pub unsafe extern "C" fn SDL_SetSurfaceColorKey(
surface: *mut SDL_Surface,
enabled: bool,
key: Uint32,
) -> boolExpand description
Set the color key (transparent pixel) in a surface.
The color key defines a pixel value that will be treated as transparent in a blit. For example, one can use this to specify that cyan pixels should be considered transparent, and therefore not rendered.
It is a pixel of the format used by the surface, as generated by
SDL_MapRGB().
§Parameters
surface: theSDL_Surfacestructure to update.enabled: true to enable color key, false to disable color key.key: the transparent pixel.
§Return value
Returns true on success or false on failure; call SDL_GetError() for more
information.
§Thread safety
This function can be called on different threads with different surfaces.
§Availability
This function is available since SDL 3.2.0.