library is organized into several modules:
-
board
: Core board representation and operationsBitBoard
: Low-level bit manipulation for efficient board state representationBoard
: High-level API for board manipulationPosition
: Enumeration of the 8 board positions (N, NE, E, SE, S, SW, W, NW)Color
: Player colors (B for Black, W for White)Action
: Game actions (Put or Move)
-
game
: Game state managementGame
: Main game state controllerGameResult
: Game outcome representation
-
error
: Error handling- Various error types for different operations
§Basic Usage
use secondbest::prelude::*;
// Create a new game
let mut game = Game::new();
// Apply actions (place pieces and move them)
game.apply_action(Action::Put(Position::N, Color::B)).unwrap();
game.apply_action(Action::Put(Position::S, Color::W)).unwrap();
// Check game state
if game.can_declare_second_best() {
game.declare_second_best().unwrap();
}
// Check for a winner
match game.result() {
GameResult::Finished { winner } => println!("Winner: {:?}", winner),
GameResult::InProgress => println!("Game still in progress"),
}
§Advanced Usage
For lower-level control, you can work directly with the Board
API:
use secondbest::prelude::*;
let mut board = Board::default();
// Place pieces
board.put(Position::N, Color::B).unwrap();
// Check board state
let pieces_at_north = board.get_pieces_at(Position::N);
let black_piece_count = board.count_pieces(Color::B);
// Check for winning conditions
if board.lines_up(Color::B) {
println!("Black has won!");
}
§Error Handling
The library provides detailed error types for various operations:
use secondbest::prelude::*;
use secondbest::error::GameError;
let mut game = Game::new();
let result = game.apply_action(Action::Put(Position::N, Color::B));
match result {
Ok(()) => println!("Action applied successfully"),
Err(GameError::IllegalAction(_)) => println!("Illegal action"),
Err(GameError::GameAlreadyOver) => println!("Game is already over"),
Err(GameError::BoardError(_)) => println!("Board error occurred"),
Err(_) => println!("Other error occurred"),
}