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SDL_WriteSurfacePixel

Function SDL_WriteSurfacePixel 

Source
pub unsafe extern "C" fn SDL_WriteSurfacePixel(
    surface: *mut SDL_Surface,
    x: c_int,
    y: c_int,
    r: Uint8,
    g: Uint8,
    b: Uint8,
    a: Uint8,
) -> bool
Expand description

Writes a single pixel to a surface.

This function prioritizes correctness over speed: it is suitable for unit tests, but is not intended for use in a game engine.

Like SDL_MapRGBA, this uses the entire 0..255 range when converting color components from pixel formats with less than 8 bits per RGB component.

§Parameters

  • surface: the surface to write.
  • x: the horizontal coordinate, 0 <= x < width.
  • y: the vertical coordinate, 0 <= y < height.
  • r: the red channel value, 0-255.
  • g: the green channel value, 0-255.
  • b: the blue channel value, 0-255.
  • a: the alpha channel value, 0-255.

§Return value

Returns true on success or false on failure; call SDL_GetError() for more information.

§Thread safety

This function can be called on different threads with different surfaces.

§Availability

This function is available since SDL 3.2.0.