pub unsafe extern "C" fn SDL_WriteSurfacePixelFloat(
surface: *mut SDL_Surface,
x: c_int,
y: c_int,
r: c_float,
g: c_float,
b: c_float,
a: c_float,
) -> boolExpand description
Writes a single pixel to a surface.
This function prioritizes correctness over speed: it is suitable for unit tests, but is not intended for use in a game engine.
§Parameters
surface: the surface to write.x: the horizontal coordinate, 0 <= x < width.y: the vertical coordinate, 0 <= y < height.r: the red channel value, normally in the range 0-1.g: the green channel value, normally in the range 0-1.b: the blue channel value, normally in the range 0-1.a: the alpha channel value, normally in the range 0-1.
§Return value
Returns true on success or false on failure; call SDL_GetError() for more
information.
§Thread safety
This function can be called on different threads with different surfaces.
§Availability
This function is available since SDL 3.2.0.