pub unsafe extern "C" fn SDL_CreateGPURenderer(
device: *mut SDL_GPUDevice,
window: *mut SDL_Window,
) -> *mut SDL_RendererExpand description
Create a 2D GPU rendering context.
The GPU device to use is passed in as a parameter. If this is NULL, then a
device will be created normally and can be retrieved using
SDL_GetGPURendererDevice().
The window to use is passed in as a parameter. If this is NULL, then this
will become an offscreen renderer. In that case, you should call
SDL_SetRenderTarget() to setup rendering to a texture, and then call
SDL_RenderPresent() normally to complete drawing a frame.
§Parameters
device: the GPU device to use with the renderer, or NULL to create a device.window: the window where rendering is displayed, or NULL to create an offscreen renderer.
§Return value
Returns a valid rendering context or NULL if there was an error; call
SDL_GetError() for more information.
§Thread safety
If this function is called with a valid GPU device, it should be called on the thread that created the device. If this function is called with a valid window, it should be called on the thread that created the window.
§Availability
This function is available since SDL 3.4.0.