pub unsafe extern "C" fn SDL_GetRectAndLineIntersectionFloat(
rect: *const SDL_FRect,
X1: *mut c_float,
Y1: *mut c_float,
X2: *mut c_float,
Y2: *mut c_float,
) -> boolExpand description
Calculate the intersection of a rectangle and line segment with float precision.
This function is used to clip a line segment to a rectangle. A line segment
contained entirely within the rectangle or that does not intersect will
remain unchanged. A line segment that crosses the rectangle at either or
both ends will be clipped to the boundary of the rectangle and the new
coordinates saved in X1, Y1, X2, and/or Y2 as necessary.
§Parameters
rect: anSDL_FRectstructure representing the rectangle to intersect.X1: a pointer to the starting X-coordinate of the line.Y1: a pointer to the starting Y-coordinate of the line.X2: a pointer to the ending X-coordinate of the line.Y2: a pointer to the ending Y-coordinate of the line.
§Return value
Returns true if there is an intersection, false otherwise.
§Thread safety
It is safe to call this function from any thread.
§Availability
This function is available since SDL 3.2.0.