SDL_SetSurfaceColorKey

Function SDL_SetSurfaceColorKey 

Source
pub unsafe extern "C" fn SDL_SetSurfaceColorKey(
    surface: *mut SDL_Surface,
    enabled: bool,
    key: Uint32,
) -> bool
Expand description

Set the color key (transparent pixel) in a surface.

The color key defines a pixel value that will be treated as transparent in a blit. For example, one can use this to specify that cyan pixels should be considered transparent, and therefore not rendered.

It is a pixel of the format used by the surface, as generated by SDL_MapRGB().

§Parameters

  • surface: the SDL_Surface structure to update.
  • enabled: true to enable color key, false to disable color key.
  • key: the transparent pixel.

§Return value

Returns true on success or false on failure; call SDL_GetError() for more information.

§Thread safety

This function can be called on different threads with different surfaces.

§Availability

This function is available since SDL 3.2.0.

§See also