SDL_GetTextureColorMod

Function SDL_GetTextureColorMod 

Source
pub unsafe extern "C" fn SDL_GetTextureColorMod(
    texture: *mut SDL_Texture,
    r: *mut Uint8,
    g: *mut Uint8,
    b: *mut Uint8,
) -> bool
Expand description

Get the additional color value multiplied into render copy operations.

§Parameters

  • texture: the texture to query.
  • r: a pointer filled in with the current red color value.
  • g: a pointer filled in with the current green color value.
  • b: a pointer filled in with the current blue color value.

§Return value

Returns true on success or false on failure; call SDL_GetError() for more information.

§Thread safety

This function should only be called on the main thread.

§Availability

This function is available since SDL 3.2.0.

§See also