sdl3_sys/generated/audio.rs
1//! Audio functionality for the SDL library.
2//!
3//! All audio in SDL3 revolves around [`SDL_AudioStream`]. Whether you want to play
4//! or record audio, convert it, stream it, buffer it, or mix it, you're going
5//! to be passing it through an audio stream.
6//!
7//! Audio streams are quite flexible; they can accept any amount of data at a
8//! time, in any supported format, and output it as needed in any other format,
9//! even if the data format changes on either side halfway through.
10//!
11//! An app opens an audio device and binds any number of audio streams to it,
12//! feeding more data to the streams as available. When the device needs more
13//! data, it will pull it from all bound streams and mix them together for
14//! playback.
15//!
16//! Audio streams can also use an app-provided callback to supply data
17//! on-demand, which maps pretty closely to the SDL2 audio model.
18//!
19//! SDL also provides a simple .WAV loader in [`SDL_LoadWAV`] (and [`SDL_LoadWAV_IO`]
20//! if you aren't reading from a file) as a basic means to load sound data into
21//! your program.
22//!
23//! ## Logical audio devices
24//!
25//! In SDL3, opening a physical device (like a SoundBlaster 16 Pro) gives you a
26//! logical device ID that you can bind audio streams to. In almost all cases,
27//! logical devices can be used anywhere in the API that a physical device is
28//! normally used. However, since each device opening generates a new logical
29//! device, different parts of the program (say, a VoIP library, or
30//! text-to-speech framework, or maybe some other sort of mixer on top of SDL)
31//! can have their own device opens that do not interfere with each other; each
32//! logical device will mix its separate audio down to a single buffer, fed to
33//! the physical device, behind the scenes. As many logical devices as you like
34//! can come and go; SDL will only have to open the physical device at the OS
35//! level once, and will manage all the logical devices on top of it
36//! internally.
37//!
38//! One other benefit of logical devices: if you don't open a specific physical
39//! device, instead opting for the default, SDL can automatically migrate those
40//! logical devices to different hardware as circumstances change: a user
41//! plugged in headphones? The system default changed? SDL can transparently
42//! migrate the logical devices to the correct physical device seamlessly and
43//! keep playing; the app doesn't even have to know it happened if it doesn't
44//! want to.
45//!
46//! ## Simplified audio
47//!
48//! As a simplified model for when a single source of audio is all that's
49//! needed, an app can use [`SDL_OpenAudioDeviceStream`], which is a single
50//! function to open an audio device, create an audio stream, bind that stream
51//! to the newly-opened device, and (optionally) provide a callback for
52//! obtaining audio data. When using this function, the primary interface is
53//! the [`SDL_AudioStream`] and the device handle is mostly hidden away; destroying
54//! a stream created through this function will also close the device, stream
55//! bindings cannot be changed, etc. One other quirk of this is that the device
56//! is started in a _paused_ state and must be explicitly resumed; this is
57//! partially to offer a clean migration for SDL2 apps and partially because
58//! the app might have to do more setup before playback begins; in the
59//! non-simplified form, nothing will play until a stream is bound to a device,
60//! so they start _unpaused_.
61//!
62//! ## Channel layouts
63//!
64//! Audio data passing through SDL is uncompressed PCM data, interleaved. One
65//! can provide their own decompression through an MP3, etc, decoder, but SDL
66//! does not provide this directly. Each interleaved channel of data is meant
67//! to be in a specific order.
68//!
69//! Abbreviations:
70//!
71//! - FRONT = single mono speaker
72//! - FL = front left speaker
73//! - FR = front right speaker
74//! - FC = front center speaker
75//! - BL = back left speaker
76//! - BR = back right speaker
77//! - SR = surround right speaker
78//! - SL = surround left speaker
79//! - BC = back center speaker
80//! - LFE = low-frequency speaker
81//!
82//! These are listed in the order they are laid out in memory, so "FL, FR"
83//! means "the front left speaker is laid out in memory first, then the front
84//! right, then it repeats for the next audio frame".
85//!
86//! - 1 channel (mono) layout: FRONT
87//! - 2 channels (stereo) layout: FL, FR
88//! - 3 channels (2.1) layout: FL, FR, LFE
89//! - 4 channels (quad) layout: FL, FR, BL, BR
90//! - 5 channels (4.1) layout: FL, FR, LFE, BL, BR
91//! - 6 channels (5.1) layout: FL, FR, FC, LFE, BL, BR (last two can also be
92//! SL, SR)
93//! - 7 channels (6.1) layout: FL, FR, FC, LFE, BC, SL, SR
94//! - 8 channels (7.1) layout: FL, FR, FC, LFE, BL, BR, SL, SR
95//!
96//! This is the same order as DirectSound expects, but applied to all
97//! platforms; SDL will swizzle the channels as necessary if a platform expects
98//! something different.
99//!
100//! [`SDL_AudioStream`] can also be provided channel maps to change this ordering
101//! to whatever is necessary, in other audio processing scenarios.
102
103use super::stdinc::*;
104
105use super::error::*;
106
107use super::mutex::*;
108
109use super::properties::*;
110
111use super::iostream::*;
112
113/// Mask of bits in an [`SDL_AudioFormat`] that contains the format bit size.
114///
115/// Generally one should use [`SDL_AUDIO_BITSIZE`] instead of this macro directly.
116///
117/// ## Availability
118/// This macro is available since SDL 3.2.0.
119pub const SDL_AUDIO_MASK_BITSIZE: ::core::primitive::u32 = 255_u32;
120
121/// Mask of bits in an [`SDL_AudioFormat`] that contain the floating point flag.
122///
123/// Generally one should use [`SDL_AUDIO_ISFLOAT`] instead of this macro directly.
124///
125/// ## Availability
126/// This macro is available since SDL 3.2.0.
127pub const SDL_AUDIO_MASK_FLOAT: ::core::primitive::u32 = 256_u32;
128
129/// Mask of bits in an [`SDL_AudioFormat`] that contain the bigendian flag.
130///
131/// Generally one should use [`SDL_AUDIO_ISBIGENDIAN`] or [`SDL_AUDIO_ISLITTLEENDIAN`]
132/// instead of this macro directly.
133///
134/// ## Availability
135/// This macro is available since SDL 3.2.0.
136pub const SDL_AUDIO_MASK_BIG_ENDIAN: ::core::primitive::u32 = 4096_u32;
137
138/// Mask of bits in an [`SDL_AudioFormat`] that contain the signed data flag.
139///
140/// Generally one should use [`SDL_AUDIO_ISSIGNED`] instead of this macro directly.
141///
142/// ## Availability
143/// This macro is available since SDL 3.2.0.
144pub const SDL_AUDIO_MASK_SIGNED: ::core::primitive::u32 = 32768_u32;
145
146/// Audio format.
147///
148/// ## Availability
149/// This enum is available since SDL 3.2.0.
150///
151/// ## See also
152/// - [`SDL_AUDIO_BITSIZE`]
153/// - [`SDL_AUDIO_BYTESIZE`]
154/// - [`SDL_AUDIO_ISINT`]
155/// - [`SDL_AUDIO_ISFLOAT`]
156/// - [`SDL_AUDIO_ISBIGENDIAN`]
157/// - [`SDL_AUDIO_ISLITTLEENDIAN`]
158/// - [`SDL_AUDIO_ISSIGNED`]
159/// - [`SDL_AUDIO_ISUNSIGNED`]
160///
161/// ## Known values (`sdl3-sys`)
162/// | Associated constant | Global constant | Description |
163/// | ------------------- | --------------- | ----------- |
164/// | [`UNKNOWN`](SDL_AudioFormat::UNKNOWN) | [`SDL_AUDIO_UNKNOWN`] | Unspecified audio format |
165/// | [`U8`](SDL_AudioFormat::U8) | [`SDL_AUDIO_U8`] | Unsigned 8-bit samples |
166/// | [`S8`](SDL_AudioFormat::S8) | [`SDL_AUDIO_S8`] | Signed 8-bit samples |
167/// | [`S16LE`](SDL_AudioFormat::S16LE) | [`SDL_AUDIO_S16LE`] | Signed 16-bit samples |
168/// | [`S16BE`](SDL_AudioFormat::S16BE) | [`SDL_AUDIO_S16BE`] | As above, but big-endian byte order |
169/// | [`S32LE`](SDL_AudioFormat::S32LE) | [`SDL_AUDIO_S32LE`] | 32-bit integer samples |
170/// | [`S32BE`](SDL_AudioFormat::S32BE) | [`SDL_AUDIO_S32BE`] | As above, but big-endian byte order |
171/// | [`F32LE`](SDL_AudioFormat::F32LE) | [`SDL_AUDIO_F32LE`] | 32-bit floating point samples |
172/// | [`F32BE`](SDL_AudioFormat::F32BE) | [`SDL_AUDIO_F32BE`] | As above, but big-endian byte order |
173/// | [`S16`](SDL_AudioFormat::S16) | [`SDL_AUDIO_S16`] | (target dependent) |
174/// | [`S32`](SDL_AudioFormat::S32) | [`SDL_AUDIO_S32`] | (target dependent) |
175/// | [`F32`](SDL_AudioFormat::F32) | [`SDL_AUDIO_F32`] | (target dependent) |
176#[repr(transparent)]
177#[derive(Clone, Copy, Default, PartialEq, Eq, PartialOrd, Ord, Hash)]
178pub struct SDL_AudioFormat(pub ::core::ffi::c_uint);
179
180impl ::core::cmp::PartialEq<::core::ffi::c_uint> for SDL_AudioFormat {
181 #[inline(always)]
182 fn eq(&self, other: &::core::ffi::c_uint) -> bool {
183 &self.0 == other
184 }
185}
186
187impl ::core::cmp::PartialEq<SDL_AudioFormat> for ::core::ffi::c_uint {
188 #[inline(always)]
189 fn eq(&self, other: &SDL_AudioFormat) -> bool {
190 self == &other.0
191 }
192}
193
194impl From<SDL_AudioFormat> for ::core::ffi::c_uint {
195 #[inline(always)]
196 fn from(value: SDL_AudioFormat) -> Self {
197 value.0
198 }
199}
200
201#[cfg(feature = "debug-impls")]
202impl ::core::fmt::Debug for SDL_AudioFormat {
203 fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
204 #[allow(unreachable_patterns)]
205 f.write_str(match *self {
206 Self::UNKNOWN => "SDL_AUDIO_UNKNOWN",
207 Self::U8 => "SDL_AUDIO_U8",
208 Self::S8 => "SDL_AUDIO_S8",
209 Self::S16LE => "SDL_AUDIO_S16LE",
210 Self::S16BE => "SDL_AUDIO_S16BE",
211 Self::S32LE => "SDL_AUDIO_S32LE",
212 Self::S32BE => "SDL_AUDIO_S32BE",
213 Self::F32LE => "SDL_AUDIO_F32LE",
214 Self::F32BE => "SDL_AUDIO_F32BE",
215 Self::S16 => "SDL_AUDIO_S16",
216 Self::S32 => "SDL_AUDIO_S32",
217 Self::F32 => "SDL_AUDIO_F32",
218 Self::S16 => "SDL_AUDIO_S16",
219 Self::S32 => "SDL_AUDIO_S32",
220 Self::F32 => "SDL_AUDIO_F32",
221
222 _ => return write!(f, "SDL_AudioFormat({})", self.0),
223 })
224 }
225}
226
227impl SDL_AudioFormat {
228 /// Unspecified audio format
229 pub const UNKNOWN: Self = Self((0x0000 as ::core::ffi::c_uint));
230 /// Unsigned 8-bit samples
231 pub const U8: Self = Self((0x0008 as ::core::ffi::c_uint));
232 /// Signed 8-bit samples
233 pub const S8: Self = Self((0x8008 as ::core::ffi::c_uint));
234 /// Signed 16-bit samples
235 pub const S16LE: Self = Self((0x8010 as ::core::ffi::c_uint));
236 /// As above, but big-endian byte order
237 pub const S16BE: Self = Self((0x9010 as ::core::ffi::c_uint));
238 /// 32-bit integer samples
239 pub const S32LE: Self = Self((0x8020 as ::core::ffi::c_uint));
240 /// As above, but big-endian byte order
241 pub const S32BE: Self = Self((0x9020 as ::core::ffi::c_uint));
242 /// 32-bit floating point samples
243 pub const F32LE: Self = Self((0x8120 as ::core::ffi::c_uint));
244 /// As above, but big-endian byte order
245 pub const F32BE: Self = Self((0x9120 as ::core::ffi::c_uint));
246 #[cfg(target_endian = "little")]
247 #[cfg_attr(all(feature = "nightly", doc), doc(cfg(all())))]
248 pub const S16: Self = SDL_AUDIO_S16LE;
249 #[cfg(target_endian = "little")]
250 #[cfg_attr(all(feature = "nightly", doc), doc(cfg(all())))]
251 pub const S32: Self = SDL_AUDIO_S32LE;
252 #[cfg(target_endian = "little")]
253 #[cfg_attr(all(feature = "nightly", doc), doc(cfg(all())))]
254 pub const F32: Self = SDL_AUDIO_F32LE;
255 #[cfg(not(target_endian = "little"))]
256 #[cfg_attr(all(feature = "nightly", doc), doc(cfg(all())))]
257 pub const S16: Self = SDL_AUDIO_S16BE;
258 #[cfg(not(target_endian = "little"))]
259 #[cfg_attr(all(feature = "nightly", doc), doc(cfg(all())))]
260 pub const S32: Self = SDL_AUDIO_S32BE;
261 #[cfg(not(target_endian = "little"))]
262 #[cfg_attr(all(feature = "nightly", doc), doc(cfg(all())))]
263 pub const F32: Self = SDL_AUDIO_F32BE;
264}
265
266/// Unspecified audio format
267pub const SDL_AUDIO_UNKNOWN: SDL_AudioFormat = SDL_AudioFormat::UNKNOWN;
268/// Unsigned 8-bit samples
269pub const SDL_AUDIO_U8: SDL_AudioFormat = SDL_AudioFormat::U8;
270/// Signed 8-bit samples
271pub const SDL_AUDIO_S8: SDL_AudioFormat = SDL_AudioFormat::S8;
272/// Signed 16-bit samples
273pub const SDL_AUDIO_S16LE: SDL_AudioFormat = SDL_AudioFormat::S16LE;
274/// As above, but big-endian byte order
275pub const SDL_AUDIO_S16BE: SDL_AudioFormat = SDL_AudioFormat::S16BE;
276/// 32-bit integer samples
277pub const SDL_AUDIO_S32LE: SDL_AudioFormat = SDL_AudioFormat::S32LE;
278/// As above, but big-endian byte order
279pub const SDL_AUDIO_S32BE: SDL_AudioFormat = SDL_AudioFormat::S32BE;
280/// 32-bit floating point samples
281pub const SDL_AUDIO_F32LE: SDL_AudioFormat = SDL_AudioFormat::F32LE;
282/// As above, but big-endian byte order
283pub const SDL_AUDIO_F32BE: SDL_AudioFormat = SDL_AudioFormat::F32BE;
284#[cfg(target_endian = "little")]
285#[cfg_attr(all(feature = "nightly", doc), doc(cfg(all())))]
286pub const SDL_AUDIO_S16: SDL_AudioFormat = SDL_AudioFormat::S16;
287#[cfg(target_endian = "little")]
288#[cfg_attr(all(feature = "nightly", doc), doc(cfg(all())))]
289pub const SDL_AUDIO_S32: SDL_AudioFormat = SDL_AudioFormat::S32;
290#[cfg(target_endian = "little")]
291#[cfg_attr(all(feature = "nightly", doc), doc(cfg(all())))]
292pub const SDL_AUDIO_F32: SDL_AudioFormat = SDL_AudioFormat::F32;
293#[cfg(not(target_endian = "little"))]
294#[cfg_attr(all(feature = "nightly", doc), doc(cfg(all())))]
295pub const SDL_AUDIO_S16: SDL_AudioFormat = SDL_AudioFormat::S16;
296#[cfg(not(target_endian = "little"))]
297#[cfg_attr(all(feature = "nightly", doc), doc(cfg(all())))]
298pub const SDL_AUDIO_S32: SDL_AudioFormat = SDL_AudioFormat::S32;
299#[cfg(not(target_endian = "little"))]
300#[cfg_attr(all(feature = "nightly", doc), doc(cfg(all())))]
301pub const SDL_AUDIO_F32: SDL_AudioFormat = SDL_AudioFormat::F32;
302
303impl SDL_AudioFormat {
304 /// Initialize a `SDL_AudioFormat` from a raw value.
305 #[inline(always)]
306 pub const fn new(value: ::core::ffi::c_uint) -> Self {
307 Self(value)
308 }
309}
310
311impl SDL_AudioFormat {
312 /// Get a copy of the inner raw value.
313 #[inline(always)]
314 pub const fn value(&self) -> ::core::ffi::c_uint {
315 self.0
316 }
317}
318
319#[cfg(feature = "metadata")]
320impl sdl3_sys::metadata::GroupMetadata for SDL_AudioFormat {
321 const GROUP_METADATA: &'static sdl3_sys::metadata::Group =
322 &crate::metadata::audio::METADATA_SDL_AudioFormat;
323}
324
325/// Define an [`SDL_AudioFormat`] value.
326///
327/// SDL does not support custom audio formats, so this macro is not of much use
328/// externally, but it can be illustrative as to what the various bits of an
329/// [`SDL_AudioFormat`] mean.
330///
331/// For example, [`SDL_AUDIO_S32LE`] looks like this:
332///
333/// ```c
334/// SDL_DEFINE_AUDIO_FORMAT(1, 0, 0, 32)
335/// ```
336///
337/// ## Parameters
338/// - `signed`: 1 for signed data, 0 for unsigned data.
339/// - `bigendian`: 1 for bigendian data, 0 for littleendian data.
340/// - `flt`: 1 for floating point data, 0 for integer data.
341/// - `size`: number of bits per sample.
342///
343/// ## Return value
344/// Returns a format value in the style of [`SDL_AudioFormat`].
345///
346/// ## Thread safety
347/// It is safe to call this macro from any thread.
348///
349/// ## Availability
350/// This macro is available since SDL 3.2.0.
351#[inline(always)]
352pub const fn SDL_DEFINE_AUDIO_FORMAT(
353 signed_: ::core::primitive::bool,
354 bigendian: ::core::primitive::bool,
355 flt: ::core::primitive::bool,
356 size: ::core::primitive::u8,
357) -> SDL_AudioFormat {
358 SDL_AudioFormat(
359 ((((((((signed_) as Uint16) << 15) | (((bigendian) as Uint16) << 12))
360 | (((flt) as Uint16) << 8)) as ::core::primitive::u32)
361 | (((size as ::core::ffi::c_int) as ::core::primitive::u32) & SDL_AUDIO_MASK_BITSIZE))
362 as ::core::ffi::c_uint),
363 )
364}
365
366/// Retrieve the size, in bits, from an [`SDL_AudioFormat`].
367///
368/// For example, `SDL_AUDIO_BITSIZE(SDL_AUDIO_S16)` returns 16.
369///
370/// ## Parameters
371/// - `x`: an [`SDL_AudioFormat`] value.
372///
373/// ## Return value
374/// Returns data size in bits.
375///
376/// ## Thread safety
377/// It is safe to call this macro from any thread.
378///
379/// ## Availability
380/// This macro is available since SDL 3.2.0.
381#[inline(always)]
382pub const fn SDL_AUDIO_BITSIZE(x: SDL_AudioFormat) -> ::core::ffi::c_uint {
383 (x.0 & SDL_AUDIO_MASK_BITSIZE)
384}
385
386/// Retrieve the size, in bytes, from an [`SDL_AudioFormat`].
387///
388/// For example, `SDL_AUDIO_BYTESIZE(SDL_AUDIO_S16)` returns 2.
389///
390/// ## Parameters
391/// - `x`: an [`SDL_AudioFormat`] value.
392///
393/// ## Return value
394/// Returns data size in bytes.
395///
396/// ## Thread safety
397/// It is safe to call this macro from any thread.
398///
399/// ## Availability
400/// This macro is available since SDL 3.2.0.
401#[inline(always)]
402pub const fn SDL_AUDIO_BYTESIZE(x: SDL_AudioFormat) -> ::core::ffi::c_uint {
403 (SDL_AUDIO_BITSIZE(x) / 8_u32)
404}
405
406/// Determine if an [`SDL_AudioFormat`] represents floating point data.
407///
408/// For example, `SDL_AUDIO_ISFLOAT(SDL_AUDIO_S16)` returns 0.
409///
410/// ## Parameters
411/// - `x`: an [`SDL_AudioFormat`] value.
412///
413/// ## Return value
414/// Returns non-zero if format is floating point, zero otherwise.
415///
416/// ## Thread safety
417/// It is safe to call this macro from any thread.
418///
419/// ## Availability
420/// This macro is available since SDL 3.2.0.
421#[inline(always)]
422pub const fn SDL_AUDIO_ISFLOAT(x: SDL_AudioFormat) -> ::core::primitive::bool {
423 ((x.0 & SDL_AUDIO_MASK_FLOAT) != 0)
424}
425
426/// Determine if an [`SDL_AudioFormat`] represents bigendian data.
427///
428/// For example, `SDL_AUDIO_ISBIGENDIAN(SDL_AUDIO_S16LE)` returns 0.
429///
430/// ## Parameters
431/// - `x`: an [`SDL_AudioFormat`] value.
432///
433/// ## Return value
434/// Returns non-zero if format is bigendian, zero otherwise.
435///
436/// ## Thread safety
437/// It is safe to call this macro from any thread.
438///
439/// ## Availability
440/// This macro is available since SDL 3.2.0.
441#[inline(always)]
442pub const fn SDL_AUDIO_ISBIGENDIAN(x: SDL_AudioFormat) -> ::core::primitive::bool {
443 ((x.0 & SDL_AUDIO_MASK_BIG_ENDIAN) != 0)
444}
445
446/// Determine if an [`SDL_AudioFormat`] represents littleendian data.
447///
448/// For example, `SDL_AUDIO_ISLITTLEENDIAN(SDL_AUDIO_S16BE)` returns 0.
449///
450/// ## Parameters
451/// - `x`: an [`SDL_AudioFormat`] value.
452///
453/// ## Return value
454/// Returns non-zero if format is littleendian, zero otherwise.
455///
456/// ## Thread safety
457/// It is safe to call this macro from any thread.
458///
459/// ## Availability
460/// This macro is available since SDL 3.2.0.
461#[inline(always)]
462pub const fn SDL_AUDIO_ISLITTLEENDIAN(x: SDL_AudioFormat) -> ::core::primitive::bool {
463 !(SDL_AUDIO_ISBIGENDIAN(x))
464}
465
466/// Determine if an [`SDL_AudioFormat`] represents signed data.
467///
468/// For example, `SDL_AUDIO_ISSIGNED(SDL_AUDIO_U8)` returns 0.
469///
470/// ## Parameters
471/// - `x`: an [`SDL_AudioFormat`] value.
472///
473/// ## Return value
474/// Returns non-zero if format is signed, zero otherwise.
475///
476/// ## Thread safety
477/// It is safe to call this macro from any thread.
478///
479/// ## Availability
480/// This macro is available since SDL 3.2.0.
481#[inline(always)]
482pub const fn SDL_AUDIO_ISSIGNED(x: SDL_AudioFormat) -> ::core::primitive::bool {
483 ((x.0 & SDL_AUDIO_MASK_SIGNED) != 0)
484}
485
486/// Determine if an [`SDL_AudioFormat`] represents integer data.
487///
488/// For example, `SDL_AUDIO_ISINT(SDL_AUDIO_F32)` returns 0.
489///
490/// ## Parameters
491/// - `x`: an [`SDL_AudioFormat`] value.
492///
493/// ## Return value
494/// Returns non-zero if format is integer, zero otherwise.
495///
496/// ## Thread safety
497/// It is safe to call this macro from any thread.
498///
499/// ## Availability
500/// This macro is available since SDL 3.2.0.
501#[inline(always)]
502pub const fn SDL_AUDIO_ISINT(x: SDL_AudioFormat) -> ::core::primitive::bool {
503 !(SDL_AUDIO_ISFLOAT(x))
504}
505
506/// Determine if an [`SDL_AudioFormat`] represents unsigned data.
507///
508/// For example, `SDL_AUDIO_ISUNSIGNED(SDL_AUDIO_S16)` returns 0.
509///
510/// ## Parameters
511/// - `x`: an [`SDL_AudioFormat`] value.
512///
513/// ## Return value
514/// Returns non-zero if format is unsigned, zero otherwise.
515///
516/// ## Thread safety
517/// It is safe to call this macro from any thread.
518///
519/// ## Availability
520/// This macro is available since SDL 3.2.0.
521#[inline(always)]
522pub const fn SDL_AUDIO_ISUNSIGNED(x: SDL_AudioFormat) -> ::core::primitive::bool {
523 !(SDL_AUDIO_ISSIGNED(x))
524}
525
526/// SDL Audio Device instance IDs.
527///
528/// Zero is used to signify an invalid/null device.
529///
530/// ## Availability
531/// This datatype is available since SDL 3.2.0.
532///
533/// ## Known values (`sdl3-sys`)
534/// | Associated constant | Global constant | Description |
535/// | ------------------- | --------------- | ----------- |
536/// | [`DEFAULT_PLAYBACK`](SDL_AudioDeviceID::DEFAULT_PLAYBACK) | [`SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK`] | A value used to request a default playback audio device. Several functions that require an [`SDL_AudioDeviceID`] will accept this value to signify the app just wants the system to choose a default device instead of the app providing a specific one. \since This macro is available since SDL 3.2.0. |
537/// | [`DEFAULT_RECORDING`](SDL_AudioDeviceID::DEFAULT_RECORDING) | [`SDL_AUDIO_DEVICE_DEFAULT_RECORDING`] | A value used to request a default recording audio device. Several functions that require an [`SDL_AudioDeviceID`] will accept this value to signify the app just wants the system to choose a default device instead of the app providing a specific one. \since This macro is available since SDL 3.2.0. |
538#[repr(transparent)]
539#[derive(Clone, Copy, Default, PartialEq, Eq, PartialOrd, Ord, Hash)]
540pub struct SDL_AudioDeviceID(pub Uint32);
541
542impl ::core::cmp::PartialEq<Uint32> for SDL_AudioDeviceID {
543 #[inline(always)]
544 fn eq(&self, other: &Uint32) -> bool {
545 &self.0 == other
546 }
547}
548
549impl ::core::cmp::PartialEq<SDL_AudioDeviceID> for Uint32 {
550 #[inline(always)]
551 fn eq(&self, other: &SDL_AudioDeviceID) -> bool {
552 self == &other.0
553 }
554}
555
556impl From<SDL_AudioDeviceID> for Uint32 {
557 #[inline(always)]
558 fn from(value: SDL_AudioDeviceID) -> Self {
559 value.0
560 }
561}
562
563#[cfg(feature = "display-impls")]
564impl ::core::fmt::Display for SDL_AudioDeviceID {
565 #[inline(always)]
566 fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
567 <Uint32 as ::core::fmt::Display>::fmt(&self.0, f)
568 }
569}
570
571#[cfg(feature = "debug-impls")]
572impl ::core::fmt::Debug for SDL_AudioDeviceID {
573 fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
574 #[allow(unreachable_patterns)]
575 f.write_str(match *self {
576 Self::DEFAULT_PLAYBACK => "SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK",
577 Self::DEFAULT_RECORDING => "SDL_AUDIO_DEVICE_DEFAULT_RECORDING",
578
579 _ => return write!(f, "SDL_AudioDeviceID({})", self.0),
580 })
581 }
582}
583
584impl SDL_AudioDeviceID {
585 /// A value used to request a default playback audio device.
586 ///
587 /// Several functions that require an [`SDL_AudioDeviceID`] will accept this value
588 /// to signify the app just wants the system to choose a default device instead
589 /// of the app providing a specific one.
590 ///
591 /// ## Availability
592 /// This macro is available since SDL 3.2.0.
593 pub const DEFAULT_PLAYBACK: Self = Self((0xffffffff as Uint32));
594 /// A value used to request a default recording audio device.
595 ///
596 /// Several functions that require an [`SDL_AudioDeviceID`] will accept this value
597 /// to signify the app just wants the system to choose a default device instead
598 /// of the app providing a specific one.
599 ///
600 /// ## Availability
601 /// This macro is available since SDL 3.2.0.
602 pub const DEFAULT_RECORDING: Self = Self((0xfffffffe as Uint32));
603}
604
605/// A value used to request a default playback audio device.
606///
607/// Several functions that require an [`SDL_AudioDeviceID`] will accept this value
608/// to signify the app just wants the system to choose a default device instead
609/// of the app providing a specific one.
610///
611/// ## Availability
612/// This macro is available since SDL 3.2.0.
613pub const SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK: SDL_AudioDeviceID =
614 SDL_AudioDeviceID::DEFAULT_PLAYBACK;
615/// A value used to request a default recording audio device.
616///
617/// Several functions that require an [`SDL_AudioDeviceID`] will accept this value
618/// to signify the app just wants the system to choose a default device instead
619/// of the app providing a specific one.
620///
621/// ## Availability
622/// This macro is available since SDL 3.2.0.
623pub const SDL_AUDIO_DEVICE_DEFAULT_RECORDING: SDL_AudioDeviceID =
624 SDL_AudioDeviceID::DEFAULT_RECORDING;
625
626impl SDL_AudioDeviceID {
627 /// Initialize a `SDL_AudioDeviceID` from a raw value.
628 #[inline(always)]
629 pub const fn new(value: Uint32) -> Self {
630 Self(value)
631 }
632}
633
634impl SDL_AudioDeviceID {
635 /// Get a copy of the inner raw value.
636 #[inline(always)]
637 pub const fn value(&self) -> Uint32 {
638 self.0
639 }
640}
641
642#[cfg(feature = "metadata")]
643impl sdl3_sys::metadata::GroupMetadata for SDL_AudioDeviceID {
644 const GROUP_METADATA: &'static sdl3_sys::metadata::Group =
645 &crate::metadata::audio::METADATA_SDL_AudioDeviceID;
646}
647
648/// Format specifier for audio data.
649///
650/// ## Availability
651/// This struct is available since SDL 3.2.0.
652///
653/// ## See also
654/// - [`SDL_AudioFormat`]
655#[repr(C)]
656#[derive(Clone, Copy, Default, PartialEq, Eq, Hash)]
657#[cfg_attr(feature = "debug-impls", derive(Debug))]
658pub struct SDL_AudioSpec {
659 /// Audio data format
660 pub format: SDL_AudioFormat,
661 /// Number of channels: 1 mono, 2 stereo, etc
662 pub channels: ::core::ffi::c_int,
663 /// sample rate: sample frames per second
664 pub freq: ::core::ffi::c_int,
665}
666
667/// Calculate the size of each audio frame (in bytes) from an [`SDL_AudioSpec`].
668///
669/// This reports on the size of an audio sample frame: stereo Sint16 data (2
670/// channels of 2 bytes each) would be 4 bytes per frame, for example.
671///
672/// ## Parameters
673/// - `x`: an [`SDL_AudioSpec`] to query.
674///
675/// ## Return value
676/// Returns the number of bytes used per sample frame.
677///
678/// ## Thread safety
679/// It is safe to call this macro from any thread.
680///
681/// ## Availability
682/// This macro is available since SDL 3.2.0.
683#[inline(always)]
684pub const fn SDL_AUDIO_FRAMESIZE(x: SDL_AudioSpec) -> ::core::ffi::c_uint {
685 (SDL_AUDIO_BYTESIZE(x.format) * (x.channels as ::core::ffi::c_uint))
686}
687
688unsafe extern "C" {
689 /// Use this function to get the number of built-in audio drivers.
690 ///
691 /// This function returns a hardcoded number. This never returns a negative
692 /// value; if there are no drivers compiled into this build of SDL, this
693 /// function returns zero. The presence of a driver in this list does not mean
694 /// it will function, it just means SDL is capable of interacting with that
695 /// interface. For example, a build of SDL might have esound support, but if
696 /// there's no esound server available, SDL's esound driver would fail if used.
697 ///
698 /// By default, SDL tries all drivers, in its preferred order, until one is
699 /// found to be usable.
700 ///
701 /// ## Return value
702 /// Returns the number of built-in audio drivers.
703 ///
704 /// ## Thread safety
705 /// It is safe to call this function from any thread.
706 ///
707 /// ## Availability
708 /// This function is available since SDL 3.2.0.
709 ///
710 /// ## See also
711 /// - [`SDL_GetAudioDriver`]
712 pub fn SDL_GetNumAudioDrivers() -> ::core::ffi::c_int;
713}
714
715unsafe extern "C" {
716 /// Use this function to get the name of a built in audio driver.
717 ///
718 /// The list of audio drivers is given in the order that they are normally
719 /// initialized by default; the drivers that seem more reasonable to choose
720 /// first (as far as the SDL developers believe) are earlier in the list.
721 ///
722 /// The names of drivers are all simple, low-ASCII identifiers, like "alsa",
723 /// "coreaudio" or "wasapi". These never have Unicode characters, and are not
724 /// meant to be proper names.
725 ///
726 /// ## Parameters
727 /// - `index`: the index of the audio driver; the value ranges from 0 to
728 /// [`SDL_GetNumAudioDrivers()`] - 1.
729 ///
730 /// ## Return value
731 /// Returns the name of the audio driver at the requested index, or NULL if an
732 /// invalid index was specified.
733 ///
734 /// ## Thread safety
735 /// It is safe to call this function from any thread.
736 ///
737 /// ## Availability
738 /// This function is available since SDL 3.2.0.
739 ///
740 /// ## See also
741 /// - [`SDL_GetNumAudioDrivers`]
742 pub fn SDL_GetAudioDriver(index: ::core::ffi::c_int) -> *const ::core::ffi::c_char;
743}
744
745unsafe extern "C" {
746 /// Get the name of the current audio driver.
747 ///
748 /// The names of drivers are all simple, low-ASCII identifiers, like "alsa",
749 /// "coreaudio" or "wasapi". These never have Unicode characters, and are not
750 /// meant to be proper names.
751 ///
752 /// ## Return value
753 /// Returns the name of the current audio driver or NULL if no driver has been
754 /// initialized.
755 ///
756 /// ## Thread safety
757 /// It is safe to call this function from any thread.
758 ///
759 /// ## Availability
760 /// This function is available since SDL 3.2.0.
761 pub fn SDL_GetCurrentAudioDriver() -> *const ::core::ffi::c_char;
762}
763
764unsafe extern "C" {
765 /// Get a list of currently-connected audio playback devices.
766 ///
767 /// This returns of list of available devices that play sound, perhaps to
768 /// speakers or headphones ("playback" devices). If you want devices that
769 /// record audio, like a microphone ("recording" devices), use
770 /// [`SDL_GetAudioRecordingDevices()`] instead.
771 ///
772 /// This only returns a list of physical devices; it will not have any device
773 /// IDs returned by [`SDL_OpenAudioDevice()`].
774 ///
775 /// If this function returns NULL, to signify an error, `*count` will be set to
776 /// zero.
777 ///
778 /// ## Parameters
779 /// - `count`: a pointer filled in with the number of devices returned, may
780 /// be NULL.
781 ///
782 /// ## Return value
783 /// Returns a 0 terminated array of device instance IDs or NULL on error; call
784 /// [`SDL_GetError()`] for more information. This should be freed with
785 /// [`SDL_free()`] when it is no longer needed.
786 ///
787 /// ## Thread safety
788 /// It is safe to call this function from any thread.
789 ///
790 /// ## Availability
791 /// This function is available since SDL 3.2.0.
792 ///
793 /// ## See also
794 /// - [`SDL_OpenAudioDevice`]
795 /// - [`SDL_GetAudioRecordingDevices`]
796 pub fn SDL_GetAudioPlaybackDevices(count: *mut ::core::ffi::c_int) -> *mut SDL_AudioDeviceID;
797}
798
799unsafe extern "C" {
800 /// Get a list of currently-connected audio recording devices.
801 ///
802 /// This returns of list of available devices that record audio, like a
803 /// microphone ("recording" devices). If you want devices that play sound,
804 /// perhaps to speakers or headphones ("playback" devices), use
805 /// [`SDL_GetAudioPlaybackDevices()`] instead.
806 ///
807 /// This only returns a list of physical devices; it will not have any device
808 /// IDs returned by [`SDL_OpenAudioDevice()`].
809 ///
810 /// If this function returns NULL, to signify an error, `*count` will be set to
811 /// zero.
812 ///
813 /// ## Parameters
814 /// - `count`: a pointer filled in with the number of devices returned, may
815 /// be NULL.
816 ///
817 /// ## Return value
818 /// Returns a 0 terminated array of device instance IDs, or NULL on failure;
819 /// call [`SDL_GetError()`] for more information. This should be freed
820 /// with [`SDL_free()`] when it is no longer needed.
821 ///
822 /// ## Thread safety
823 /// It is safe to call this function from any thread.
824 ///
825 /// ## Availability
826 /// This function is available since SDL 3.2.0.
827 ///
828 /// ## See also
829 /// - [`SDL_OpenAudioDevice`]
830 /// - [`SDL_GetAudioPlaybackDevices`]
831 pub fn SDL_GetAudioRecordingDevices(count: *mut ::core::ffi::c_int) -> *mut SDL_AudioDeviceID;
832}
833
834unsafe extern "C" {
835 /// Get the human-readable name of a specific audio device.
836 ///
837 /// **WARNING**: this function will work with [`SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK`]
838 /// and [`SDL_AUDIO_DEVICE_DEFAULT_RECORDING`], returning the current default
839 /// physical devices' names. However, as the default device may change at any
840 /// time, it is likely better to show a generic name to the user, like "System
841 /// default audio device" or perhaps "default \[currently %s\]". Do not store
842 /// this name to disk to reidentify the device in a later run of the program,
843 /// as the default might change in general, and the string will be the name of
844 /// a specific device and not the abstract system default.
845 ///
846 /// ## Parameters
847 /// - `devid`: the instance ID of the device to query.
848 ///
849 /// ## Return value
850 /// Returns the name of the audio device, or NULL on failure; call
851 /// [`SDL_GetError()`] for more information.
852 ///
853 /// ## Thread safety
854 /// It is safe to call this function from any thread.
855 ///
856 /// ## Availability
857 /// This function is available since SDL 3.2.0.
858 ///
859 /// ## See also
860 /// - [`SDL_GetAudioPlaybackDevices`]
861 /// - [`SDL_GetAudioRecordingDevices`]
862 pub fn SDL_GetAudioDeviceName(devid: SDL_AudioDeviceID) -> *const ::core::ffi::c_char;
863}
864
865unsafe extern "C" {
866 /// Get the current audio format of a specific audio device.
867 ///
868 /// For an opened device, this will report the format the device is currently
869 /// using. If the device isn't yet opened, this will report the device's
870 /// preferred format (or a reasonable default if this can't be determined).
871 ///
872 /// You may also specify [`SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK`] or
873 /// [`SDL_AUDIO_DEVICE_DEFAULT_RECORDING`] here, which is useful for getting a
874 /// reasonable recommendation before opening the system-recommended default
875 /// device.
876 ///
877 /// You can also use this to request the current device buffer size. This is
878 /// specified in sample frames and represents the amount of data SDL will feed
879 /// to the physical hardware in each chunk. This can be converted to
880 /// milliseconds of audio with the following equation:
881 ///
882 /// `ms = (int) ((((Sint64) frames) * 1000) / spec.freq);`
883 ///
884 /// Buffer size is only important if you need low-level control over the audio
885 /// playback timing. Most apps do not need this.
886 ///
887 /// ## Parameters
888 /// - `devid`: the instance ID of the device to query.
889 /// - `spec`: on return, will be filled with device details.
890 /// - `sample_frames`: pointer to store device buffer size, in sample frames.
891 /// Can be NULL.
892 ///
893 /// ## Return value
894 /// Returns true on success or false on failure; call [`SDL_GetError()`] for more
895 /// information.
896 ///
897 /// ## Thread safety
898 /// It is safe to call this function from any thread.
899 ///
900 /// ## Availability
901 /// This function is available since SDL 3.2.0.
902 pub fn SDL_GetAudioDeviceFormat(
903 devid: SDL_AudioDeviceID,
904 spec: *mut SDL_AudioSpec,
905 sample_frames: *mut ::core::ffi::c_int,
906 ) -> ::core::primitive::bool;
907}
908
909unsafe extern "C" {
910 /// Get the current channel map of an audio device.
911 ///
912 /// Channel maps are optional; most things do not need them, instead passing
913 /// data in the [order that SDL expects](CategoryAudio#channel-layouts).
914 ///
915 /// Audio devices usually have no remapping applied. This is represented by
916 /// returning NULL, and does not signify an error.
917 ///
918 /// ## Parameters
919 /// - `devid`: the instance ID of the device to query.
920 /// - `count`: On output, set to number of channels in the map. Can be NULL.
921 ///
922 /// ## Return value
923 /// Returns an array of the current channel mapping, with as many elements as
924 /// the current output spec's channels, or NULL if default. This
925 /// should be freed with [`SDL_free()`] when it is no longer needed.
926 ///
927 /// ## Thread safety
928 /// It is safe to call this function from any thread.
929 ///
930 /// ## Availability
931 /// This function is available since SDL 3.2.0.
932 ///
933 /// ## See also
934 /// - [`SDL_SetAudioStreamInputChannelMap`]
935 pub fn SDL_GetAudioDeviceChannelMap(
936 devid: SDL_AudioDeviceID,
937 count: *mut ::core::ffi::c_int,
938 ) -> *mut ::core::ffi::c_int;
939}
940
941unsafe extern "C" {
942 /// Open a specific audio device.
943 ///
944 /// You can open both playback and recording devices through this function.
945 /// Playback devices will take data from bound audio streams, mix it, and send
946 /// it to the hardware. Recording devices will feed any bound audio streams
947 /// with a copy of any incoming data.
948 ///
949 /// An opened audio device starts out with no audio streams bound. To start
950 /// audio playing, bind a stream and supply audio data to it. Unlike SDL2,
951 /// there is no audio callback; you only bind audio streams and make sure they
952 /// have data flowing into them (however, you can simulate SDL2's semantics
953 /// fairly closely by using [`SDL_OpenAudioDeviceStream`] instead of this
954 /// function).
955 ///
956 /// If you don't care about opening a specific device, pass a `devid` of either
957 /// [`SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK`] or
958 /// [`SDL_AUDIO_DEVICE_DEFAULT_RECORDING`]. In this case, SDL will try to pick
959 /// the most reasonable default, and may also switch between physical devices
960 /// seamlessly later, if the most reasonable default changes during the
961 /// lifetime of this opened device (user changed the default in the OS's system
962 /// preferences, the default got unplugged so the system jumped to a new
963 /// default, the user plugged in headphones on a mobile device, etc). Unless
964 /// you have a good reason to choose a specific device, this is probably what
965 /// you want.
966 ///
967 /// You may request a specific format for the audio device, but there is no
968 /// promise the device will honor that request for several reasons. As such,
969 /// it's only meant to be a hint as to what data your app will provide. Audio
970 /// streams will accept data in whatever format you specify and manage
971 /// conversion for you as appropriate. [`SDL_GetAudioDeviceFormat`] can tell you
972 /// the preferred format for the device before opening and the actual format
973 /// the device is using after opening.
974 ///
975 /// It's legal to open the same device ID more than once; each successful open
976 /// will generate a new logical [`SDL_AudioDeviceID`] that is managed separately
977 /// from others on the same physical device. This allows libraries to open a
978 /// device separately from the main app and bind its own streams without
979 /// conflicting.
980 ///
981 /// It is also legal to open a device ID returned by a previous call to this
982 /// function; doing so just creates another logical device on the same physical
983 /// device. This may be useful for making logical groupings of audio streams.
984 ///
985 /// This function returns the opened device ID on success. This is a new,
986 /// unique [`SDL_AudioDeviceID`] that represents a logical device.
987 ///
988 /// Some backends might offer arbitrary devices (for example, a networked audio
989 /// protocol that can connect to an arbitrary server). For these, as a change
990 /// from SDL2, you should open a default device ID and use an SDL hint to
991 /// specify the target if you care, or otherwise let the backend figure out a
992 /// reasonable default. Most backends don't offer anything like this, and often
993 /// this would be an end user setting an environment variable for their custom
994 /// need, and not something an application should specifically manage.
995 ///
996 /// When done with an audio device, possibly at the end of the app's life, one
997 /// should call [`SDL_CloseAudioDevice()`] on the returned device id.
998 ///
999 /// ## Parameters
1000 /// - `devid`: the device instance id to open, or
1001 /// [`SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK`] or
1002 /// [`SDL_AUDIO_DEVICE_DEFAULT_RECORDING`] for the most reasonable
1003 /// default device.
1004 /// - `spec`: the requested device configuration. Can be NULL to use
1005 /// reasonable defaults.
1006 ///
1007 /// ## Return value
1008 /// Returns the device ID on success or 0 on failure; call [`SDL_GetError()`] for
1009 /// more information.
1010 ///
1011 /// ## Thread safety
1012 /// It is safe to call this function from any thread.
1013 ///
1014 /// ## Availability
1015 /// This function is available since SDL 3.2.0.
1016 ///
1017 /// ## See also
1018 /// - [`SDL_CloseAudioDevice`]
1019 /// - [`SDL_GetAudioDeviceFormat`]
1020 pub fn SDL_OpenAudioDevice(
1021 devid: SDL_AudioDeviceID,
1022 spec: *const SDL_AudioSpec,
1023 ) -> SDL_AudioDeviceID;
1024}
1025
1026unsafe extern "C" {
1027 /// Determine if an audio device is physical (instead of logical).
1028 ///
1029 /// An [`SDL_AudioDeviceID`] that represents physical hardware is a physical
1030 /// device; there is one for each piece of hardware that SDL can see. Logical
1031 /// devices are created by calling [`SDL_OpenAudioDevice`] or
1032 /// [`SDL_OpenAudioDeviceStream`], and while each is associated with a physical
1033 /// device, there can be any number of logical devices on one physical device.
1034 ///
1035 /// For the most part, logical and physical IDs are interchangeable--if you try
1036 /// to open a logical device, SDL understands to assign that effort to the
1037 /// underlying physical device, etc. However, it might be useful to know if an
1038 /// arbitrary device ID is physical or logical. This function reports which.
1039 ///
1040 /// This function may return either true or false for invalid device IDs.
1041 ///
1042 /// ## Parameters
1043 /// - `devid`: the device ID to query.
1044 ///
1045 /// ## Return value
1046 /// Returns true if devid is a physical device, false if it is logical.
1047 ///
1048 /// ## Thread safety
1049 /// It is safe to call this function from any thread.
1050 ///
1051 /// ## Availability
1052 /// This function is available since SDL 3.2.0.
1053 pub safe fn SDL_IsAudioDevicePhysical(devid: SDL_AudioDeviceID) -> ::core::primitive::bool;
1054}
1055
1056unsafe extern "C" {
1057 /// Determine if an audio device is a playback device (instead of recording).
1058 ///
1059 /// This function may return either true or false for invalid device IDs.
1060 ///
1061 /// ## Parameters
1062 /// - `devid`: the device ID to query.
1063 ///
1064 /// ## Return value
1065 /// Returns true if devid is a playback device, false if it is recording.
1066 ///
1067 /// ## Thread safety
1068 /// It is safe to call this function from any thread.
1069 ///
1070 /// ## Availability
1071 /// This function is available since SDL 3.2.0.
1072 pub safe fn SDL_IsAudioDevicePlayback(devid: SDL_AudioDeviceID) -> ::core::primitive::bool;
1073}
1074
1075unsafe extern "C" {
1076 /// Use this function to pause audio playback on a specified device.
1077 ///
1078 /// This function pauses audio processing for a given device. Any bound audio
1079 /// streams will not progress, and no audio will be generated. Pausing one
1080 /// device does not prevent other unpaused devices from running.
1081 ///
1082 /// Unlike in SDL2, audio devices start in an _unpaused_ state, since an app
1083 /// has to bind a stream before any audio will flow. Pausing a paused device is
1084 /// a legal no-op.
1085 ///
1086 /// Pausing a device can be useful to halt all audio without unbinding all the
1087 /// audio streams. This might be useful while a game is paused, or a level is
1088 /// loading, etc.
1089 ///
1090 /// Physical devices can not be paused or unpaused, only logical devices
1091 /// created through [`SDL_OpenAudioDevice()`] can be.
1092 ///
1093 /// ## Parameters
1094 /// - `devid`: a device opened by [`SDL_OpenAudioDevice()`].
1095 ///
1096 /// ## Return value
1097 /// Returns true on success or false on failure; call [`SDL_GetError()`] for more
1098 /// information.
1099 ///
1100 /// ## Thread safety
1101 /// It is safe to call this function from any thread.
1102 ///
1103 /// ## Availability
1104 /// This function is available since SDL 3.2.0.
1105 ///
1106 /// ## See also
1107 /// - [`SDL_ResumeAudioDevice`]
1108 /// - [`SDL_AudioDevicePaused`]
1109 pub fn SDL_PauseAudioDevice(devid: SDL_AudioDeviceID) -> ::core::primitive::bool;
1110}
1111
1112unsafe extern "C" {
1113 /// Use this function to unpause audio playback on a specified device.
1114 ///
1115 /// This function unpauses audio processing for a given device that has
1116 /// previously been paused with [`SDL_PauseAudioDevice()`]. Once unpaused, any
1117 /// bound audio streams will begin to progress again, and audio can be
1118 /// generated.
1119 ///
1120 /// Unlike in SDL2, audio devices start in an _unpaused_ state, since an app
1121 /// has to bind a stream before any audio will flow. Unpausing an unpaused
1122 /// device is a legal no-op.
1123 ///
1124 /// Physical devices can not be paused or unpaused, only logical devices
1125 /// created through [`SDL_OpenAudioDevice()`] can be.
1126 ///
1127 /// ## Parameters
1128 /// - `devid`: a device opened by [`SDL_OpenAudioDevice()`].
1129 ///
1130 /// ## Return value
1131 /// Returns true on success or false on failure; call [`SDL_GetError()`] for more
1132 /// information.
1133 ///
1134 /// ## Thread safety
1135 /// It is safe to call this function from any thread.
1136 ///
1137 /// ## Availability
1138 /// This function is available since SDL 3.2.0.
1139 ///
1140 /// ## See also
1141 /// - [`SDL_AudioDevicePaused`]
1142 /// - [`SDL_PauseAudioDevice`]
1143 pub fn SDL_ResumeAudioDevice(devid: SDL_AudioDeviceID) -> ::core::primitive::bool;
1144}
1145
1146unsafe extern "C" {
1147 /// Use this function to query if an audio device is paused.
1148 ///
1149 /// Unlike in SDL2, audio devices start in an _unpaused_ state, since an app
1150 /// has to bind a stream before any audio will flow.
1151 ///
1152 /// Physical devices can not be paused or unpaused, only logical devices
1153 /// created through [`SDL_OpenAudioDevice()`] can be. Physical and invalid device
1154 /// IDs will report themselves as unpaused here.
1155 ///
1156 /// ## Parameters
1157 /// - `devid`: a device opened by [`SDL_OpenAudioDevice()`].
1158 ///
1159 /// ## Return value
1160 /// Returns true if device is valid and paused, false otherwise.
1161 ///
1162 /// ## Thread safety
1163 /// It is safe to call this function from any thread.
1164 ///
1165 /// ## Availability
1166 /// This function is available since SDL 3.2.0.
1167 ///
1168 /// ## See also
1169 /// - [`SDL_PauseAudioDevice`]
1170 /// - [`SDL_ResumeAudioDevice`]
1171 pub fn SDL_AudioDevicePaused(devid: SDL_AudioDeviceID) -> ::core::primitive::bool;
1172}
1173
1174unsafe extern "C" {
1175 /// Get the gain of an audio device.
1176 ///
1177 /// The gain of a device is its volume; a larger gain means a louder output,
1178 /// with a gain of zero being silence.
1179 ///
1180 /// Audio devices default to a gain of 1.0f (no change in output).
1181 ///
1182 /// Physical devices may not have their gain changed, only logical devices, and
1183 /// this function will always return -1.0f when used on physical devices.
1184 ///
1185 /// ## Parameters
1186 /// - `devid`: the audio device to query.
1187 ///
1188 /// ## Return value
1189 /// Returns the gain of the device or -1.0f on failure; call [`SDL_GetError()`]
1190 /// for more information.
1191 ///
1192 /// ## Thread safety
1193 /// It is safe to call this function from any thread.
1194 ///
1195 /// ## Availability
1196 /// This function is available since SDL 3.2.0.
1197 ///
1198 /// ## See also
1199 /// - [`SDL_SetAudioDeviceGain`]
1200 pub fn SDL_GetAudioDeviceGain(devid: SDL_AudioDeviceID) -> ::core::ffi::c_float;
1201}
1202
1203unsafe extern "C" {
1204 /// Change the gain of an audio device.
1205 ///
1206 /// The gain of a device is its volume; a larger gain means a louder output,
1207 /// with a gain of zero being silence.
1208 ///
1209 /// Audio devices default to a gain of 1.0f (no change in output).
1210 ///
1211 /// Physical devices may not have their gain changed, only logical devices, and
1212 /// this function will always return false when used on physical devices. While
1213 /// it might seem attractive to adjust several logical devices at once in this
1214 /// way, it would allow an app or library to interfere with another portion of
1215 /// the program's otherwise-isolated devices.
1216 ///
1217 /// This is applied, along with any per-audiostream gain, during playback to
1218 /// the hardware, and can be continuously changed to create various effects. On
1219 /// recording devices, this will adjust the gain before passing the data into
1220 /// an audiostream; that recording audiostream can then adjust its gain further
1221 /// when outputting the data elsewhere, if it likes, but that second gain is
1222 /// not applied until the data leaves the audiostream again.
1223 ///
1224 /// ## Parameters
1225 /// - `devid`: the audio device on which to change gain.
1226 /// - `gain`: the gain. 1.0f is no change, 0.0f is silence.
1227 ///
1228 /// ## Return value
1229 /// Returns true on success or false on failure; call [`SDL_GetError()`] for more
1230 /// information.
1231 ///
1232 /// ## Thread safety
1233 /// It is safe to call this function from any thread, as it holds
1234 /// a stream-specific mutex while running.
1235 ///
1236 /// ## Availability
1237 /// This function is available since SDL 3.2.0.
1238 ///
1239 /// ## See also
1240 /// - [`SDL_GetAudioDeviceGain`]
1241 pub fn SDL_SetAudioDeviceGain(
1242 devid: SDL_AudioDeviceID,
1243 gain: ::core::ffi::c_float,
1244 ) -> ::core::primitive::bool;
1245}
1246
1247unsafe extern "C" {
1248 /// Close a previously-opened audio device.
1249 ///
1250 /// The application should close open audio devices once they are no longer
1251 /// needed.
1252 ///
1253 /// This function may block briefly while pending audio data is played by the
1254 /// hardware, so that applications don't drop the last buffer of data they
1255 /// supplied if terminating immediately afterwards.
1256 ///
1257 /// ## Parameters
1258 /// - `devid`: an audio device id previously returned by
1259 /// [`SDL_OpenAudioDevice()`].
1260 ///
1261 /// ## Thread safety
1262 /// It is safe to call this function from any thread.
1263 ///
1264 /// ## Availability
1265 /// This function is available since SDL 3.2.0.
1266 ///
1267 /// ## See also
1268 /// - [`SDL_OpenAudioDevice`]
1269 pub fn SDL_CloseAudioDevice(devid: SDL_AudioDeviceID);
1270}
1271
1272unsafe extern "C" {
1273 /// Bind a list of audio streams to an audio device.
1274 ///
1275 /// Audio data will flow through any bound streams. For a playback device, data
1276 /// for all bound streams will be mixed together and fed to the device. For a
1277 /// recording device, a copy of recorded data will be provided to each bound
1278 /// stream.
1279 ///
1280 /// Audio streams can only be bound to an open device. This operation is
1281 /// atomic--all streams bound in the same call will start processing at the
1282 /// same time, so they can stay in sync. Also: either all streams will be bound
1283 /// or none of them will be.
1284 ///
1285 /// It is an error to bind an already-bound stream; it must be explicitly
1286 /// unbound first.
1287 ///
1288 /// Binding a stream to a device will set its output format for playback
1289 /// devices, and its input format for recording devices, so they match the
1290 /// device's settings. The caller is welcome to change the other end of the
1291 /// stream's format at any time with [`SDL_SetAudioStreamFormat()`]. If the other
1292 /// end of the stream's format has never been set (the audio stream was created
1293 /// with a NULL audio spec), this function will set it to match the device
1294 /// end's format.
1295 ///
1296 /// ## Parameters
1297 /// - `devid`: an audio device to bind a stream to.
1298 /// - `streams`: an array of audio streams to bind.
1299 /// - `num_streams`: number streams listed in the `streams` array.
1300 ///
1301 /// ## Return value
1302 /// Returns true on success or false on failure; call [`SDL_GetError()`] for more
1303 /// information.
1304 ///
1305 /// ## Thread safety
1306 /// It is safe to call this function from any thread.
1307 ///
1308 /// ## Availability
1309 /// This function is available since SDL 3.2.0.
1310 ///
1311 /// ## See also
1312 /// - [`SDL_BindAudioStreams`]
1313 /// - [`SDL_UnbindAudioStream`]
1314 /// - [`SDL_GetAudioStreamDevice`]
1315 pub fn SDL_BindAudioStreams(
1316 devid: SDL_AudioDeviceID,
1317 streams: *const *mut SDL_AudioStream,
1318 num_streams: ::core::ffi::c_int,
1319 ) -> ::core::primitive::bool;
1320}
1321
1322unsafe extern "C" {
1323 /// Bind a single audio stream to an audio device.
1324 ///
1325 /// This is a convenience function, equivalent to calling
1326 /// `SDL_BindAudioStreams(devid, &stream, 1)`.
1327 ///
1328 /// ## Parameters
1329 /// - `devid`: an audio device to bind a stream to.
1330 /// - `stream`: an audio stream to bind to a device.
1331 ///
1332 /// ## Return value
1333 /// Returns true on success or false on failure; call [`SDL_GetError()`] for more
1334 /// information.
1335 ///
1336 /// ## Thread safety
1337 /// It is safe to call this function from any thread.
1338 ///
1339 /// ## Availability
1340 /// This function is available since SDL 3.2.0.
1341 ///
1342 /// ## See also
1343 /// - [`SDL_BindAudioStreams`]
1344 /// - [`SDL_UnbindAudioStream`]
1345 /// - [`SDL_GetAudioStreamDevice`]
1346 pub fn SDL_BindAudioStream(
1347 devid: SDL_AudioDeviceID,
1348 stream: *mut SDL_AudioStream,
1349 ) -> ::core::primitive::bool;
1350}
1351
1352unsafe extern "C" {
1353 /// Unbind a list of audio streams from their audio devices.
1354 ///
1355 /// The streams being unbound do not all have to be on the same device. All
1356 /// streams on the same device will be unbound atomically (data will stop
1357 /// flowing through all unbound streams on the same device at the same time).
1358 ///
1359 /// Unbinding a stream that isn't bound to a device is a legal no-op.
1360 ///
1361 /// ## Parameters
1362 /// - `streams`: an array of audio streams to unbind. Can be NULL or contain
1363 /// NULL.
1364 /// - `num_streams`: number streams listed in the `streams` array.
1365 ///
1366 /// ## Thread safety
1367 /// It is safe to call this function from any thread.
1368 ///
1369 /// ## Availability
1370 /// This function is available since SDL 3.2.0.
1371 ///
1372 /// ## See also
1373 /// - [`SDL_BindAudioStreams`]
1374 pub fn SDL_UnbindAudioStreams(
1375 streams: *const *mut SDL_AudioStream,
1376 num_streams: ::core::ffi::c_int,
1377 );
1378}
1379
1380unsafe extern "C" {
1381 /// Unbind a single audio stream from its audio device.
1382 ///
1383 /// This is a convenience function, equivalent to calling
1384 /// `SDL_UnbindAudioStreams(&stream, 1)`.
1385 ///
1386 /// ## Parameters
1387 /// - `stream`: an audio stream to unbind from a device. Can be NULL.
1388 ///
1389 /// ## Thread safety
1390 /// It is safe to call this function from any thread.
1391 ///
1392 /// ## Availability
1393 /// This function is available since SDL 3.2.0.
1394 ///
1395 /// ## See also
1396 /// - [`SDL_BindAudioStream`]
1397 pub fn SDL_UnbindAudioStream(stream: *mut SDL_AudioStream);
1398}
1399
1400unsafe extern "C" {
1401 /// Query an audio stream for its currently-bound device.
1402 ///
1403 /// This reports the logical audio device that an audio stream is currently
1404 /// bound to.
1405 ///
1406 /// If not bound, or invalid, this returns zero, which is not a valid device
1407 /// ID.
1408 ///
1409 /// ## Parameters
1410 /// - `stream`: the audio stream to query.
1411 ///
1412 /// ## Return value
1413 /// Returns the bound audio device, or 0 if not bound or invalid.
1414 ///
1415 /// ## Thread safety
1416 /// It is safe to call this function from any thread.
1417 ///
1418 /// ## Availability
1419 /// This function is available since SDL 3.2.0.
1420 ///
1421 /// ## See also
1422 /// - [`SDL_BindAudioStream`]
1423 /// - [`SDL_BindAudioStreams`]
1424 pub fn SDL_GetAudioStreamDevice(stream: *mut SDL_AudioStream) -> SDL_AudioDeviceID;
1425}
1426
1427unsafe extern "C" {
1428 /// Create a new audio stream.
1429 ///
1430 /// Note that `src_spec` or `dst_spec` may be NULL, but any attempts to
1431 /// put or get data from an audio stream will fail until it has valid
1432 /// specs assigned to both ends of the stream. Specs can be assigned later
1433 /// through [`SDL_SetAudioStreamFormat()`], or binding the stream to an audio
1434 /// device (which will set the format of only the input or output,
1435 /// depending on what kind of device the stream was bound to).
1436 ///
1437 /// ## Parameters
1438 /// - `src_spec`: the format details of the input audio. May be NULL.
1439 /// - `dst_spec`: the format details of the output audio. May be NULL.
1440 ///
1441 /// ## Return value
1442 /// Returns a new audio stream on success or NULL on failure; call
1443 /// [`SDL_GetError()`] for more information.
1444 ///
1445 /// ## Thread safety
1446 /// It is safe to call this function from any thread.
1447 ///
1448 /// ## Availability
1449 /// This function is available since SDL 3.2.0.
1450 ///
1451 /// ## See also
1452 /// - [`SDL_PutAudioStreamData`]
1453 /// - [`SDL_GetAudioStreamData`]
1454 /// - [`SDL_GetAudioStreamAvailable`]
1455 /// - [`SDL_FlushAudioStream`]
1456 /// - [`SDL_ClearAudioStream`]
1457 /// - [`SDL_SetAudioStreamFormat`]
1458 /// - [`SDL_DestroyAudioStream`]
1459 pub fn SDL_CreateAudioStream(
1460 src_spec: *const SDL_AudioSpec,
1461 dst_spec: *const SDL_AudioSpec,
1462 ) -> *mut SDL_AudioStream;
1463}
1464
1465unsafe extern "C" {
1466 /// Get the properties associated with an audio stream.
1467 ///
1468 /// The application can hang any data it wants here, but the following
1469 /// properties are understood by SDL:
1470 ///
1471 /// - [`SDL_PROP_AUDIOSTREAM_AUTO_CLEANUP_BOOLEAN`]\: if true (the default), the
1472 /// stream be automatically cleaned up when the audio subsystem quits. If set
1473 /// to false, the streams will persist beyond that. This property is ignored
1474 /// for streams created through [`SDL_OpenAudioDeviceStream()`], and will always
1475 /// be cleaned up. Streams that are not cleaned up will still be unbound from
1476 /// devices when the audio subsystem quits. This property was added in SDL
1477 /// 3.4.0.
1478 ///
1479 /// ## Parameters
1480 /// - `stream`: the [`SDL_AudioStream`] to query.
1481 ///
1482 /// ## Return value
1483 /// Returns a valid property ID on success or 0 on failure; call
1484 /// [`SDL_GetError()`] for more information.
1485 ///
1486 /// ## Thread safety
1487 /// It is safe to call this function from any thread.
1488 ///
1489 /// ## Availability
1490 /// This function is available since SDL 3.2.0.
1491 pub fn SDL_GetAudioStreamProperties(stream: *mut SDL_AudioStream) -> SDL_PropertiesID;
1492}
1493
1494pub const SDL_PROP_AUDIOSTREAM_AUTO_CLEANUP_BOOLEAN: *const ::core::ffi::c_char =
1495 c"SDL.audiostream.auto_cleanup".as_ptr();
1496
1497unsafe extern "C" {
1498 /// Query the current format of an audio stream.
1499 ///
1500 /// ## Parameters
1501 /// - `stream`: the [`SDL_AudioStream`] to query.
1502 /// - `src_spec`: where to store the input audio format; ignored if NULL.
1503 /// - `dst_spec`: where to store the output audio format; ignored if NULL.
1504 ///
1505 /// ## Return value
1506 /// Returns true on success or false on failure; call [`SDL_GetError()`] for more
1507 /// information.
1508 ///
1509 /// ## Thread safety
1510 /// It is safe to call this function from any thread, as it holds
1511 /// a stream-specific mutex while running.
1512 ///
1513 /// ## Availability
1514 /// This function is available since SDL 3.2.0.
1515 ///
1516 /// ## See also
1517 /// - [`SDL_SetAudioStreamFormat`]
1518 pub fn SDL_GetAudioStreamFormat(
1519 stream: *mut SDL_AudioStream,
1520 src_spec: *mut SDL_AudioSpec,
1521 dst_spec: *mut SDL_AudioSpec,
1522 ) -> ::core::primitive::bool;
1523}
1524
1525unsafe extern "C" {
1526 /// Change the input and output formats of an audio stream.
1527 ///
1528 /// Future calls to and [`SDL_GetAudioStreamAvailable`] and [`SDL_GetAudioStreamData`]
1529 /// will reflect the new format, and future calls to [`SDL_PutAudioStreamData`]
1530 /// must provide data in the new input formats.
1531 ///
1532 /// Data that was previously queued in the stream will still be operated on in
1533 /// the format that was current when it was added, which is to say you can put
1534 /// the end of a sound file in one format to a stream, change formats for the
1535 /// next sound file, and start putting that new data while the previous sound
1536 /// file is still queued, and everything will still play back correctly.
1537 ///
1538 /// If a stream is bound to a device, then the format of the side of the stream
1539 /// bound to a device cannot be changed (src_spec for recording devices,
1540 /// dst_spec for playback devices). Attempts to make a change to this side will
1541 /// be ignored, but this will not report an error. The other side's format can
1542 /// be changed.
1543 ///
1544 /// `src_spec` and `dst_spec` may each be NULL; a NULL spec signals not to
1545 /// change the current format for that side of the stream.
1546 ///
1547 /// ## Parameters
1548 /// - `stream`: the stream the format is being changed.
1549 /// - `src_spec`: the new format of the audio input; if NULL, it is not
1550 /// changed.
1551 /// - `dst_spec`: the new format of the audio output; if NULL, it is not
1552 /// changed.
1553 ///
1554 /// ## Return value
1555 /// Returns true on success or false on failure; call [`SDL_GetError()`] for more
1556 /// information.
1557 ///
1558 /// ## Thread safety
1559 /// It is safe to call this function from any thread, as it holds
1560 /// a stream-specific mutex while running.
1561 ///
1562 /// ## Availability
1563 /// This function is available since SDL 3.2.0.
1564 ///
1565 /// ## See also
1566 /// - [`SDL_GetAudioStreamFormat`]
1567 /// - [`SDL_SetAudioStreamFrequencyRatio`]
1568 pub fn SDL_SetAudioStreamFormat(
1569 stream: *mut SDL_AudioStream,
1570 src_spec: *const SDL_AudioSpec,
1571 dst_spec: *const SDL_AudioSpec,
1572 ) -> ::core::primitive::bool;
1573}
1574
1575unsafe extern "C" {
1576 /// Get the frequency ratio of an audio stream.
1577 ///
1578 /// ## Parameters
1579 /// - `stream`: the [`SDL_AudioStream`] to query.
1580 ///
1581 /// ## Return value
1582 /// Returns the frequency ratio of the stream or 0.0 on failure; call
1583 /// [`SDL_GetError()`] for more information.
1584 ///
1585 /// ## Thread safety
1586 /// It is safe to call this function from any thread, as it holds
1587 /// a stream-specific mutex while running.
1588 ///
1589 /// ## Availability
1590 /// This function is available since SDL 3.2.0.
1591 ///
1592 /// ## See also
1593 /// - [`SDL_SetAudioStreamFrequencyRatio`]
1594 pub fn SDL_GetAudioStreamFrequencyRatio(stream: *mut SDL_AudioStream) -> ::core::ffi::c_float;
1595}
1596
1597unsafe extern "C" {
1598 /// Change the frequency ratio of an audio stream.
1599 ///
1600 /// The frequency ratio is used to adjust the rate at which input data is
1601 /// consumed. Changing this effectively modifies the speed and pitch of the
1602 /// audio. A value greater than 1.0f will play the audio faster, and at a
1603 /// higher pitch. A value less than 1.0f will play the audio slower, and at a
1604 /// lower pitch. 1.0f means play at normal speed.
1605 ///
1606 /// This is applied during [`SDL_GetAudioStreamData`], and can be continuously
1607 /// changed to create various effects.
1608 ///
1609 /// ## Parameters
1610 /// - `stream`: the stream on which the frequency ratio is being changed.
1611 /// - `ratio`: the frequency ratio. 1.0 is normal speed. Must be between 0.01
1612 /// and 100.
1613 ///
1614 /// ## Return value
1615 /// Returns true on success or false on failure; call [`SDL_GetError()`] for more
1616 /// information.
1617 ///
1618 /// ## Thread safety
1619 /// It is safe to call this function from any thread, as it holds
1620 /// a stream-specific mutex while running.
1621 ///
1622 /// ## Availability
1623 /// This function is available since SDL 3.2.0.
1624 ///
1625 /// ## See also
1626 /// - [`SDL_GetAudioStreamFrequencyRatio`]
1627 /// - [`SDL_SetAudioStreamFormat`]
1628 pub fn SDL_SetAudioStreamFrequencyRatio(
1629 stream: *mut SDL_AudioStream,
1630 ratio: ::core::ffi::c_float,
1631 ) -> ::core::primitive::bool;
1632}
1633
1634unsafe extern "C" {
1635 /// Get the gain of an audio stream.
1636 ///
1637 /// The gain of a stream is its volume; a larger gain means a louder output,
1638 /// with a gain of zero being silence.
1639 ///
1640 /// Audio streams default to a gain of 1.0f (no change in output).
1641 ///
1642 /// ## Parameters
1643 /// - `stream`: the [`SDL_AudioStream`] to query.
1644 ///
1645 /// ## Return value
1646 /// Returns the gain of the stream or -1.0f on failure; call [`SDL_GetError()`]
1647 /// for more information.
1648 ///
1649 /// ## Thread safety
1650 /// It is safe to call this function from any thread, as it holds
1651 /// a stream-specific mutex while running.
1652 ///
1653 /// ## Availability
1654 /// This function is available since SDL 3.2.0.
1655 ///
1656 /// ## See also
1657 /// - [`SDL_SetAudioStreamGain`]
1658 pub fn SDL_GetAudioStreamGain(stream: *mut SDL_AudioStream) -> ::core::ffi::c_float;
1659}
1660
1661unsafe extern "C" {
1662 /// Change the gain of an audio stream.
1663 ///
1664 /// The gain of a stream is its volume; a larger gain means a louder output,
1665 /// with a gain of zero being silence.
1666 ///
1667 /// Audio streams default to a gain of 1.0f (no change in output).
1668 ///
1669 /// This is applied during [`SDL_GetAudioStreamData`], and can be continuously
1670 /// changed to create various effects.
1671 ///
1672 /// ## Parameters
1673 /// - `stream`: the stream on which the gain is being changed.
1674 /// - `gain`: the gain. 1.0f is no change, 0.0f is silence.
1675 ///
1676 /// ## Return value
1677 /// Returns true on success or false on failure; call [`SDL_GetError()`] for more
1678 /// information.
1679 ///
1680 /// ## Thread safety
1681 /// It is safe to call this function from any thread, as it holds
1682 /// a stream-specific mutex while running.
1683 ///
1684 /// ## Availability
1685 /// This function is available since SDL 3.2.0.
1686 ///
1687 /// ## See also
1688 /// - [`SDL_GetAudioStreamGain`]
1689 pub fn SDL_SetAudioStreamGain(
1690 stream: *mut SDL_AudioStream,
1691 gain: ::core::ffi::c_float,
1692 ) -> ::core::primitive::bool;
1693}
1694
1695unsafe extern "C" {
1696 /// Get the current input channel map of an audio stream.
1697 ///
1698 /// Channel maps are optional; most things do not need them, instead passing
1699 /// data in the [order that SDL expects](CategoryAudio#channel-layouts).
1700 ///
1701 /// Audio streams default to no remapping applied. This is represented by
1702 /// returning NULL, and does not signify an error.
1703 ///
1704 /// ## Parameters
1705 /// - `stream`: the [`SDL_AudioStream`] to query.
1706 /// - `count`: On output, set to number of channels in the map. Can be NULL.
1707 ///
1708 /// ## Return value
1709 /// Returns an array of the current channel mapping, with as many elements as
1710 /// the current output spec's channels, or NULL if default. This
1711 /// should be freed with [`SDL_free()`] when it is no longer needed.
1712 ///
1713 /// ## Thread safety
1714 /// It is safe to call this function from any thread, as it holds
1715 /// a stream-specific mutex while running.
1716 ///
1717 /// ## Availability
1718 /// This function is available since SDL 3.2.0.
1719 ///
1720 /// ## See also
1721 /// - [`SDL_SetAudioStreamInputChannelMap`]
1722 pub fn SDL_GetAudioStreamInputChannelMap(
1723 stream: *mut SDL_AudioStream,
1724 count: *mut ::core::ffi::c_int,
1725 ) -> *mut ::core::ffi::c_int;
1726}
1727
1728unsafe extern "C" {
1729 /// Get the current output channel map of an audio stream.
1730 ///
1731 /// Channel maps are optional; most things do not need them, instead passing
1732 /// data in the [order that SDL expects](CategoryAudio#channel-layouts).
1733 ///
1734 /// Audio streams default to no remapping applied. This is represented by
1735 /// returning NULL, and does not signify an error.
1736 ///
1737 /// ## Parameters
1738 /// - `stream`: the [`SDL_AudioStream`] to query.
1739 /// - `count`: On output, set to number of channels in the map. Can be NULL.
1740 ///
1741 /// ## Return value
1742 /// Returns an array of the current channel mapping, with as many elements as
1743 /// the current output spec's channels, or NULL if default. This
1744 /// should be freed with [`SDL_free()`] when it is no longer needed.
1745 ///
1746 /// ## Thread safety
1747 /// It is safe to call this function from any thread, as it holds
1748 /// a stream-specific mutex while running.
1749 ///
1750 /// ## Availability
1751 /// This function is available since SDL 3.2.0.
1752 ///
1753 /// ## See also
1754 /// - [`SDL_SetAudioStreamInputChannelMap`]
1755 pub fn SDL_GetAudioStreamOutputChannelMap(
1756 stream: *mut SDL_AudioStream,
1757 count: *mut ::core::ffi::c_int,
1758 ) -> *mut ::core::ffi::c_int;
1759}
1760
1761unsafe extern "C" {
1762 /// Set the current input channel map of an audio stream.
1763 ///
1764 /// Channel maps are optional; most things do not need them, instead passing
1765 /// data in the [order that SDL expects](CategoryAudio#channel-layouts).
1766 ///
1767 /// The input channel map reorders data that is added to a stream via
1768 /// [`SDL_PutAudioStreamData`]. Future calls to [`SDL_PutAudioStreamData`] must provide
1769 /// data in the new channel order.
1770 ///
1771 /// Each item in the array represents an input channel, and its value is the
1772 /// channel that it should be remapped to. To reverse a stereo signal's left
1773 /// and right values, you'd have an array of `{ 1, 0 }`. It is legal to remap
1774 /// multiple channels to the same thing, so `{ 1, 1 }` would duplicate the
1775 /// right channel to both channels of a stereo signal. An element in the
1776 /// channel map set to -1 instead of a valid channel will mute that channel,
1777 /// setting it to a silence value.
1778 ///
1779 /// You cannot change the number of channels through a channel map, just
1780 /// reorder/mute them.
1781 ///
1782 /// Data that was previously queued in the stream will still be operated on in
1783 /// the order that was current when it was added, which is to say you can put
1784 /// the end of a sound file in one order to a stream, change orders for the
1785 /// next sound file, and start putting that new data while the previous sound
1786 /// file is still queued, and everything will still play back correctly.
1787 ///
1788 /// Audio streams default to no remapping applied. Passing a NULL channel map
1789 /// is legal, and turns off remapping.
1790 ///
1791 /// SDL will copy the channel map; the caller does not have to save this array
1792 /// after this call.
1793 ///
1794 /// If `count` is not equal to the current number of channels in the audio
1795 /// stream's format, this will fail. This is a safety measure to make sure a
1796 /// race condition hasn't changed the format while this call is setting the
1797 /// channel map.
1798 ///
1799 /// Unlike attempting to change the stream's format, the input channel map on a
1800 /// stream bound to a recording device is permitted to change at any time; any
1801 /// data added to the stream from the device after this call will have the new
1802 /// mapping, but previously-added data will still have the prior mapping.
1803 ///
1804 /// ## Parameters
1805 /// - `stream`: the [`SDL_AudioStream`] to change.
1806 /// - `chmap`: the new channel map, NULL to reset to default.
1807 /// - `count`: The number of channels in the map.
1808 ///
1809 /// ## Return value
1810 /// Returns true on success or false on failure; call [`SDL_GetError()`] for more
1811 /// information.
1812 ///
1813 /// ## Thread safety
1814 /// It is safe to call this function from any thread, as it holds
1815 /// a stream-specific mutex while running. Don't change the
1816 /// stream's format to have a different number of channels from a
1817 /// different thread at the same time, though!
1818 ///
1819 /// ## Availability
1820 /// This function is available since SDL 3.2.0.
1821 ///
1822 /// ## See also
1823 /// - [`SDL_SetAudioStreamOutputChannelMap`]
1824 pub fn SDL_SetAudioStreamInputChannelMap(
1825 stream: *mut SDL_AudioStream,
1826 chmap: *const ::core::ffi::c_int,
1827 count: ::core::ffi::c_int,
1828 ) -> ::core::primitive::bool;
1829}
1830
1831unsafe extern "C" {
1832 /// Set the current output channel map of an audio stream.
1833 ///
1834 /// Channel maps are optional; most things do not need them, instead passing
1835 /// data in the [order that SDL expects](CategoryAudio#channel-layouts).
1836 ///
1837 /// The output channel map reorders data that is leaving a stream via
1838 /// [`SDL_GetAudioStreamData`].
1839 ///
1840 /// Each item in the array represents an input channel, and its value is the
1841 /// channel that it should be remapped to. To reverse a stereo signal's left
1842 /// and right values, you'd have an array of `{ 1, 0 }`. It is legal to remap
1843 /// multiple channels to the same thing, so `{ 1, 1 }` would duplicate the
1844 /// right channel to both channels of a stereo signal. An element in the
1845 /// channel map set to -1 instead of a valid channel will mute that channel,
1846 /// setting it to a silence value.
1847 ///
1848 /// You cannot change the number of channels through a channel map, just
1849 /// reorder/mute them.
1850 ///
1851 /// The output channel map can be changed at any time, as output remapping is
1852 /// applied during [`SDL_GetAudioStreamData`].
1853 ///
1854 /// Audio streams default to no remapping applied. Passing a NULL channel map
1855 /// is legal, and turns off remapping.
1856 ///
1857 /// SDL will copy the channel map; the caller does not have to save this array
1858 /// after this call.
1859 ///
1860 /// If `count` is not equal to the current number of channels in the audio
1861 /// stream's format, this will fail. This is a safety measure to make sure a
1862 /// race condition hasn't changed the format while this call is setting the
1863 /// channel map.
1864 ///
1865 /// Unlike attempting to change the stream's format, the output channel map on
1866 /// a stream bound to a recording device is permitted to change at any time;
1867 /// any data added to the stream after this call will have the new mapping, but
1868 /// previously-added data will still have the prior mapping. When the channel
1869 /// map doesn't match the hardware's channel layout, SDL will convert the data
1870 /// before feeding it to the device for playback.
1871 ///
1872 /// ## Parameters
1873 /// - `stream`: the [`SDL_AudioStream`] to change.
1874 /// - `chmap`: the new channel map, NULL to reset to default.
1875 /// - `count`: The number of channels in the map.
1876 ///
1877 /// ## Return value
1878 /// Returns true on success or false on failure; call [`SDL_GetError()`] for more
1879 /// information.
1880 ///
1881 /// ## Thread safety
1882 /// It is safe to call this function from any thread, as it holds
1883 /// a stream-specific mutex while running. Don't change the
1884 /// stream's format to have a different number of channels from a
1885 /// a different thread at the same time, though!
1886 ///
1887 /// ## Availability
1888 /// This function is available since SDL 3.2.0.
1889 ///
1890 /// ## See also
1891 /// - [`SDL_SetAudioStreamInputChannelMap`]
1892 pub fn SDL_SetAudioStreamOutputChannelMap(
1893 stream: *mut SDL_AudioStream,
1894 chmap: *const ::core::ffi::c_int,
1895 count: ::core::ffi::c_int,
1896 ) -> ::core::primitive::bool;
1897}
1898
1899unsafe extern "C" {
1900 /// Add data to the stream.
1901 ///
1902 /// This data must match the format/channels/samplerate specified in the latest
1903 /// call to [`SDL_SetAudioStreamFormat`], or the format specified when creating the
1904 /// stream if it hasn't been changed.
1905 ///
1906 /// Note that this call simply copies the unconverted data for later. This is
1907 /// different than SDL2, where data was converted during the Put call and the
1908 /// Get call would just dequeue the previously-converted data.
1909 ///
1910 /// ## Parameters
1911 /// - `stream`: the stream the audio data is being added to.
1912 /// - `buf`: a pointer to the audio data to add.
1913 /// - `len`: the number of bytes to write to the stream.
1914 ///
1915 /// ## Return value
1916 /// Returns true on success or false on failure; call [`SDL_GetError()`] for more
1917 /// information.
1918 ///
1919 /// ## Thread safety
1920 /// It is safe to call this function from any thread, but if the
1921 /// stream has a callback set, the caller might need to manage
1922 /// extra locking.
1923 ///
1924 /// ## Availability
1925 /// This function is available since SDL 3.2.0.
1926 ///
1927 /// ## See also
1928 /// - [`SDL_ClearAudioStream`]
1929 /// - [`SDL_FlushAudioStream`]
1930 /// - [`SDL_GetAudioStreamData`]
1931 /// - [`SDL_GetAudioStreamQueued`]
1932 pub fn SDL_PutAudioStreamData(
1933 stream: *mut SDL_AudioStream,
1934 buf: *const ::core::ffi::c_void,
1935 len: ::core::ffi::c_int,
1936 ) -> ::core::primitive::bool;
1937}
1938
1939/// A callback that fires for completed [`SDL_PutAudioStreamDataNoCopy()`] data.
1940///
1941/// When using [`SDL_PutAudioStreamDataNoCopy()`] to provide data to an
1942/// [`SDL_AudioStream`], it's not safe to dispose of the data until the stream has
1943/// completely consumed it. Often times it's difficult to know exactly when
1944/// this has happened.
1945///
1946/// This callback fires once when the stream no longer needs the buffer,
1947/// allowing the app to easily free or reuse it.
1948///
1949/// ## Parameters
1950/// - `userdata`: an opaque pointer provided by the app for their personal
1951/// use.
1952/// - `buf`: the pointer provided to [`SDL_PutAudioStreamDataNoCopy()`].
1953/// - `buflen`: the size of buffer, in bytes, provided to
1954/// [`SDL_PutAudioStreamDataNoCopy()`].
1955///
1956/// ## Thread safety
1957/// This callbacks may run from any thread, so if you need to
1958/// protect shared data, you should use [`SDL_LockAudioStream`] to
1959/// serialize access; this lock will be held before your callback
1960/// is called, so your callback does not need to manage the lock
1961/// explicitly.
1962///
1963/// ## Availability
1964/// This datatype is available since SDL 3.4.0.
1965///
1966/// ## See also
1967/// - [`SDL_SetAudioStreamGetCallback`]
1968/// - [`SDL_SetAudioStreamPutCallback`]
1969pub type SDL_AudioStreamDataCompleteCallback = ::core::option::Option<
1970 unsafe extern "C" fn(
1971 userdata: *mut ::core::ffi::c_void,
1972 buf: *const ::core::ffi::c_void,
1973 buflen: ::core::ffi::c_int,
1974 ),
1975>;
1976
1977unsafe extern "C" {
1978 /// Add external data to an audio stream without copying it.
1979 ///
1980 /// Unlike [`SDL_PutAudioStreamData()`], this function does not make a copy of the
1981 /// provided data, instead storing the provided pointer. This means that the
1982 /// put operation does not need to allocate and copy the data, but the original
1983 /// data must remain available until the stream is done with it, either by
1984 /// being read from the stream in its entirety, or a call to
1985 /// [`SDL_ClearAudioStream()`] or [`SDL_DestroyAudioStream()`].
1986 ///
1987 /// The data must match the format/channels/samplerate specified in the latest
1988 /// call to [`SDL_SetAudioStreamFormat`], or the format specified when creating the
1989 /// stream if it hasn't been changed.
1990 ///
1991 /// An optional callback may be provided, which is called when the stream no
1992 /// longer needs the data. Once this callback fires, the stream will not access
1993 /// the data again. This callback will fire for any reason the data is no
1994 /// longer needed, including clearing or destroying the stream.
1995 ///
1996 /// Note that there is still an allocation to store tracking information, so
1997 /// this function is more efficient for larger blocks of data. If you're
1998 /// planning to put a few samples at a time, it will be more efficient to use
1999 /// [`SDL_PutAudioStreamData()`], which allocates and buffers in blocks.
2000 ///
2001 /// ## Parameters
2002 /// - `stream`: the stream the audio data is being added to.
2003 /// - `buf`: a pointer to the audio data to add.
2004 /// - `len`: the number of bytes to add to the stream.
2005 /// - `callback`: the callback function to call when the data is no longer
2006 /// needed by the stream. May be NULL.
2007 /// - `userdata`: an opaque pointer provided to the callback for its own
2008 /// personal use.
2009 ///
2010 /// ## Return value
2011 /// Returns true on success or false on failure; call [`SDL_GetError()`] for more
2012 /// information.
2013 ///
2014 /// ## Thread safety
2015 /// It is safe to call this function from any thread, but if the
2016 /// stream has a callback set, the caller might need to manage
2017 /// extra locking.
2018 ///
2019 /// ## Availability
2020 /// This function is available since SDL 3.4.0.
2021 ///
2022 /// ## See also
2023 /// - [`SDL_ClearAudioStream`]
2024 /// - [`SDL_FlushAudioStream`]
2025 /// - [`SDL_GetAudioStreamData`]
2026 /// - [`SDL_GetAudioStreamQueued`]
2027 pub fn SDL_PutAudioStreamDataNoCopy(
2028 stream: *mut SDL_AudioStream,
2029 buf: *const ::core::ffi::c_void,
2030 len: ::core::ffi::c_int,
2031 callback: SDL_AudioStreamDataCompleteCallback,
2032 userdata: *mut ::core::ffi::c_void,
2033 ) -> ::core::primitive::bool;
2034}
2035
2036unsafe extern "C" {
2037 /// Add data to the stream with each channel in a separate array.
2038 ///
2039 /// This data must match the format/channels/samplerate specified in the latest
2040 /// call to [`SDL_SetAudioStreamFormat`], or the format specified when creating the
2041 /// stream if it hasn't been changed.
2042 ///
2043 /// The data will be interleaved and queued. Note that [`SDL_AudioStream`] only
2044 /// operates on interleaved data, so this is simply a convenience function for
2045 /// easily queueing data from sources that provide separate arrays. There is no
2046 /// equivalent function to retrieve planar data.
2047 ///
2048 /// The arrays in `channel_buffers` are ordered as they are to be interleaved;
2049 /// the first array will be the first sample in the interleaved data. Any
2050 /// individual array may be NULL; in this case, silence will be interleaved for
2051 /// that channel.
2052 ///
2053 /// `num_channels` specifies how many arrays are in `channel_buffers`. This can
2054 /// be used as a safety to prevent overflow, in case the stream format has
2055 /// changed elsewhere. If more channels are specified than the current input
2056 /// spec, they are ignored. If less channels are specified, the missing arrays
2057 /// are treated as if they are NULL (silence is written to those channels). If
2058 /// the count is -1, SDL will assume the array count matches the current input
2059 /// spec.
2060 ///
2061 /// Note that `num_samples` is the number of _samples per array_. This can also
2062 /// be thought of as the number of _sample frames_ to be queued. A value of 1
2063 /// with stereo arrays will queue two samples to the stream. This is different
2064 /// than [`SDL_PutAudioStreamData`], which wants the size of a single array in
2065 /// bytes.
2066 ///
2067 /// ## Parameters
2068 /// - `stream`: the stream the audio data is being added to.
2069 /// - `channel_buffers`: a pointer to an array of arrays, one array per
2070 /// channel.
2071 /// - `num_channels`: the number of arrays in `channel_buffers` or -1.
2072 /// - `num_samples`: the number of _samples_ per array to write to the
2073 /// stream.
2074 ///
2075 /// ## Return value
2076 /// Returns true on success or false on failure; call [`SDL_GetError()`] for more
2077 /// information.
2078 ///
2079 /// ## Thread safety
2080 /// It is safe to call this function from any thread, but if the
2081 /// stream has a callback set, the caller might need to manage
2082 /// extra locking.
2083 ///
2084 /// ## Availability
2085 /// This function is available since SDL 3.4.0.
2086 ///
2087 /// ## See also
2088 /// - [`SDL_ClearAudioStream`]
2089 /// - [`SDL_FlushAudioStream`]
2090 /// - [`SDL_GetAudioStreamData`]
2091 /// - [`SDL_GetAudioStreamQueued`]
2092 pub fn SDL_PutAudioStreamPlanarData(
2093 stream: *mut SDL_AudioStream,
2094 channel_buffers: *const *const ::core::ffi::c_void,
2095 num_channels: ::core::ffi::c_int,
2096 num_samples: ::core::ffi::c_int,
2097 ) -> ::core::primitive::bool;
2098}
2099
2100unsafe extern "C" {
2101 /// Get converted/resampled data from the stream.
2102 ///
2103 /// The input/output data format/channels/samplerate is specified when creating
2104 /// the stream, and can be changed after creation by calling
2105 /// [`SDL_SetAudioStreamFormat`].
2106 ///
2107 /// Note that any conversion and resampling necessary is done during this call,
2108 /// and [`SDL_PutAudioStreamData`] simply queues unconverted data for later. This
2109 /// is different than SDL2, where that work was done while inputting new data
2110 /// to the stream and requesting the output just copied the converted data.
2111 ///
2112 /// ## Parameters
2113 /// - `stream`: the stream the audio is being requested from.
2114 /// - `buf`: a buffer to fill with audio data.
2115 /// - `len`: the maximum number of bytes to fill.
2116 ///
2117 /// ## Return value
2118 /// Returns the number of bytes read from the stream or -1 on failure; call
2119 /// [`SDL_GetError()`] for more information.
2120 ///
2121 /// ## Thread safety
2122 /// It is safe to call this function from any thread, but if the
2123 /// stream has a callback set, the caller might need to manage
2124 /// extra locking.
2125 ///
2126 /// ## Availability
2127 /// This function is available since SDL 3.2.0.
2128 ///
2129 /// ## See also
2130 /// - [`SDL_ClearAudioStream`]
2131 /// - [`SDL_GetAudioStreamAvailable`]
2132 /// - [`SDL_PutAudioStreamData`]
2133 pub fn SDL_GetAudioStreamData(
2134 stream: *mut SDL_AudioStream,
2135 buf: *mut ::core::ffi::c_void,
2136 len: ::core::ffi::c_int,
2137 ) -> ::core::ffi::c_int;
2138}
2139
2140unsafe extern "C" {
2141 /// Get the number of converted/resampled bytes available.
2142 ///
2143 /// The stream may be buffering data behind the scenes until it has enough to
2144 /// resample correctly, so this number might be lower than what you expect, or
2145 /// even be zero. Add more data or flush the stream if you need the data now.
2146 ///
2147 /// If the stream has so much data that it would overflow an int, the return
2148 /// value is clamped to a maximum value, but no queued data is lost; if there
2149 /// are gigabytes of data queued, the app might need to read some of it with
2150 /// [`SDL_GetAudioStreamData`] before this function's return value is no longer
2151 /// clamped.
2152 ///
2153 /// ## Parameters
2154 /// - `stream`: the audio stream to query.
2155 ///
2156 /// ## Return value
2157 /// Returns the number of converted/resampled bytes available or -1 on
2158 /// failure; call [`SDL_GetError()`] for more information.
2159 ///
2160 /// ## Thread safety
2161 /// It is safe to call this function from any thread.
2162 ///
2163 /// ## Availability
2164 /// This function is available since SDL 3.2.0.
2165 ///
2166 /// ## See also
2167 /// - [`SDL_GetAudioStreamData`]
2168 /// - [`SDL_PutAudioStreamData`]
2169 pub fn SDL_GetAudioStreamAvailable(stream: *mut SDL_AudioStream) -> ::core::ffi::c_int;
2170}
2171
2172unsafe extern "C" {
2173 /// Get the number of bytes currently queued.
2174 ///
2175 /// This is the number of bytes put into a stream as input, not the number that
2176 /// can be retrieved as output. Because of several details, it's not possible
2177 /// to calculate one number directly from the other. If you need to know how
2178 /// much usable data can be retrieved right now, you should use
2179 /// [`SDL_GetAudioStreamAvailable()`] and not this function.
2180 ///
2181 /// Note that audio streams can change their input format at any time, even if
2182 /// there is still data queued in a different format, so the returned byte
2183 /// count will not necessarily match the number of _sample frames_ available.
2184 /// Users of this API should be aware of format changes they make when feeding
2185 /// a stream and plan accordingly.
2186 ///
2187 /// Queued data is not converted until it is consumed by
2188 /// [`SDL_GetAudioStreamData`], so this value should be representative of the exact
2189 /// data that was put into the stream.
2190 ///
2191 /// If the stream has so much data that it would overflow an int, the return
2192 /// value is clamped to a maximum value, but no queued data is lost; if there
2193 /// are gigabytes of data queued, the app might need to read some of it with
2194 /// [`SDL_GetAudioStreamData`] before this function's return value is no longer
2195 /// clamped.
2196 ///
2197 /// ## Parameters
2198 /// - `stream`: the audio stream to query.
2199 ///
2200 /// ## Return value
2201 /// Returns the number of bytes queued or -1 on failure; call [`SDL_GetError()`]
2202 /// for more information.
2203 ///
2204 /// ## Thread safety
2205 /// It is safe to call this function from any thread.
2206 ///
2207 /// ## Availability
2208 /// This function is available since SDL 3.2.0.
2209 ///
2210 /// ## See also
2211 /// - [`SDL_PutAudioStreamData`]
2212 /// - [`SDL_ClearAudioStream`]
2213 pub fn SDL_GetAudioStreamQueued(stream: *mut SDL_AudioStream) -> ::core::ffi::c_int;
2214}
2215
2216unsafe extern "C" {
2217 /// Tell the stream that you're done sending data, and anything being buffered
2218 /// should be converted/resampled and made available immediately.
2219 ///
2220 /// It is legal to add more data to a stream after flushing, but there may be
2221 /// audio gaps in the output. Generally this is intended to signal the end of
2222 /// input, so the complete output becomes available.
2223 ///
2224 /// ## Parameters
2225 /// - `stream`: the audio stream to flush.
2226 ///
2227 /// ## Return value
2228 /// Returns true on success or false on failure; call [`SDL_GetError()`] for more
2229 /// information.
2230 ///
2231 /// ## Thread safety
2232 /// It is safe to call this function from any thread.
2233 ///
2234 /// ## Availability
2235 /// This function is available since SDL 3.2.0.
2236 ///
2237 /// ## See also
2238 /// - [`SDL_PutAudioStreamData`]
2239 pub fn SDL_FlushAudioStream(stream: *mut SDL_AudioStream) -> ::core::primitive::bool;
2240}
2241
2242unsafe extern "C" {
2243 /// Clear any pending data in the stream.
2244 ///
2245 /// This drops any queued data, so there will be nothing to read from the
2246 /// stream until more is added.
2247 ///
2248 /// ## Parameters
2249 /// - `stream`: the audio stream to clear.
2250 ///
2251 /// ## Return value
2252 /// Returns true on success or false on failure; call [`SDL_GetError()`] for more
2253 /// information.
2254 ///
2255 /// ## Thread safety
2256 /// It is safe to call this function from any thread.
2257 ///
2258 /// ## Availability
2259 /// This function is available since SDL 3.2.0.
2260 ///
2261 /// ## See also
2262 /// - [`SDL_GetAudioStreamAvailable`]
2263 /// - [`SDL_GetAudioStreamData`]
2264 /// - [`SDL_GetAudioStreamQueued`]
2265 /// - [`SDL_PutAudioStreamData`]
2266 pub fn SDL_ClearAudioStream(stream: *mut SDL_AudioStream) -> ::core::primitive::bool;
2267}
2268
2269unsafe extern "C" {
2270 /// Use this function to pause audio playback on the audio device associated
2271 /// with an audio stream.
2272 ///
2273 /// This function pauses audio processing for a given device. Any bound audio
2274 /// streams will not progress, and no audio will be generated. Pausing one
2275 /// device does not prevent other unpaused devices from running.
2276 ///
2277 /// Pausing a device can be useful to halt all audio without unbinding all the
2278 /// audio streams. This might be useful while a game is paused, or a level is
2279 /// loading, etc.
2280 ///
2281 /// ## Parameters
2282 /// - `stream`: the audio stream associated with the audio device to pause.
2283 ///
2284 /// ## Return value
2285 /// Returns true on success or false on failure; call [`SDL_GetError()`] for more
2286 /// information.
2287 ///
2288 /// ## Thread safety
2289 /// It is safe to call this function from any thread.
2290 ///
2291 /// ## Availability
2292 /// This function is available since SDL 3.2.0.
2293 ///
2294 /// ## See also
2295 /// - [`SDL_ResumeAudioStreamDevice`]
2296 pub fn SDL_PauseAudioStreamDevice(stream: *mut SDL_AudioStream) -> ::core::primitive::bool;
2297}
2298
2299unsafe extern "C" {
2300 /// Use this function to unpause audio playback on the audio device associated
2301 /// with an audio stream.
2302 ///
2303 /// This function unpauses audio processing for a given device that has
2304 /// previously been paused. Once unpaused, any bound audio streams will begin
2305 /// to progress again, and audio can be generated.
2306 ///
2307 /// [`SDL_OpenAudioDeviceStream`] opens audio devices in a paused state, so this
2308 /// function call is required for audio playback to begin on such devices.
2309 ///
2310 /// ## Parameters
2311 /// - `stream`: the audio stream associated with the audio device to resume.
2312 ///
2313 /// ## Return value
2314 /// Returns true on success or false on failure; call [`SDL_GetError()`] for more
2315 /// information.
2316 ///
2317 /// ## Thread safety
2318 /// It is safe to call this function from any thread.
2319 ///
2320 /// ## Availability
2321 /// This function is available since SDL 3.2.0.
2322 ///
2323 /// ## See also
2324 /// - [`SDL_PauseAudioStreamDevice`]
2325 pub fn SDL_ResumeAudioStreamDevice(stream: *mut SDL_AudioStream) -> ::core::primitive::bool;
2326}
2327
2328unsafe extern "C" {
2329 /// Use this function to query if an audio device associated with a stream is
2330 /// paused.
2331 ///
2332 /// Unlike in SDL2, audio devices start in an _unpaused_ state, since an app
2333 /// has to bind a stream before any audio will flow.
2334 ///
2335 /// ## Parameters
2336 /// - `stream`: the audio stream associated with the audio device to query.
2337 ///
2338 /// ## Return value
2339 /// Returns true if device is valid and paused, false otherwise.
2340 ///
2341 /// ## Thread safety
2342 /// It is safe to call this function from any thread.
2343 ///
2344 /// ## Availability
2345 /// This function is available since SDL 3.2.0.
2346 ///
2347 /// ## See also
2348 /// - [`SDL_PauseAudioStreamDevice`]
2349 /// - [`SDL_ResumeAudioStreamDevice`]
2350 pub fn SDL_AudioStreamDevicePaused(stream: *mut SDL_AudioStream) -> ::core::primitive::bool;
2351}
2352
2353unsafe extern "C" {
2354 /// Lock an audio stream for serialized access.
2355 ///
2356 /// Each [`SDL_AudioStream`] has an internal mutex it uses to protect its data
2357 /// structures from threading conflicts. This function allows an app to lock
2358 /// that mutex, which could be useful if registering callbacks on this stream.
2359 ///
2360 /// One does not need to lock a stream to use in it most cases, as the stream
2361 /// manages this lock internally. However, this lock is held during callbacks,
2362 /// which may run from arbitrary threads at any time, so if an app needs to
2363 /// protect shared data during those callbacks, locking the stream guarantees
2364 /// that the callback is not running while the lock is held.
2365 ///
2366 /// As this is just a wrapper over [`SDL_LockMutex`] for an internal lock; it has
2367 /// all the same attributes (recursive locks are allowed, etc).
2368 ///
2369 /// ## Parameters
2370 /// - `stream`: the audio stream to lock.
2371 ///
2372 /// ## Return value
2373 /// Returns true on success or false on failure; call [`SDL_GetError()`] for more
2374 /// information.
2375 ///
2376 /// ## Thread safety
2377 /// It is safe to call this function from any thread.
2378 ///
2379 /// ## Availability
2380 /// This function is available since SDL 3.2.0.
2381 ///
2382 /// ## See also
2383 /// - [`SDL_UnlockAudioStream`]
2384 pub fn SDL_LockAudioStream(stream: *mut SDL_AudioStream) -> ::core::primitive::bool;
2385}
2386
2387unsafe extern "C" {
2388 /// Unlock an audio stream for serialized access.
2389 ///
2390 /// This unlocks an audio stream after a call to [`SDL_LockAudioStream`].
2391 ///
2392 /// ## Parameters
2393 /// - `stream`: the audio stream to unlock.
2394 ///
2395 /// ## Return value
2396 /// Returns true on success or false on failure; call [`SDL_GetError()`] for more
2397 /// information.
2398 ///
2399 /// ## Thread safety
2400 /// You should only call this from the same thread that
2401 /// previously called [`SDL_LockAudioStream`].
2402 ///
2403 /// ## Availability
2404 /// This function is available since SDL 3.2.0.
2405 ///
2406 /// ## See also
2407 /// - [`SDL_LockAudioStream`]
2408 pub fn SDL_UnlockAudioStream(stream: *mut SDL_AudioStream) -> ::core::primitive::bool;
2409}
2410
2411/// A callback that fires when data passes through an [`SDL_AudioStream`].
2412///
2413/// Apps can (optionally) register a callback with an audio stream that is
2414/// called when data is added with [`SDL_PutAudioStreamData`], or requested with
2415/// [`SDL_GetAudioStreamData`].
2416///
2417/// Two values are offered here: one is the amount of additional data needed to
2418/// satisfy the immediate request (which might be zero if the stream already
2419/// has enough data queued) and the other is the total amount being requested.
2420/// In a Get call triggering a Put callback, these values can be different. In
2421/// a Put call triggering a Get callback, these values are always the same.
2422///
2423/// Byte counts might be slightly overestimated due to buffering or resampling,
2424/// and may change from call to call.
2425///
2426/// This callback is not required to do anything. Generally this is useful for
2427/// adding/reading data on demand, and the app will often put/get data as
2428/// appropriate, but the system goes on with the data currently available to it
2429/// if this callback does nothing.
2430///
2431/// Do not call [`SDL_DestroyAudioStream()`] on `stream` during this callback.
2432///
2433/// ## Parameters
2434/// - `stream`: the SDL audio stream associated with this callback.
2435/// - `additional_amount`: the amount of data, in bytes, that is needed right
2436/// now.
2437/// - `total_amount`: the total amount of data requested, in bytes, that is
2438/// requested or available.
2439/// - `userdata`: an opaque pointer provided by the app for their personal
2440/// use.
2441///
2442/// ## Thread safety
2443/// This callbacks may run from any thread, so if you need to
2444/// protect shared data, you should use [`SDL_LockAudioStream`] to
2445/// serialize access; this lock will be held before your callback
2446/// is called, so your callback does not need to manage the lock
2447/// explicitly.
2448///
2449/// ## Availability
2450/// This datatype is available since SDL 3.2.0.
2451///
2452/// ## See also
2453/// - [`SDL_SetAudioStreamGetCallback`]
2454/// - [`SDL_SetAudioStreamPutCallback`]
2455pub type SDL_AudioStreamCallback = ::core::option::Option<
2456 unsafe extern "C" fn(
2457 userdata: *mut ::core::ffi::c_void,
2458 stream: *mut SDL_AudioStream,
2459 additional_amount: ::core::ffi::c_int,
2460 total_amount: ::core::ffi::c_int,
2461 ),
2462>;
2463
2464unsafe extern "C" {
2465 /// Set a callback that runs when data is requested from an audio stream.
2466 ///
2467 /// This callback is called _before_ data is obtained from the stream, giving
2468 /// the callback the chance to add more on-demand.
2469 ///
2470 /// The callback can (optionally) call [`SDL_PutAudioStreamData()`] to add more
2471 /// audio to the stream during this call; if needed, the request that triggered
2472 /// this callback will obtain the new data immediately.
2473 ///
2474 /// The callback's `additional_amount` argument is roughly how many bytes of
2475 /// _unconverted_ data (in the stream's input format) is needed by the caller,
2476 /// although this may overestimate a little for safety. This takes into account
2477 /// how much is already in the stream and only asks for any extra necessary to
2478 /// resolve the request, which means the callback may be asked for zero bytes,
2479 /// and a different amount on each call.
2480 ///
2481 /// The callback is not required to supply exact amounts; it is allowed to
2482 /// supply too much or too little or none at all. The caller will get what's
2483 /// available, up to the amount they requested, regardless of this callback's
2484 /// outcome.
2485 ///
2486 /// Clearing or flushing an audio stream does not call this callback.
2487 ///
2488 /// This function obtains the stream's lock, which means any existing callback
2489 /// (get or put) in progress will finish running before setting the new
2490 /// callback.
2491 ///
2492 /// Setting a NULL function turns off the callback.
2493 ///
2494 /// ## Parameters
2495 /// - `stream`: the audio stream to set the new callback on.
2496 /// - `callback`: the new callback function to call when data is requested
2497 /// from the stream.
2498 /// - `userdata`: an opaque pointer provided to the callback for its own
2499 /// personal use.
2500 ///
2501 /// ## Return value
2502 /// Returns true on success or false on failure; call [`SDL_GetError()`] for more
2503 /// information. This only fails if `stream` is NULL.
2504 ///
2505 /// ## Thread safety
2506 /// It is safe to call this function from any thread.
2507 ///
2508 /// ## Availability
2509 /// This function is available since SDL 3.2.0.
2510 ///
2511 /// ## See also
2512 /// - [`SDL_SetAudioStreamPutCallback`]
2513 pub fn SDL_SetAudioStreamGetCallback(
2514 stream: *mut SDL_AudioStream,
2515 callback: SDL_AudioStreamCallback,
2516 userdata: *mut ::core::ffi::c_void,
2517 ) -> ::core::primitive::bool;
2518}
2519
2520unsafe extern "C" {
2521 /// Set a callback that runs when data is added to an audio stream.
2522 ///
2523 /// This callback is called _after_ the data is added to the stream, giving the
2524 /// callback the chance to obtain it immediately.
2525 ///
2526 /// The callback can (optionally) call [`SDL_GetAudioStreamData()`] to obtain audio
2527 /// from the stream during this call.
2528 ///
2529 /// The callback's `additional_amount` argument is how many bytes of
2530 /// _converted_ data (in the stream's output format) was provided by the
2531 /// caller, although this may underestimate a little for safety. This value
2532 /// might be less than what is currently available in the stream, if data was
2533 /// already there, and might be less than the caller provided if the stream
2534 /// needs to keep a buffer to aid in resampling. Which means the callback may
2535 /// be provided with zero bytes, and a different amount on each call.
2536 ///
2537 /// The callback may call [`SDL_GetAudioStreamAvailable`] to see the total amount
2538 /// currently available to read from the stream, instead of the total provided
2539 /// by the current call.
2540 ///
2541 /// The callback is not required to obtain all data. It is allowed to read less
2542 /// or none at all. Anything not read now simply remains in the stream for
2543 /// later access.
2544 ///
2545 /// Clearing or flushing an audio stream does not call this callback.
2546 ///
2547 /// This function obtains the stream's lock, which means any existing callback
2548 /// (get or put) in progress will finish running before setting the new
2549 /// callback.
2550 ///
2551 /// Setting a NULL function turns off the callback.
2552 ///
2553 /// ## Parameters
2554 /// - `stream`: the audio stream to set the new callback on.
2555 /// - `callback`: the new callback function to call when data is added to the
2556 /// stream.
2557 /// - `userdata`: an opaque pointer provided to the callback for its own
2558 /// personal use.
2559 ///
2560 /// ## Return value
2561 /// Returns true on success or false on failure; call [`SDL_GetError()`] for more
2562 /// information. This only fails if `stream` is NULL.
2563 ///
2564 /// ## Thread safety
2565 /// It is safe to call this function from any thread.
2566 ///
2567 /// ## Availability
2568 /// This function is available since SDL 3.2.0.
2569 ///
2570 /// ## See also
2571 /// - [`SDL_SetAudioStreamGetCallback`]
2572 pub fn SDL_SetAudioStreamPutCallback(
2573 stream: *mut SDL_AudioStream,
2574 callback: SDL_AudioStreamCallback,
2575 userdata: *mut ::core::ffi::c_void,
2576 ) -> ::core::primitive::bool;
2577}
2578
2579unsafe extern "C" {
2580 /// Free an audio stream.
2581 ///
2582 /// This will release all allocated data, including any audio that is still
2583 /// queued. You do not need to manually clear the stream first.
2584 ///
2585 /// If this stream was bound to an audio device, it is unbound during this
2586 /// call. If this stream was created with [`SDL_OpenAudioDeviceStream`], the audio
2587 /// device that was opened alongside this stream's creation will be closed,
2588 /// too.
2589 ///
2590 /// ## Parameters
2591 /// - `stream`: the audio stream to destroy.
2592 ///
2593 /// ## Thread safety
2594 /// It is safe to call this function from any thread.
2595 ///
2596 /// ## Availability
2597 /// This function is available since SDL 3.2.0.
2598 ///
2599 /// ## See also
2600 /// - [`SDL_CreateAudioStream`]
2601 pub fn SDL_DestroyAudioStream(stream: *mut SDL_AudioStream);
2602}
2603
2604unsafe extern "C" {
2605 /// Convenience function for straightforward audio init for the common case.
2606 ///
2607 /// If all your app intends to do is provide a single source of PCM audio, this
2608 /// function allows you to do all your audio setup in a single call.
2609 ///
2610 /// This is also intended to be a clean means to migrate apps from SDL2.
2611 ///
2612 /// This function will open an audio device, create a stream and bind it.
2613 /// Unlike other methods of setup, the audio device will be closed when this
2614 /// stream is destroyed, so the app can treat the returned [`SDL_AudioStream`] as
2615 /// the only object needed to manage audio playback.
2616 ///
2617 /// Also unlike other functions, the audio device begins paused. This is to map
2618 /// more closely to SDL2-style behavior, since there is no extra step here to
2619 /// bind a stream to begin audio flowing. The audio device should be resumed
2620 /// with [`SDL_ResumeAudioStreamDevice()`].
2621 ///
2622 /// This function works with both playback and recording devices.
2623 ///
2624 /// The `spec` parameter represents the app's side of the audio stream. That
2625 /// is, for recording audio, this will be the output format, and for playing
2626 /// audio, this will be the input format. If spec is NULL, the system will
2627 /// choose the format, and the app can use [`SDL_GetAudioStreamFormat()`] to obtain
2628 /// this information later.
2629 ///
2630 /// If you don't care about opening a specific audio device, you can (and
2631 /// probably _should_), use [`SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK`] for playback and
2632 /// [`SDL_AUDIO_DEVICE_DEFAULT_RECORDING`] for recording.
2633 ///
2634 /// One can optionally provide a callback function; if NULL, the app is
2635 /// expected to queue audio data for playback (or unqueue audio data if
2636 /// capturing). Otherwise, the callback will begin to fire once the device is
2637 /// unpaused.
2638 ///
2639 /// Destroying the returned stream with [`SDL_DestroyAudioStream`] will also close
2640 /// the audio device associated with this stream.
2641 ///
2642 /// ## Parameters
2643 /// - `devid`: an audio device to open, or [`SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK`]
2644 /// or [`SDL_AUDIO_DEVICE_DEFAULT_RECORDING`].
2645 /// - `spec`: the audio stream's data format. Can be NULL.
2646 /// - `callback`: a callback where the app will provide new data for
2647 /// playback, or receive new data for recording. Can be NULL,
2648 /// in which case the app will need to call
2649 /// [`SDL_PutAudioStreamData`] or [`SDL_GetAudioStreamData`] as
2650 /// necessary.
2651 /// - `userdata`: app-controlled pointer passed to callback. Can be NULL.
2652 /// Ignored if callback is NULL.
2653 ///
2654 /// ## Return value
2655 /// Returns an audio stream on success, ready to use, or NULL on failure; call
2656 /// [`SDL_GetError()`] for more information. When done with this stream,
2657 /// call [`SDL_DestroyAudioStream`] to free resources and close the
2658 /// device.
2659 ///
2660 /// ## Thread safety
2661 /// It is safe to call this function from any thread.
2662 ///
2663 /// ## Availability
2664 /// This function is available since SDL 3.2.0.
2665 ///
2666 /// ## See also
2667 /// - [`SDL_GetAudioStreamDevice`]
2668 /// - [`SDL_ResumeAudioStreamDevice`]
2669 pub fn SDL_OpenAudioDeviceStream(
2670 devid: SDL_AudioDeviceID,
2671 spec: *const SDL_AudioSpec,
2672 callback: SDL_AudioStreamCallback,
2673 userdata: *mut ::core::ffi::c_void,
2674 ) -> *mut SDL_AudioStream;
2675}
2676
2677/// A callback that fires when data is about to be fed to an audio device.
2678///
2679/// This is useful for accessing the final mix, perhaps for writing a
2680/// visualizer or applying a final effect to the audio data before playback.
2681///
2682/// This callback should run as quickly as possible and not block for any
2683/// significant time, as this callback delays submission of data to the audio
2684/// device, which can cause audio playback problems.
2685///
2686/// The postmix callback _must_ be able to handle any audio data format
2687/// specified in `spec`, which can change between callbacks if the audio device
2688/// changed. However, this only covers frequency and channel count; data is
2689/// always provided here in [`SDL_AUDIO_F32`] format.
2690///
2691/// The postmix callback runs _after_ logical device gain and audiostream gain
2692/// have been applied, which is to say you can make the output data louder at
2693/// this point than the gain settings would suggest.
2694///
2695/// ## Parameters
2696/// - `userdata`: a pointer provided by the app through
2697/// [`SDL_SetAudioPostmixCallback`], for its own use.
2698/// - `spec`: the current format of audio that is to be submitted to the
2699/// audio device.
2700/// - `buffer`: the buffer of audio samples to be submitted. The callback can
2701/// inspect and/or modify this data.
2702/// - `buflen`: the size of `buffer` in bytes.
2703///
2704/// ## Thread safety
2705/// This will run from a background thread owned by SDL. The
2706/// application is responsible for locking resources the callback
2707/// touches that need to be protected.
2708///
2709/// ## Availability
2710/// This datatype is available since SDL 3.2.0.
2711///
2712/// ## See also
2713/// - [`SDL_SetAudioPostmixCallback`]
2714pub type SDL_AudioPostmixCallback = ::core::option::Option<
2715 unsafe extern "C" fn(
2716 userdata: *mut ::core::ffi::c_void,
2717 spec: *const SDL_AudioSpec,
2718 buffer: *mut ::core::ffi::c_float,
2719 buflen: ::core::ffi::c_int,
2720 ),
2721>;
2722
2723unsafe extern "C" {
2724 /// Set a callback that fires when data is about to be fed to an audio device.
2725 ///
2726 /// This is useful for accessing the final mix, perhaps for writing a
2727 /// visualizer or applying a final effect to the audio data before playback.
2728 ///
2729 /// The buffer is the final mix of all bound audio streams on an opened device;
2730 /// this callback will fire regularly for any device that is both opened and
2731 /// unpaused. If there is no new data to mix, either because no streams are
2732 /// bound to the device or all the streams are empty, this callback will still
2733 /// fire with the entire buffer set to silence.
2734 ///
2735 /// This callback is allowed to make changes to the data; the contents of the
2736 /// buffer after this call is what is ultimately passed along to the hardware.
2737 ///
2738 /// The callback is always provided the data in float format (values from -1.0f
2739 /// to 1.0f), but the number of channels or sample rate may be different than
2740 /// the format the app requested when opening the device; SDL might have had to
2741 /// manage a conversion behind the scenes, or the playback might have jumped to
2742 /// new physical hardware when a system default changed, etc. These details may
2743 /// change between calls. Accordingly, the size of the buffer might change
2744 /// between calls as well.
2745 ///
2746 /// This callback can run at any time, and from any thread; if you need to
2747 /// serialize access to your app's data, you should provide and use a mutex or
2748 /// other synchronization device.
2749 ///
2750 /// All of this to say: there are specific needs this callback can fulfill, but
2751 /// it is not the simplest interface. Apps should generally provide audio in
2752 /// their preferred format through an [`SDL_AudioStream`] and let SDL handle the
2753 /// difference.
2754 ///
2755 /// This function is extremely time-sensitive; the callback should do the least
2756 /// amount of work possible and return as quickly as it can. The longer the
2757 /// callback runs, the higher the risk of audio dropouts or other problems.
2758 ///
2759 /// This function will block until the audio device is in between iterations,
2760 /// so any existing callback that might be running will finish before this
2761 /// function sets the new callback and returns.
2762 ///
2763 /// Setting a NULL callback function disables any previously-set callback.
2764 ///
2765 /// ## Parameters
2766 /// - `devid`: the ID of an opened audio device.
2767 /// - `callback`: a callback function to be called. Can be NULL.
2768 /// - `userdata`: app-controlled pointer passed to callback. Can be NULL.
2769 ///
2770 /// ## Return value
2771 /// Returns true on success or false on failure; call [`SDL_GetError()`] for more
2772 /// information.
2773 ///
2774 /// ## Thread safety
2775 /// It is safe to call this function from any thread.
2776 ///
2777 /// ## Availability
2778 /// This function is available since SDL 3.2.0.
2779 pub fn SDL_SetAudioPostmixCallback(
2780 devid: SDL_AudioDeviceID,
2781 callback: SDL_AudioPostmixCallback,
2782 userdata: *mut ::core::ffi::c_void,
2783 ) -> ::core::primitive::bool;
2784}
2785
2786unsafe extern "C" {
2787 /// Load the audio data of a WAVE file into memory.
2788 ///
2789 /// Loading a WAVE file requires `src`, `spec`, `audio_buf` and `audio_len` to
2790 /// be valid pointers. The entire data portion of the file is then loaded into
2791 /// memory and decoded if necessary.
2792 ///
2793 /// Supported formats are RIFF WAVE files with the formats PCM (8, 16, 24, and
2794 /// 32 bits), IEEE Float (32 bits), Microsoft ADPCM and IMA ADPCM (4 bits), and
2795 /// A-law and mu-law (8 bits). Other formats are currently unsupported and
2796 /// cause an error.
2797 ///
2798 /// If this function succeeds, the return value is zero and the pointer to the
2799 /// audio data allocated by the function is written to `audio_buf` and its
2800 /// length in bytes to `audio_len`. The [`SDL_AudioSpec`] members `freq`,
2801 /// `channels`, and `format` are set to the values of the audio data in the
2802 /// buffer.
2803 ///
2804 /// It's necessary to use [`SDL_free()`] to free the audio data returned in
2805 /// `audio_buf` when it is no longer used.
2806 ///
2807 /// Because of the underspecification of the .WAV format, there are many
2808 /// problematic files in the wild that cause issues with strict decoders. To
2809 /// provide compatibility with these files, this decoder is lenient in regards
2810 /// to the truncation of the file, the fact chunk, and the size of the RIFF
2811 /// chunk. The hints [`SDL_HINT_WAVE_RIFF_CHUNK_SIZE`],
2812 /// [`SDL_HINT_WAVE_TRUNCATION`], and [`SDL_HINT_WAVE_FACT_CHUNK`] can be used to
2813 /// tune the behavior of the loading process.
2814 ///
2815 /// Any file that is invalid (due to truncation, corruption, or wrong values in
2816 /// the headers), too big, or unsupported causes an error. Additionally, any
2817 /// critical I/O error from the data source will terminate the loading process
2818 /// with an error. The function returns NULL on error and in all cases (with
2819 /// the exception of `src` being NULL), an appropriate error message will be
2820 /// set.
2821 ///
2822 /// It is required that the data source supports seeking.
2823 ///
2824 /// Example:
2825 ///
2826 /// ```c
2827 /// SDL_LoadWAV_IO(SDL_IOFromFile("sample.wav", "rb"), true, &spec, &buf, &len);
2828 /// ```
2829 ///
2830 /// Note that the [`SDL_LoadWAV`] function does this same thing for you, but in a
2831 /// less messy way:
2832 ///
2833 /// ```c
2834 /// SDL_LoadWAV("sample.wav", &spec, &buf, &len);
2835 /// ```
2836 ///
2837 /// ## Parameters
2838 /// - `src`: the data source for the WAVE data.
2839 /// - `closeio`: if true, calls [`SDL_CloseIO()`] on `src` before returning, even
2840 /// in the case of an error.
2841 /// - `spec`: a pointer to an [`SDL_AudioSpec`] that will be set to the WAVE
2842 /// data's format details on successful return.
2843 /// - `audio_buf`: a pointer filled with the audio data, allocated by the
2844 /// function.
2845 /// - `audio_len`: a pointer filled with the length of the audio data buffer
2846 /// in bytes.
2847 ///
2848 /// ## Return value
2849 /// Returns true on success. `audio_buf` will be filled with a pointer to an
2850 /// allocated buffer containing the audio data, and `audio_len` is
2851 /// filled with the length of that audio buffer in bytes.
2852 ///
2853 /// ```text
2854 /// This function returns false if the .WAV file cannot be opened,
2855 /// uses an unknown data format, or is corrupt; call SDL_GetError()
2856 /// for more information.
2857 ///
2858 /// When the application is done with the data returned in
2859 /// `audio_buf`, it should call SDL_free() to dispose of it.
2860 /// ```
2861 ///
2862 /// \threadsafety It is safe to call this function from any thread.
2863 ///
2864 /// ## Availability
2865 /// This function is available since SDL 3.2.0.
2866 ///
2867 /// ## See also
2868 /// - [`SDL_free`]
2869 /// - [`SDL_LoadWAV`]
2870 pub fn SDL_LoadWAV_IO(
2871 src: *mut SDL_IOStream,
2872 closeio: ::core::primitive::bool,
2873 spec: *mut SDL_AudioSpec,
2874 audio_buf: *mut *mut Uint8,
2875 audio_len: *mut Uint32,
2876 ) -> ::core::primitive::bool;
2877}
2878
2879unsafe extern "C" {
2880 /// Loads a WAV from a file path.
2881 ///
2882 /// This is a convenience function that is effectively the same as:
2883 ///
2884 /// ```c
2885 /// SDL_LoadWAV_IO(SDL_IOFromFile(path, "rb"), true, spec, audio_buf, audio_len);
2886 /// ```
2887 ///
2888 /// ## Parameters
2889 /// - `path`: the file path of the WAV file to open.
2890 /// - `spec`: a pointer to an [`SDL_AudioSpec`] that will be set to the WAVE
2891 /// data's format details on successful return.
2892 /// - `audio_buf`: a pointer filled with the audio data, allocated by the
2893 /// function.
2894 /// - `audio_len`: a pointer filled with the length of the audio data buffer
2895 /// in bytes.
2896 ///
2897 /// ## Return value
2898 /// Returns true on success. `audio_buf` will be filled with a pointer to an
2899 /// allocated buffer containing the audio data, and `audio_len` is
2900 /// filled with the length of that audio buffer in bytes.
2901 ///
2902 /// ```text
2903 /// This function returns false if the .WAV file cannot be opened,
2904 /// uses an unknown data format, or is corrupt; call SDL_GetError()
2905 /// for more information.
2906 ///
2907 /// When the application is done with the data returned in
2908 /// `audio_buf`, it should call SDL_free() to dispose of it.
2909 /// ```
2910 ///
2911 /// \threadsafety It is safe to call this function from any thread.
2912 ///
2913 /// ## Availability
2914 /// This function is available since SDL 3.2.0.
2915 ///
2916 /// ## See also
2917 /// - [`SDL_free`]
2918 /// - [`SDL_LoadWAV_IO`]
2919 pub fn SDL_LoadWAV(
2920 path: *const ::core::ffi::c_char,
2921 spec: *mut SDL_AudioSpec,
2922 audio_buf: *mut *mut Uint8,
2923 audio_len: *mut Uint32,
2924 ) -> ::core::primitive::bool;
2925}
2926
2927unsafe extern "C" {
2928 /// Mix audio data in a specified format.
2929 ///
2930 /// This takes an audio buffer `src` of `len` bytes of `format` data and mixes
2931 /// it into `dst`, performing addition, volume adjustment, and overflow
2932 /// clipping. The buffer pointed to by `dst` must also be `len` bytes of
2933 /// `format` data.
2934 ///
2935 /// This is provided for convenience -- you can mix your own audio data.
2936 ///
2937 /// Do not use this function for mixing together more than two streams of
2938 /// sample data. The output from repeated application of this function may be
2939 /// distorted by clipping, because there is no accumulator with greater range
2940 /// than the input (not to mention this being an inefficient way of doing it).
2941 ///
2942 /// It is a common misconception that this function is required to write audio
2943 /// data to an output stream in an audio callback. While you can do that,
2944 /// [`SDL_MixAudio()`] is really only needed when you're mixing a single audio
2945 /// stream with a volume adjustment.
2946 ///
2947 /// ## Parameters
2948 /// - `dst`: the destination for the mixed audio.
2949 /// - `src`: the source audio buffer to be mixed.
2950 /// - `format`: the [`SDL_AudioFormat`] structure representing the desired audio
2951 /// format.
2952 /// - `len`: the length of the audio buffer in bytes.
2953 /// - `volume`: ranges from 0.0 - 1.0, and should be set to 1.0 for full
2954 /// audio volume.
2955 ///
2956 /// ## Return value
2957 /// Returns true on success or false on failure; call [`SDL_GetError()`] for more
2958 /// information.
2959 ///
2960 /// ## Thread safety
2961 /// It is safe to call this function from any thread.
2962 ///
2963 /// ## Availability
2964 /// This function is available since SDL 3.2.0.
2965 pub fn SDL_MixAudio(
2966 dst: *mut Uint8,
2967 src: *const Uint8,
2968 format: SDL_AudioFormat,
2969 len: Uint32,
2970 volume: ::core::ffi::c_float,
2971 ) -> ::core::primitive::bool;
2972}
2973
2974unsafe extern "C" {
2975 /// Convert some audio data of one format to another format.
2976 ///
2977 /// Please note that this function is for convenience, but should not be used
2978 /// to resample audio in blocks, as it will introduce audio artifacts on the
2979 /// boundaries. You should only use this function if you are converting audio
2980 /// data in its entirety in one call. If you want to convert audio in smaller
2981 /// chunks, use an [`SDL_AudioStream`], which is designed for this situation.
2982 ///
2983 /// Internally, this function creates and destroys an [`SDL_AudioStream`] on each
2984 /// use, so it's also less efficient than using one directly, if you need to
2985 /// convert multiple times.
2986 ///
2987 /// ## Parameters
2988 /// - `src_spec`: the format details of the input audio.
2989 /// - `src_data`: the audio data to be converted.
2990 /// - `src_len`: the len of src_data.
2991 /// - `dst_spec`: the format details of the output audio.
2992 /// - `dst_data`: will be filled with a pointer to converted audio data,
2993 /// which should be freed with [`SDL_free()`]. On error, it will be
2994 /// NULL.
2995 /// - `dst_len`: will be filled with the len of dst_data.
2996 ///
2997 /// ## Return value
2998 /// Returns true on success or false on failure; call [`SDL_GetError()`] for more
2999 /// information.
3000 ///
3001 /// ## Thread safety
3002 /// It is safe to call this function from any thread.
3003 ///
3004 /// ## Availability
3005 /// This function is available since SDL 3.2.0.
3006 pub fn SDL_ConvertAudioSamples(
3007 src_spec: *const SDL_AudioSpec,
3008 src_data: *const Uint8,
3009 src_len: ::core::ffi::c_int,
3010 dst_spec: *const SDL_AudioSpec,
3011 dst_data: *mut *mut Uint8,
3012 dst_len: *mut ::core::ffi::c_int,
3013 ) -> ::core::primitive::bool;
3014}
3015
3016unsafe extern "C" {
3017 /// Get the human readable name of an audio format.
3018 ///
3019 /// ## Parameters
3020 /// - `format`: the audio format to query.
3021 ///
3022 /// ## Return value
3023 /// Returns the human readable name of the specified audio format or
3024 /// "SDL_AUDIO_UNKNOWN" if the format isn't recognized.
3025 ///
3026 /// ## Thread safety
3027 /// It is safe to call this function from any thread.
3028 ///
3029 /// ## Availability
3030 /// This function is available since SDL 3.2.0.
3031 pub fn SDL_GetAudioFormatName(format: SDL_AudioFormat) -> *const ::core::ffi::c_char;
3032}
3033
3034unsafe extern "C" {
3035 /// Get the appropriate memset value for silencing an audio format.
3036 ///
3037 /// The value returned by this function can be used as the second argument to
3038 /// memset (or [`SDL_memset`]) to set an audio buffer in a specific format to
3039 /// silence.
3040 ///
3041 /// ## Parameters
3042 /// - `format`: the audio data format to query.
3043 ///
3044 /// ## Return value
3045 /// Returns a byte value that can be passed to memset.
3046 ///
3047 /// ## Thread safety
3048 /// It is safe to call this function from any thread.
3049 ///
3050 /// ## Availability
3051 /// This function is available since SDL 3.2.0.
3052 pub safe fn SDL_GetSilenceValueForFormat(format: SDL_AudioFormat) -> ::core::ffi::c_int;
3053}
3054
3055/// The opaque handle that represents an audio stream.
3056///
3057/// [`SDL_AudioStream`] is an audio conversion interface.
3058///
3059/// - It can handle resampling data in chunks without generating artifacts,
3060/// when it doesn't have the complete buffer available.
3061/// - It can handle incoming data in any variable size.
3062/// - It can handle input/output format changes on the fly.
3063/// - It can remap audio channels between inputs and outputs.
3064/// - You push data as you have it, and pull it when you need it; the
3065/// stream will buffer data as needed.
3066/// - It can also function as a basic audio data queue even if you just have
3067/// sound that needs to pass from one place to another.
3068/// - You can hook callbacks up to them when more data is added or requested,
3069/// to manage data on-the-fly.
3070///
3071/// Audio streams are the core of the SDL3 audio interface. You create one or
3072/// more of them, bind them to an opened audio device, and feed data to them
3073/// (or for recording, consume data from them).
3074///
3075/// ## Availability
3076/// This struct is available since SDL 3.2.0.
3077///
3078/// ## See also
3079/// - [`SDL_CreateAudioStream`]
3080#[repr(C)]
3081pub struct SDL_AudioStream {
3082 _opaque: [::core::primitive::u8; 0],
3083}
3084
3085#[cfg(doc)]
3086use crate::everything::*;