Function SDL_BindGPUGraphicsPipeline
Source pub unsafe extern "C" fn SDL_BindGPUGraphicsPipeline(
render_pass: *mut SDL_GPURenderPass,
graphics_pipeline: *mut SDL_GPUGraphicsPipeline,
)
Expand description
Binds a graphics pipeline on a render pass to be used in rendering.
A graphics pipeline must be bound before making any draw calls.
§Parameters
render_pass: a render pass handle.
graphics_pipeline: the graphics pipeline to bind.
§Availability
This function is available since SDL 3.2.0.