SDL_CreateGPURenderer

Function SDL_CreateGPURenderer 

Source
pub unsafe extern "C" fn SDL_CreateGPURenderer(
    device: *mut SDL_GPUDevice,
    window: *mut SDL_Window,
) -> *mut SDL_Renderer
Expand description

Create a 2D GPU rendering context.

The GPU device to use is passed in as a parameter. If this is NULL, then a device will be created normally and can be retrieved using SDL_GetGPURendererDevice().

The window to use is passed in as a parameter. If this is NULL, then this will become an offscreen renderer. In that case, you should call SDL_SetRenderTarget() to setup rendering to a texture, and then call SDL_RenderPresent() normally to complete drawing a frame.

§Parameters

  • device: the GPU device to use with the renderer, or NULL to create a device.
  • window: the window where rendering is displayed, or NULL to create an offscreen renderer.

§Return value

Returns a valid rendering context or NULL if there was an error; call SDL_GetError() for more information.

§Thread safety

If this function is called with a valid GPU device, it should be called on the thread that created the device. If this function is called with a valid window, it should be called on the thread that created the window.

§Availability

This function is available since SDL 3.4.0.

§See also