pub unsafe extern "C" fn SDL_SetRenderViewport(
renderer: *mut SDL_Renderer,
rect: *const SDL_Rect,
) -> boolExpand description
Set the drawing area for rendering on the current target.
Drawing will clip to this area (separately from any clipping done with
SDL_SetRenderClipRect), and the top left of the area will become coordinate
(0, 0) for future drawing commands.
The area’s width and height must be >= 0.
Each render target has its own viewport. This function sets the viewport for the current render target.
§Parameters
renderer: the rendering context.rect: theSDL_Rectstructure representing the drawing area, or NULL to set the viewport to the entire target.
§Return value
Returns true on success or false on failure; call SDL_GetError() for more
information.
§Thread safety
This function should only be called on the main thread.
§Availability
This function is available since SDL 3.2.0.