sdl3_sys/generated/
platform.rs

1//! SDL provides a means to identify the app's platform, both at compile time
2//! and runtime.
3
4unsafe extern "C" {
5    /// Get the name of the platform.
6    ///
7    /// Here are the names returned for some (but not all) supported platforms:
8    ///
9    /// - "Windows"
10    /// - "macOS"
11    /// - "Linux"
12    /// - "iOS"
13    /// - "Android"
14    ///
15    /// ## Return value
16    /// Returns the name of the platform. If the correct platform name is not
17    ///   available, returns a string beginning with the text "Unknown".
18    ///
19    /// ## Availability
20    /// This function is available since SDL 3.2.0.
21    pub fn SDL_GetPlatform() -> *const ::core::ffi::c_char;
22}
23
24#[cfg(doc)]
25use crate::everything::*;