pub unsafe extern "C" fn SDL_ReadSurfacePixelFloat(
surface: *mut SDL_Surface,
x: c_int,
y: c_int,
r: *mut c_float,
g: *mut c_float,
b: *mut c_float,
a: *mut c_float,
) -> boolExpand description
Retrieves a single pixel from a surface.
This function prioritizes correctness over speed: it is suitable for unit tests, but is not intended for use in a game engine.
§Parameters
surface: the surface to read.x: the horizontal coordinate, 0 <= x < width.y: the vertical coordinate, 0 <= y < height.r: a pointer filled in with the red channel, normally in the range 0-1, or NULL to ignore this channel.g: a pointer filled in with the green channel, normally in the range 0-1, or NULL to ignore this channel.b: a pointer filled in with the blue channel, normally in the range 0-1, or NULL to ignore this channel.a: a pointer filled in with the alpha channel, normally in the range 0-1, or NULL to ignore this channel.
§Return value
Returns true on success or false on failure; call SDL_GetError() for more
information.
§Thread safety
This function can be called on different threads with different surfaces.
§Availability
This function is available since SDL 3.2.0.