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SDL_RenderClear

Function SDL_RenderClear 

Source
pub unsafe extern "C" fn SDL_RenderClear(
    renderer: *mut SDL_Renderer,
) -> bool
Expand description

Clear the current rendering target with the drawing color.

This function clears the entire rendering target, ignoring the viewport and the clip rectangle. Note, that clearing will also set/fill all pixels of the rendering target to current renderer draw color, so make sure to invoke SDL_SetRenderDrawColor() when needed.

§Parameters

  • renderer: the rendering context.

§Return value

Returns true on success or false on failure; call SDL_GetError() for more information.

§Thread safety

This function should only be called on the main thread.

§Availability

This function is available since SDL 3.2.0.

§See also