pub unsafe extern "C" fn SDL_RenderReadPixels(
renderer: *mut SDL_Renderer,
rect: *const SDL_Rect,
) -> *mut SDL_SurfaceExpand description
Read pixels from the current rendering target.
The returned surface contains pixels inside the desired area clipped to the
current viewport, and should be freed with SDL_DestroySurface().
Note that this returns the actual pixels on the screen, so if you are using
logical presentation you should use SDL_GetRenderLogicalPresentationRect()
to get the area containing your content.
WARNING: This is a very slow operation, and should not be used
frequently. If you’re using this on the main rendering target, it should be
called after rendering and before SDL_RenderPresent().
§Parameters
renderer: the rendering context.rect: anSDL_Rectstructure representing the area to read, which will be clipped to the current viewport, or NULL for the entire viewport.
§Return value
Returns a new SDL_Surface on success or NULL on failure; call
SDL_GetError() for more information.
§Thread safety
This function should only be called on the main thread.
§Availability
This function is available since SDL 3.2.0.