sdl3_sys/generated/filesystem.rs
1//! SDL offers an API for examining and manipulating the system's filesystem.
2//! This covers most things one would need to do with directories, except for
3//! actual file I/O (which is covered by [CategoryIOStream](CategoryIOStream)
4//! and [CategoryAsyncIO](CategoryAsyncIO) instead).
5//!
6//! There are functions to answer necessary path questions:
7//!
8//! - Where is my app's data? [`SDL_GetBasePath()`].
9//! - Where can I safely write files? [`SDL_GetPrefPath()`].
10//! - Where are paths like Downloads, Desktop, Music? [`SDL_GetUserFolder()`].
11//! - What is this thing at this location? [`SDL_GetPathInfo()`].
12//! - What items live in this folder? [`SDL_EnumerateDirectory()`].
13//! - What items live in this folder by wildcard? [`SDL_GlobDirectory()`].
14//! - What is my current working directory? [`SDL_GetCurrentDirectory()`].
15//!
16//! SDL also offers functions to manipulate the directory tree: renaming,
17//! removing, copying files.
18
19use super::stdinc::*;
20
21use super::error::*;
22
23unsafe extern "C" {
24 /// Get the directory where the application was run from.
25 ///
26 /// SDL caches the result of this call internally, but the first call to this
27 /// function is not necessarily fast, so plan accordingly.
28 ///
29 /// **macOS and iOS Specific Functionality**: If the application is in a ".app"
30 /// bundle, this function returns the Resource directory (e.g.
31 /// MyApp.app/Contents/Resources/). This behaviour can be overridden by adding
32 /// a property to the Info.plist file. Adding a string key with the name
33 /// SDL_FILESYSTEM_BASE_DIR_TYPE with a supported value will change the
34 /// behaviour.
35 ///
36 /// Supported values for the SDL_FILESYSTEM_BASE_DIR_TYPE property (Given an
37 /// application in /Applications/SDLApp/MyApp.app):
38 ///
39 /// - `resource`: bundle resource directory (the default). For example:
40 /// `/Applications/SDLApp/MyApp.app/Contents/Resources`
41 /// - `bundle`: the Bundle directory. For example:
42 /// `/Applications/SDLApp/MyApp.app/`
43 /// - `parent`: the containing directory of the bundle. For example:
44 /// `/Applications/SDLApp/`
45 ///
46 /// **Android Specific Functionality**: This function returns "./", which
47 /// allows filesystem operations to use internal storage and the asset system.
48 ///
49 /// **Nintendo 3DS Specific Functionality**: This function returns "romfs"
50 /// directory of the application as it is uncommon to store resources outside
51 /// the executable. As such it is not a writable directory.
52 ///
53 /// The returned path is guaranteed to end with a path separator ('\\' on
54 /// Windows, '/' on most other platforms).
55 ///
56 /// ## Return value
57 /// Returns an absolute path in UTF-8 encoding to the application data
58 /// directory. NULL will be returned on error or when the platform
59 /// doesn't implement this functionality, call [`SDL_GetError()`] for more
60 /// information.
61 ///
62 /// ## Thread safety
63 /// It is safe to call this function from any thread.
64 ///
65 /// ## Availability
66 /// This function is available since SDL 3.2.0.
67 ///
68 /// ## See also
69 /// - [`SDL_GetPrefPath`]
70 pub fn SDL_GetBasePath() -> *const ::core::ffi::c_char;
71}
72
73unsafe extern "C" {
74 /// Get the user-and-app-specific path where files can be written.
75 ///
76 /// Get the "pref dir". This is meant to be where users can write personal
77 /// files (preferences and save games, etc) that are specific to your
78 /// application. This directory is unique per user, per application.
79 ///
80 /// This function will decide the appropriate location in the native
81 /// filesystem, create the directory if necessary, and return a string of the
82 /// absolute path to the directory in UTF-8 encoding.
83 ///
84 /// On Windows, the string might look like:
85 ///
86 /// `C:\\Users\\bob\\AppData\\Roaming\\My Company\\My Program Name\\`
87 ///
88 /// On Linux, the string might look like:
89 ///
90 /// `/home/bob/.local/share/My Program Name/`
91 ///
92 /// On macOS, the string might look like:
93 ///
94 /// `/Users/bob/Library/Application Support/My Program Name/`
95 ///
96 /// You should assume the path returned by this function is the only safe place
97 /// to write files (and that [`SDL_GetBasePath()`], while it might be writable, or
98 /// even the parent of the returned path, isn't where you should be writing
99 /// things).
100 ///
101 /// Both the org and app strings may become part of a directory name, so please
102 /// follow these rules:
103 ///
104 /// - Try to use the same org string (_including case-sensitivity_) for all
105 /// your applications that use this function.
106 /// - Always use a unique app string for each one, and make sure it never
107 /// changes for an app once you've decided on it.
108 /// - Unicode characters are legal, as long as they are UTF-8 encoded, but...
109 /// - ...only use letters, numbers, and spaces. Avoid punctuation like "Game
110 /// Name 2: Bad Guy's Revenge!" ... "Game Name 2" is sufficient.
111 ///
112 /// Due to historical mistakes, `org` is allowed to be NULL or "". In such
113 /// cases, SDL will omit the org subdirectory, including on platforms where it
114 /// shouldn't, and including on platforms where this would make your app fail
115 /// certification for an app store. New apps should definitely specify a real
116 /// string for `org`.
117 ///
118 /// The returned path is guaranteed to end with a path separator ('\\' on
119 /// Windows, '/' on most other platforms).
120 ///
121 /// ## Parameters
122 /// - `org`: the name of your organization.
123 /// - `app`: the name of your application.
124 ///
125 /// ## Return value
126 /// Returns a UTF-8 string of the user directory in platform-dependent
127 /// notation. NULL if there's a problem (creating directory failed,
128 /// etc.). This should be freed with [`SDL_free()`] when it is no longer
129 /// needed.
130 ///
131 /// ## Thread safety
132 /// It is safe to call this function from any thread.
133 ///
134 /// ## Availability
135 /// This function is available since SDL 3.2.0.
136 ///
137 /// ## See also
138 /// - [`SDL_GetBasePath`]
139 pub fn SDL_GetPrefPath(
140 org: *const ::core::ffi::c_char,
141 app: *const ::core::ffi::c_char,
142 ) -> *mut ::core::ffi::c_char;
143}
144
145/// The type of the OS-provided default folder for a specific purpose.
146///
147/// Note that the Trash folder isn't included here, because trashing files
148/// usually involves extra OS-specific functionality to remember the file's
149/// original location.
150///
151/// The folders supported per platform are:
152///
153/// | | Windows | macOS/iOS | tvOS | Unix (XDG) | Haiku | Emscripten |
154/// | ----------- | ------- | --------- | ---- | ---------- | ----- | ---------- |
155/// | HOME | X | X | | X | X | X |
156/// | DESKTOP | X | X | | X | X | |
157/// | DOCUMENTS | X | X | | X | | |
158/// | DOWNLOADS | Vista+ | X | | X | | |
159/// | MUSIC | X | X | | X | | |
160/// | PICTURES | X | X | | X | | |
161/// | PUBLICSHARE | | X | | X | | |
162/// | SAVEDGAMES | Vista+ | | | | | |
163/// | SCREENSHOTS | Vista+ | | | | | |
164/// | TEMPLATES | X | X | | X | | |
165/// | VIDEOS | X | X* | | X | | |
166///
167/// Note that on macOS/iOS, the Videos folder is called "Movies".
168///
169/// ## Availability
170/// This enum is available since SDL 3.2.0.
171///
172/// ## See also
173/// - [`SDL_GetUserFolder`]
174///
175/// ## Known values (`sdl3-sys`)
176/// | Associated constant | Global constant | Description |
177/// | ------------------- | --------------- | ----------- |
178/// | [`HOME`](SDL_Folder::HOME) | [`SDL_FOLDER_HOME`] | The folder which contains all of the current user's data, preferences, and documents. It usually contains most of the other folders. If a requested folder does not exist, the home folder can be considered a safe fallback to store a user's documents. |
179/// | [`DESKTOP`](SDL_Folder::DESKTOP) | [`SDL_FOLDER_DESKTOP`] | The folder of files that are displayed on the desktop. Note that the existence of a desktop folder does not guarantee that the system does show icons on its desktop; certain GNU/Linux distros with a graphical environment may not have desktop icons. |
180/// | [`DOCUMENTS`](SDL_Folder::DOCUMENTS) | [`SDL_FOLDER_DOCUMENTS`] | User document files, possibly application-specific. This is a good place to save a user's projects. |
181/// | [`DOWNLOADS`](SDL_Folder::DOWNLOADS) | [`SDL_FOLDER_DOWNLOADS`] | Standard folder for user files downloaded from the internet. |
182/// | [`MUSIC`](SDL_Folder::MUSIC) | [`SDL_FOLDER_MUSIC`] | Music files that can be played using a standard music player (mp3, ogg...). |
183/// | [`PICTURES`](SDL_Folder::PICTURES) | [`SDL_FOLDER_PICTURES`] | Image files that can be displayed using a standard viewer (png, jpg...). |
184/// | [`PUBLICSHARE`](SDL_Folder::PUBLICSHARE) | [`SDL_FOLDER_PUBLICSHARE`] | Files that are meant to be shared with other users on the same computer. |
185/// | [`SAVEDGAMES`](SDL_Folder::SAVEDGAMES) | [`SDL_FOLDER_SAVEDGAMES`] | Save files for games. |
186/// | [`SCREENSHOTS`](SDL_Folder::SCREENSHOTS) | [`SDL_FOLDER_SCREENSHOTS`] | Application screenshots. |
187/// | [`TEMPLATES`](SDL_Folder::TEMPLATES) | [`SDL_FOLDER_TEMPLATES`] | Template files to be used when the user requests the desktop environment to create a new file in a certain folder, such as "New Text File.txt". Any file in the Templates folder can be used as a starting point for a new file. |
188/// | [`VIDEOS`](SDL_Folder::VIDEOS) | [`SDL_FOLDER_VIDEOS`] | Video files that can be played using a standard video player (mp4, webm...). |
189/// | [`COUNT`](SDL_Folder::COUNT) | [`SDL_FOLDER_COUNT`] | Total number of types in this enum, not a folder type by itself. |
190#[repr(transparent)]
191#[derive(Clone, Copy, Default, PartialEq, Eq, PartialOrd, Ord, Hash)]
192pub struct SDL_Folder(pub ::core::ffi::c_int);
193
194impl ::core::cmp::PartialEq<::core::ffi::c_int> for SDL_Folder {
195 #[inline(always)]
196 fn eq(&self, other: &::core::ffi::c_int) -> bool {
197 &self.0 == other
198 }
199}
200
201impl ::core::cmp::PartialEq<SDL_Folder> for ::core::ffi::c_int {
202 #[inline(always)]
203 fn eq(&self, other: &SDL_Folder) -> bool {
204 self == &other.0
205 }
206}
207
208impl From<SDL_Folder> for ::core::ffi::c_int {
209 #[inline(always)]
210 fn from(value: SDL_Folder) -> Self {
211 value.0
212 }
213}
214
215#[cfg(feature = "debug-impls")]
216impl ::core::fmt::Debug for SDL_Folder {
217 fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
218 #[allow(unreachable_patterns)]
219 f.write_str(match *self {
220 Self::HOME => "SDL_FOLDER_HOME",
221 Self::DESKTOP => "SDL_FOLDER_DESKTOP",
222 Self::DOCUMENTS => "SDL_FOLDER_DOCUMENTS",
223 Self::DOWNLOADS => "SDL_FOLDER_DOWNLOADS",
224 Self::MUSIC => "SDL_FOLDER_MUSIC",
225 Self::PICTURES => "SDL_FOLDER_PICTURES",
226 Self::PUBLICSHARE => "SDL_FOLDER_PUBLICSHARE",
227 Self::SAVEDGAMES => "SDL_FOLDER_SAVEDGAMES",
228 Self::SCREENSHOTS => "SDL_FOLDER_SCREENSHOTS",
229 Self::TEMPLATES => "SDL_FOLDER_TEMPLATES",
230 Self::VIDEOS => "SDL_FOLDER_VIDEOS",
231 Self::COUNT => "SDL_FOLDER_COUNT",
232
233 _ => return write!(f, "SDL_Folder({})", self.0),
234 })
235 }
236}
237
238impl SDL_Folder {
239 /// The folder which contains all of the current user's data, preferences, and documents. It usually contains most of the other folders. If a requested folder does not exist, the home folder can be considered a safe fallback to store a user's documents.
240 pub const HOME: Self = Self((0 as ::core::ffi::c_int));
241 /// The folder of files that are displayed on the desktop. Note that the existence of a desktop folder does not guarantee that the system does show icons on its desktop; certain GNU/Linux distros with a graphical environment may not have desktop icons.
242 pub const DESKTOP: Self = Self((1 as ::core::ffi::c_int));
243 /// User document files, possibly application-specific. This is a good place to save a user's projects.
244 pub const DOCUMENTS: Self = Self((2 as ::core::ffi::c_int));
245 /// Standard folder for user files downloaded from the internet.
246 pub const DOWNLOADS: Self = Self((3 as ::core::ffi::c_int));
247 /// Music files that can be played using a standard music player (mp3, ogg...).
248 pub const MUSIC: Self = Self((4 as ::core::ffi::c_int));
249 /// Image files that can be displayed using a standard viewer (png, jpg...).
250 pub const PICTURES: Self = Self((5 as ::core::ffi::c_int));
251 /// Files that are meant to be shared with other users on the same computer.
252 pub const PUBLICSHARE: Self = Self((6 as ::core::ffi::c_int));
253 /// Save files for games.
254 pub const SAVEDGAMES: Self = Self((7 as ::core::ffi::c_int));
255 /// Application screenshots.
256 pub const SCREENSHOTS: Self = Self((8 as ::core::ffi::c_int));
257 /// Template files to be used when the user requests the desktop environment to create a new file in a certain folder, such as "New Text File.txt". Any file in the Templates folder can be used as a starting point for a new file.
258 pub const TEMPLATES: Self = Self((9 as ::core::ffi::c_int));
259 /// Video files that can be played using a standard video player (mp4, webm...).
260 pub const VIDEOS: Self = Self((10 as ::core::ffi::c_int));
261 /// Total number of types in this enum, not a folder type by itself.
262 pub const COUNT: Self = Self((11 as ::core::ffi::c_int));
263}
264
265/// The folder which contains all of the current user's data, preferences, and documents. It usually contains most of the other folders. If a requested folder does not exist, the home folder can be considered a safe fallback to store a user's documents.
266pub const SDL_FOLDER_HOME: SDL_Folder = SDL_Folder::HOME;
267/// The folder of files that are displayed on the desktop. Note that the existence of a desktop folder does not guarantee that the system does show icons on its desktop; certain GNU/Linux distros with a graphical environment may not have desktop icons.
268pub const SDL_FOLDER_DESKTOP: SDL_Folder = SDL_Folder::DESKTOP;
269/// User document files, possibly application-specific. This is a good place to save a user's projects.
270pub const SDL_FOLDER_DOCUMENTS: SDL_Folder = SDL_Folder::DOCUMENTS;
271/// Standard folder for user files downloaded from the internet.
272pub const SDL_FOLDER_DOWNLOADS: SDL_Folder = SDL_Folder::DOWNLOADS;
273/// Music files that can be played using a standard music player (mp3, ogg...).
274pub const SDL_FOLDER_MUSIC: SDL_Folder = SDL_Folder::MUSIC;
275/// Image files that can be displayed using a standard viewer (png, jpg...).
276pub const SDL_FOLDER_PICTURES: SDL_Folder = SDL_Folder::PICTURES;
277/// Files that are meant to be shared with other users on the same computer.
278pub const SDL_FOLDER_PUBLICSHARE: SDL_Folder = SDL_Folder::PUBLICSHARE;
279/// Save files for games.
280pub const SDL_FOLDER_SAVEDGAMES: SDL_Folder = SDL_Folder::SAVEDGAMES;
281/// Application screenshots.
282pub const SDL_FOLDER_SCREENSHOTS: SDL_Folder = SDL_Folder::SCREENSHOTS;
283/// Template files to be used when the user requests the desktop environment to create a new file in a certain folder, such as "New Text File.txt". Any file in the Templates folder can be used as a starting point for a new file.
284pub const SDL_FOLDER_TEMPLATES: SDL_Folder = SDL_Folder::TEMPLATES;
285/// Video files that can be played using a standard video player (mp4, webm...).
286pub const SDL_FOLDER_VIDEOS: SDL_Folder = SDL_Folder::VIDEOS;
287/// Total number of types in this enum, not a folder type by itself.
288pub const SDL_FOLDER_COUNT: SDL_Folder = SDL_Folder::COUNT;
289
290impl SDL_Folder {
291 /// Initialize a `SDL_Folder` from a raw value.
292 #[inline(always)]
293 pub const fn new(value: ::core::ffi::c_int) -> Self {
294 Self(value)
295 }
296}
297
298impl SDL_Folder {
299 /// Get a copy of the inner raw value.
300 #[inline(always)]
301 pub const fn value(&self) -> ::core::ffi::c_int {
302 self.0
303 }
304}
305
306#[cfg(feature = "metadata")]
307impl sdl3_sys::metadata::GroupMetadata for SDL_Folder {
308 const GROUP_METADATA: &'static sdl3_sys::metadata::Group =
309 &crate::metadata::filesystem::METADATA_SDL_Folder;
310}
311
312unsafe extern "C" {
313 /// Finds the most suitable user folder for a specific purpose.
314 ///
315 /// Many OSes provide certain standard folders for certain purposes, such as
316 /// storing pictures, music or videos for a certain user. This function gives
317 /// the path for many of those special locations.
318 ///
319 /// This function is specifically for _user_ folders, which are meant for the
320 /// user to access and manage. For application-specific folders, meant to hold
321 /// data for the application to manage, see [`SDL_GetBasePath()`] and
322 /// [`SDL_GetPrefPath()`].
323 ///
324 /// The returned path is guaranteed to end with a path separator ('\\' on
325 /// Windows, '/' on most other platforms).
326 ///
327 /// If NULL is returned, the error may be obtained with [`SDL_GetError()`].
328 ///
329 /// ## Parameters
330 /// - `folder`: the type of folder to find.
331 ///
332 /// ## Return value
333 /// Returns either a null-terminated C string containing the full path to the
334 /// folder, or NULL if an error happened.
335 ///
336 /// ## Thread safety
337 /// It is safe to call this function from any thread.
338 ///
339 /// ## Availability
340 /// This function is available since SDL 3.2.0.
341 pub fn SDL_GetUserFolder(folder: SDL_Folder) -> *const ::core::ffi::c_char;
342}
343
344/// Types of filesystem entries.
345///
346/// Note that there may be other sorts of items on a filesystem: devices, named
347/// pipes, etc. They are currently reported as [`SDL_PATHTYPE_OTHER`].
348///
349/// ## Availability
350/// This enum is available since SDL 3.2.0.
351///
352/// ## See also
353/// - [`SDL_PathInfo`]
354///
355/// ## Known values (`sdl3-sys`)
356/// | Associated constant | Global constant | Description |
357/// | ------------------- | --------------- | ----------- |
358/// | [`NONE`](SDL_PathType::NONE) | [`SDL_PATHTYPE_NONE`] | path does not exist |
359/// | [`FILE`](SDL_PathType::FILE) | [`SDL_PATHTYPE_FILE`] | a normal file |
360/// | [`DIRECTORY`](SDL_PathType::DIRECTORY) | [`SDL_PATHTYPE_DIRECTORY`] | a directory |
361/// | [`OTHER`](SDL_PathType::OTHER) | [`SDL_PATHTYPE_OTHER`] | something completely different like a device node (not a symlink, those are always followed) |
362#[repr(transparent)]
363#[derive(Clone, Copy, Default, PartialEq, Eq, PartialOrd, Ord, Hash)]
364pub struct SDL_PathType(pub ::core::ffi::c_int);
365
366impl ::core::cmp::PartialEq<::core::ffi::c_int> for SDL_PathType {
367 #[inline(always)]
368 fn eq(&self, other: &::core::ffi::c_int) -> bool {
369 &self.0 == other
370 }
371}
372
373impl ::core::cmp::PartialEq<SDL_PathType> for ::core::ffi::c_int {
374 #[inline(always)]
375 fn eq(&self, other: &SDL_PathType) -> bool {
376 self == &other.0
377 }
378}
379
380impl From<SDL_PathType> for ::core::ffi::c_int {
381 #[inline(always)]
382 fn from(value: SDL_PathType) -> Self {
383 value.0
384 }
385}
386
387#[cfg(feature = "debug-impls")]
388impl ::core::fmt::Debug for SDL_PathType {
389 fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
390 #[allow(unreachable_patterns)]
391 f.write_str(match *self {
392 Self::NONE => "SDL_PATHTYPE_NONE",
393 Self::FILE => "SDL_PATHTYPE_FILE",
394 Self::DIRECTORY => "SDL_PATHTYPE_DIRECTORY",
395 Self::OTHER => "SDL_PATHTYPE_OTHER",
396
397 _ => return write!(f, "SDL_PathType({})", self.0),
398 })
399 }
400}
401
402impl SDL_PathType {
403 /// path does not exist
404 pub const NONE: Self = Self((0 as ::core::ffi::c_int));
405 /// a normal file
406 pub const FILE: Self = Self((1 as ::core::ffi::c_int));
407 /// a directory
408 pub const DIRECTORY: Self = Self((2 as ::core::ffi::c_int));
409 /// something completely different like a device node (not a symlink, those are always followed)
410 pub const OTHER: Self = Self((3 as ::core::ffi::c_int));
411}
412
413/// path does not exist
414pub const SDL_PATHTYPE_NONE: SDL_PathType = SDL_PathType::NONE;
415/// a normal file
416pub const SDL_PATHTYPE_FILE: SDL_PathType = SDL_PathType::FILE;
417/// a directory
418pub const SDL_PATHTYPE_DIRECTORY: SDL_PathType = SDL_PathType::DIRECTORY;
419/// something completely different like a device node (not a symlink, those are always followed)
420pub const SDL_PATHTYPE_OTHER: SDL_PathType = SDL_PathType::OTHER;
421
422impl SDL_PathType {
423 /// Initialize a `SDL_PathType` from a raw value.
424 #[inline(always)]
425 pub const fn new(value: ::core::ffi::c_int) -> Self {
426 Self(value)
427 }
428}
429
430impl SDL_PathType {
431 /// Get a copy of the inner raw value.
432 #[inline(always)]
433 pub const fn value(&self) -> ::core::ffi::c_int {
434 self.0
435 }
436}
437
438#[cfg(feature = "metadata")]
439impl sdl3_sys::metadata::GroupMetadata for SDL_PathType {
440 const GROUP_METADATA: &'static sdl3_sys::metadata::Group =
441 &crate::metadata::filesystem::METADATA_SDL_PathType;
442}
443
444/// Information about a path on the filesystem.
445///
446/// ## Availability
447/// This datatype is available since SDL 3.2.0.
448///
449/// ## See also
450/// - [`SDL_GetPathInfo`]
451/// - [`SDL_GetStoragePathInfo`]
452#[repr(C)]
453#[derive(Clone, Copy, Default, PartialEq, Eq, Hash)]
454#[cfg_attr(feature = "debug-impls", derive(Debug))]
455pub struct SDL_PathInfo {
456 /// the path type
457 pub r#type: SDL_PathType,
458 /// the file size in bytes
459 pub size: Uint64,
460 /// the time when the path was created
461 pub create_time: SDL_Time,
462 /// the last time the path was modified
463 pub modify_time: SDL_Time,
464 /// the last time the path was read
465 pub access_time: SDL_Time,
466}
467
468/// Flags for path matching.
469///
470/// ## Availability
471/// This datatype is available since SDL 3.2.0.
472///
473/// ## See also
474/// - [`SDL_GlobDirectory`]
475/// - [`SDL_GlobStorageDirectory`]
476///
477/// ## Known values (`sdl3-sys`)
478/// | Associated constant | Global constant | Description |
479/// | ------------------- | --------------- | ----------- |
480/// | [`CASEINSENSITIVE`](SDL_GlobFlags::CASEINSENSITIVE) | [`SDL_GLOB_CASEINSENSITIVE`] | |
481#[repr(transparent)]
482#[derive(Clone, Copy, Default, PartialEq, Eq, Hash)]
483pub struct SDL_GlobFlags(pub Uint32);
484
485impl ::core::cmp::PartialEq<Uint32> for SDL_GlobFlags {
486 #[inline(always)]
487 fn eq(&self, other: &Uint32) -> bool {
488 &self.0 == other
489 }
490}
491
492impl ::core::cmp::PartialEq<SDL_GlobFlags> for Uint32 {
493 #[inline(always)]
494 fn eq(&self, other: &SDL_GlobFlags) -> bool {
495 self == &other.0
496 }
497}
498
499impl From<SDL_GlobFlags> for Uint32 {
500 #[inline(always)]
501 fn from(value: SDL_GlobFlags) -> Self {
502 value.0
503 }
504}
505
506#[cfg(feature = "debug-impls")]
507impl ::core::fmt::Debug for SDL_GlobFlags {
508 fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
509 let mut first = true;
510 let all_bits = 0;
511 write!(f, "SDL_GlobFlags(")?;
512 let all_bits = all_bits | Self::CASEINSENSITIVE.0;
513 if (Self::CASEINSENSITIVE != 0 || self.0 == 0)
514 && *self & Self::CASEINSENSITIVE == Self::CASEINSENSITIVE
515 {
516 if !first {
517 write!(f, " | ")?;
518 }
519 first = false;
520 write!(f, "CASEINSENSITIVE")?;
521 }
522
523 if self.0 & !all_bits != 0 {
524 if !first {
525 write!(f, " | ")?;
526 }
527 write!(f, "{:#x}", self.0)?;
528 } else if first {
529 write!(f, "0")?;
530 }
531 write!(f, ")")
532 }
533}
534
535impl ::core::ops::BitAnd for SDL_GlobFlags {
536 type Output = Self;
537
538 #[inline(always)]
539 fn bitand(self, rhs: Self) -> Self::Output {
540 Self(self.0 & rhs.0)
541 }
542}
543
544impl ::core::ops::BitAndAssign for SDL_GlobFlags {
545 #[inline(always)]
546 fn bitand_assign(&mut self, rhs: Self) {
547 self.0 &= rhs.0;
548 }
549}
550
551impl ::core::ops::BitOr for SDL_GlobFlags {
552 type Output = Self;
553
554 #[inline(always)]
555 fn bitor(self, rhs: Self) -> Self::Output {
556 Self(self.0 | rhs.0)
557 }
558}
559
560impl ::core::ops::BitOrAssign for SDL_GlobFlags {
561 #[inline(always)]
562 fn bitor_assign(&mut self, rhs: Self) {
563 self.0 |= rhs.0;
564 }
565}
566
567impl ::core::ops::BitXor for SDL_GlobFlags {
568 type Output = Self;
569
570 #[inline(always)]
571 fn bitxor(self, rhs: Self) -> Self::Output {
572 Self(self.0 ^ rhs.0)
573 }
574}
575
576impl ::core::ops::BitXorAssign for SDL_GlobFlags {
577 #[inline(always)]
578 fn bitxor_assign(&mut self, rhs: Self) {
579 self.0 ^= rhs.0;
580 }
581}
582
583impl ::core::ops::Not for SDL_GlobFlags {
584 type Output = Self;
585
586 #[inline(always)]
587 fn not(self) -> Self::Output {
588 Self(!self.0)
589 }
590}
591
592impl SDL_GlobFlags {
593 pub const CASEINSENSITIVE: Self = Self((1_u32 as Uint32));
594}
595
596pub const SDL_GLOB_CASEINSENSITIVE: SDL_GlobFlags = SDL_GlobFlags::CASEINSENSITIVE;
597
598impl SDL_GlobFlags {
599 /// Initialize a `SDL_GlobFlags` from a raw value.
600 #[inline(always)]
601 pub const fn new(value: Uint32) -> Self {
602 Self(value)
603 }
604}
605
606impl SDL_GlobFlags {
607 /// Get a copy of the inner raw value.
608 #[inline(always)]
609 pub const fn value(&self) -> Uint32 {
610 self.0
611 }
612}
613
614#[cfg(feature = "metadata")]
615impl sdl3_sys::metadata::GroupMetadata for SDL_GlobFlags {
616 const GROUP_METADATA: &'static sdl3_sys::metadata::Group =
617 &crate::metadata::filesystem::METADATA_SDL_GlobFlags;
618}
619
620unsafe extern "C" {
621 /// Create a directory, and any missing parent directories.
622 ///
623 /// This reports success if `path` already exists as a directory.
624 ///
625 /// If parent directories are missing, it will also create them. Note that if
626 /// this fails, it will not remove any parent directories it already made.
627 ///
628 /// ## Parameters
629 /// - `path`: the path of the directory to create.
630 ///
631 /// ## Return value
632 /// Returns true on success or false on failure; call [`SDL_GetError()`] for more
633 /// information.
634 ///
635 /// ## Thread safety
636 /// It is safe to call this function from any thread.
637 ///
638 /// ## Availability
639 /// This function is available since SDL 3.2.0.
640 pub fn SDL_CreateDirectory(path: *const ::core::ffi::c_char) -> ::core::primitive::bool;
641}
642
643/// Possible results from an enumeration callback.
644///
645/// ## Availability
646/// This enum is available since SDL 3.2.0.
647///
648/// ## See also
649/// - [`SDL_EnumerateDirectoryCallback`]
650///
651/// ## Known values (`sdl3-sys`)
652/// | Associated constant | Global constant | Description |
653/// | ------------------- | --------------- | ----------- |
654/// | [`CONTINUE`](SDL_EnumerationResult::CONTINUE) | [`SDL_ENUM_CONTINUE`] | Value that requests that enumeration continue. |
655/// | [`SUCCESS`](SDL_EnumerationResult::SUCCESS) | [`SDL_ENUM_SUCCESS`] | Value that requests that enumeration stop, successfully. |
656/// | [`FAILURE`](SDL_EnumerationResult::FAILURE) | [`SDL_ENUM_FAILURE`] | Value that requests that enumeration stop, as a failure. |
657#[repr(transparent)]
658#[derive(Clone, Copy, Default, PartialEq, Eq, PartialOrd, Ord, Hash)]
659pub struct SDL_EnumerationResult(pub ::core::ffi::c_int);
660
661impl ::core::cmp::PartialEq<::core::ffi::c_int> for SDL_EnumerationResult {
662 #[inline(always)]
663 fn eq(&self, other: &::core::ffi::c_int) -> bool {
664 &self.0 == other
665 }
666}
667
668impl ::core::cmp::PartialEq<SDL_EnumerationResult> for ::core::ffi::c_int {
669 #[inline(always)]
670 fn eq(&self, other: &SDL_EnumerationResult) -> bool {
671 self == &other.0
672 }
673}
674
675impl From<SDL_EnumerationResult> for ::core::ffi::c_int {
676 #[inline(always)]
677 fn from(value: SDL_EnumerationResult) -> Self {
678 value.0
679 }
680}
681
682#[cfg(feature = "debug-impls")]
683impl ::core::fmt::Debug for SDL_EnumerationResult {
684 fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
685 #[allow(unreachable_patterns)]
686 f.write_str(match *self {
687 Self::CONTINUE => "SDL_ENUM_CONTINUE",
688 Self::SUCCESS => "SDL_ENUM_SUCCESS",
689 Self::FAILURE => "SDL_ENUM_FAILURE",
690
691 _ => return write!(f, "SDL_EnumerationResult({})", self.0),
692 })
693 }
694}
695
696impl SDL_EnumerationResult {
697 /// Value that requests that enumeration continue.
698 pub const CONTINUE: Self = Self((0 as ::core::ffi::c_int));
699 /// Value that requests that enumeration stop, successfully.
700 pub const SUCCESS: Self = Self((1 as ::core::ffi::c_int));
701 /// Value that requests that enumeration stop, as a failure.
702 pub const FAILURE: Self = Self((2 as ::core::ffi::c_int));
703}
704
705/// Value that requests that enumeration continue.
706pub const SDL_ENUM_CONTINUE: SDL_EnumerationResult = SDL_EnumerationResult::CONTINUE;
707/// Value that requests that enumeration stop, successfully.
708pub const SDL_ENUM_SUCCESS: SDL_EnumerationResult = SDL_EnumerationResult::SUCCESS;
709/// Value that requests that enumeration stop, as a failure.
710pub const SDL_ENUM_FAILURE: SDL_EnumerationResult = SDL_EnumerationResult::FAILURE;
711
712impl SDL_EnumerationResult {
713 /// Initialize a `SDL_EnumerationResult` from a raw value.
714 #[inline(always)]
715 pub const fn new(value: ::core::ffi::c_int) -> Self {
716 Self(value)
717 }
718}
719
720impl SDL_EnumerationResult {
721 /// Get a copy of the inner raw value.
722 #[inline(always)]
723 pub const fn value(&self) -> ::core::ffi::c_int {
724 self.0
725 }
726}
727
728#[cfg(feature = "metadata")]
729impl sdl3_sys::metadata::GroupMetadata for SDL_EnumerationResult {
730 const GROUP_METADATA: &'static sdl3_sys::metadata::Group =
731 &crate::metadata::filesystem::METADATA_SDL_EnumerationResult;
732}
733
734/// Callback for directory enumeration.
735///
736/// Enumeration of directory entries will continue until either all entries
737/// have been provided to the callback, or the callback has requested a stop
738/// through its return value.
739///
740/// Returning [`SDL_ENUM_CONTINUE`] will let enumeration proceed, calling the
741/// callback with further entries. [`SDL_ENUM_SUCCESS`] and [`SDL_ENUM_FAILURE`] will
742/// terminate the enumeration early, and dictate the return value of the
743/// enumeration function itself.
744///
745/// `dirname` is guaranteed to end with a path separator ('\\' on Windows, '/'
746/// on most other platforms).
747///
748/// ## Parameters
749/// - `userdata`: an app-controlled pointer that is passed to the callback.
750/// - `dirname`: the directory that is being enumerated.
751/// - `fname`: the next entry in the enumeration.
752///
753/// ## Return value
754/// Returns how the enumeration should proceed.
755///
756/// ## Availability
757/// This datatype is available since SDL 3.2.0.
758///
759/// ## See also
760/// - [`SDL_EnumerateDirectory`]
761pub type SDL_EnumerateDirectoryCallback = ::core::option::Option<
762 unsafe extern "C" fn(
763 userdata: *mut ::core::ffi::c_void,
764 dirname: *const ::core::ffi::c_char,
765 fname: *const ::core::ffi::c_char,
766 ) -> SDL_EnumerationResult,
767>;
768
769unsafe extern "C" {
770 /// Enumerate a directory through a callback function.
771 ///
772 /// This function provides every directory entry through an app-provided
773 /// callback, called once for each directory entry, until all results have been
774 /// provided or the callback returns either [`SDL_ENUM_SUCCESS`] or
775 /// [`SDL_ENUM_FAILURE`].
776 ///
777 /// This will return false if there was a system problem in general, or if a
778 /// callback returns [`SDL_ENUM_FAILURE`]. A successful return means a callback
779 /// returned [`SDL_ENUM_SUCCESS`] to halt enumeration, or all directory entries
780 /// were enumerated.
781 ///
782 /// ## Parameters
783 /// - `path`: the path of the directory to enumerate.
784 /// - `callback`: a function that is called for each entry in the directory.
785 /// - `userdata`: a pointer that is passed to `callback`.
786 ///
787 /// ## Return value
788 /// Returns true on success or false on failure; call [`SDL_GetError()`] for more
789 /// information.
790 ///
791 /// ## Thread safety
792 /// It is safe to call this function from any thread.
793 ///
794 /// ## Availability
795 /// This function is available since SDL 3.2.0.
796 pub fn SDL_EnumerateDirectory(
797 path: *const ::core::ffi::c_char,
798 callback: SDL_EnumerateDirectoryCallback,
799 userdata: *mut ::core::ffi::c_void,
800 ) -> ::core::primitive::bool;
801}
802
803unsafe extern "C" {
804 /// Remove a file or an empty directory.
805 ///
806 /// Directories that are not empty will fail; this function will not recursely
807 /// delete directory trees.
808 ///
809 /// ## Parameters
810 /// - `path`: the path to remove from the filesystem.
811 ///
812 /// ## Return value
813 /// Returns true on success or false on failure; call [`SDL_GetError()`] for more
814 /// information.
815 ///
816 /// ## Thread safety
817 /// It is safe to call this function from any thread.
818 ///
819 /// ## Availability
820 /// This function is available since SDL 3.2.0.
821 pub fn SDL_RemovePath(path: *const ::core::ffi::c_char) -> ::core::primitive::bool;
822}
823
824unsafe extern "C" {
825 /// Rename a file or directory.
826 ///
827 /// If the file at `newpath` already exists, it will be replaced.
828 ///
829 /// Note that this will not copy files across filesystems/drives/volumes, as
830 /// that is a much more complicated (and possibly time-consuming) operation.
831 ///
832 /// Which is to say, if this function fails, [`SDL_CopyFile()`] to a temporary file
833 /// in the same directory as `newpath`, then [`SDL_RenamePath()`] from the
834 /// temporary file to `newpath` and [`SDL_RemovePath()`] on `oldpath` might work
835 /// for files. Renaming a non-empty directory across filesystems is
836 /// dramatically more complex, however.
837 ///
838 /// ## Parameters
839 /// - `oldpath`: the old path.
840 /// - `newpath`: the new path.
841 ///
842 /// ## Return value
843 /// Returns true on success or false on failure; call [`SDL_GetError()`] for more
844 /// information.
845 ///
846 /// ## Thread safety
847 /// It is safe to call this function from any thread.
848 ///
849 /// ## Availability
850 /// This function is available since SDL 3.2.0.
851 pub fn SDL_RenamePath(
852 oldpath: *const ::core::ffi::c_char,
853 newpath: *const ::core::ffi::c_char,
854 ) -> ::core::primitive::bool;
855}
856
857unsafe extern "C" {
858 /// Copy a file.
859 ///
860 /// If the file at `newpath` already exists, it will be overwritten with the
861 /// contents of the file at `oldpath`.
862 ///
863 /// This function will block until the copy is complete, which might be a
864 /// significant time for large files on slow disks. On some platforms, the copy
865 /// can be handed off to the OS itself, but on others SDL might just open both
866 /// paths, and read from one and write to the other.
867 ///
868 /// Note that this is not an atomic operation! If something tries to read from
869 /// `newpath` while the copy is in progress, it will see an incomplete copy of
870 /// the data, and if the calling thread terminates (or the power goes out)
871 /// during the copy, `newpath`'s previous contents will be gone, replaced with
872 /// an incomplete copy of the data. To avoid this risk, it is recommended that
873 /// the app copy to a temporary file in the same directory as `newpath`, and if
874 /// the copy is successful, use [`SDL_RenamePath()`] to replace `newpath` with the
875 /// temporary file. This will ensure that reads of `newpath` will either see a
876 /// complete copy of the data, or it will see the pre-copy state of `newpath`.
877 ///
878 /// This function attempts to synchronize the newly-copied data to disk before
879 /// returning, if the platform allows it, so that the renaming trick will not
880 /// have a problem in a system crash or power failure, where the file could be
881 /// renamed but the contents never made it from the system file cache to the
882 /// physical disk.
883 ///
884 /// If the copy fails for any reason, the state of `newpath` is undefined. It
885 /// might be half a copy, it might be the untouched data of what was already
886 /// there, or it might be a zero-byte file, etc.
887 ///
888 /// ## Parameters
889 /// - `oldpath`: the old path.
890 /// - `newpath`: the new path.
891 ///
892 /// ## Return value
893 /// Returns true on success or false on failure; call [`SDL_GetError()`] for more
894 /// information.
895 ///
896 /// ## Thread safety
897 /// It is safe to call this function from any thread, but this
898 /// operation is not atomic, so the app might need to protect
899 /// access to specific paths from other threads if appropriate.
900 ///
901 /// ## Availability
902 /// This function is available since SDL 3.2.0.
903 pub fn SDL_CopyFile(
904 oldpath: *const ::core::ffi::c_char,
905 newpath: *const ::core::ffi::c_char,
906 ) -> ::core::primitive::bool;
907}
908
909unsafe extern "C" {
910 /// Get information about a filesystem path.
911 ///
912 /// Symlinks, on filesystems that support them, are always followed, so you
913 /// will always get information on what the symlink eventually points to, and
914 /// not the symlink itself.
915 ///
916 /// ## Parameters
917 /// - `path`: the path to query.
918 /// - `info`: a pointer filled in with information about the path, or NULL to
919 /// check for the existence of a file.
920 ///
921 /// ## Return value
922 /// Returns true on success or false if the file doesn't exist, or another
923 /// failure; call [`SDL_GetError()`] for more information.
924 ///
925 /// ## Thread safety
926 /// It is safe to call this function from any thread.
927 ///
928 /// ## Availability
929 /// This function is available since SDL 3.2.0.
930 pub fn SDL_GetPathInfo(
931 path: *const ::core::ffi::c_char,
932 info: *mut SDL_PathInfo,
933 ) -> ::core::primitive::bool;
934}
935
936unsafe extern "C" {
937 /// Enumerate a directory tree, filtered by pattern, and return a list.
938 ///
939 /// Files are filtered out if they don't match the string in `pattern`, which
940 /// may contain wildcard characters `*` (match everything) and `?` (match one
941 /// character). If pattern is NULL, no filtering is done and all results are
942 /// returned. Subdirectories are permitted, and are specified with a path
943 /// separator of `/`. Wildcard characters `*` and `?` never match a path
944 /// separator.
945 ///
946 /// `flags` may be set to [`SDL_GLOB_CASEINSENSITIVE`] to make the pattern matching
947 /// case-insensitive.
948 ///
949 /// The returned array is always NULL-terminated, for your iterating
950 /// convenience, but if `count` is non-NULL, on return it will contain the
951 /// number of items in the array, not counting the NULL terminator.
952 ///
953 /// ## Parameters
954 /// - `path`: the path of the directory to enumerate.
955 /// - `pattern`: the pattern that files in the directory must match. Can be
956 /// NULL.
957 /// - `flags`: `SDL_GLOB_*` bitflags that affect this search.
958 /// - `count`: on return, will be set to the number of items in the returned
959 /// array. Can be NULL.
960 ///
961 /// ## Return value
962 /// Returns an array of strings on success or NULL on failure; call
963 /// [`SDL_GetError()`] for more information. This is a single allocation
964 /// that should be freed with [`SDL_free()`] when it is no longer needed.
965 ///
966 /// ## Thread safety
967 /// It is safe to call this function from any thread.
968 ///
969 /// ## Availability
970 /// This function is available since SDL 3.2.0.
971 pub fn SDL_GlobDirectory(
972 path: *const ::core::ffi::c_char,
973 pattern: *const ::core::ffi::c_char,
974 flags: SDL_GlobFlags,
975 count: *mut ::core::ffi::c_int,
976 ) -> *mut *mut ::core::ffi::c_char;
977}
978
979unsafe extern "C" {
980 /// Get what the system believes is the "current working directory."
981 ///
982 /// For systems without a concept of a current working directory, this will
983 /// still attempt to provide something reasonable.
984 ///
985 /// SDL does not provide a means to _change_ the current working directory; for
986 /// platforms without this concept, this would cause surprises with file access
987 /// outside of SDL.
988 ///
989 /// The returned path is guaranteed to end with a path separator ('\\' on
990 /// Windows, '/' on most other platforms).
991 ///
992 /// ## Return value
993 /// Returns a UTF-8 string of the current working directory in
994 /// platform-dependent notation. NULL if there's a problem. This
995 /// should be freed with [`SDL_free()`] when it is no longer needed.
996 ///
997 /// ## Thread safety
998 /// It is safe to call this function from any thread.
999 ///
1000 /// ## Availability
1001 /// This function is available since SDL 3.2.0.
1002 pub fn SDL_GetCurrentDirectory() -> *mut ::core::ffi::c_char;
1003}
1004
1005#[cfg(doc)]
1006use crate::everything::*;