SDL_SetTexturePalette

Function SDL_SetTexturePalette 

Source
pub unsafe extern "C" fn SDL_SetTexturePalette(
    texture: *mut SDL_Texture,
    palette: *mut SDL_Palette,
) -> bool
Expand description

Set the palette used by a texture.

Setting the palette keeps an internal reference to the palette, which can be safely destroyed afterwards.

A single palette can be shared with many textures.

§Parameters

  • texture: the texture to update.
  • palette: the SDL_Palette structure to use.

§Return value

Returns true on success or false on failure; call SDL_GetError() for more information.

§Thread safety

This function should only be called on the main thread.

§Availability

This function is available since SDL 3.4.0.

§See also