pub unsafe extern "C" fn SDL_DrawGPUPrimitives(
render_pass: *mut SDL_GPURenderPass,
num_vertices: Uint32,
num_instances: Uint32,
first_vertex: Uint32,
first_instance: Uint32,
)Expand description
Draws data using bound graphics state.
You must not call this function before binding a graphics pipeline.
Note that the first_vertex and first_instance parameters are NOT
compatible with built-in vertex/instance ID variables in shaders (for
example, SV_VertexID); GPU APIs and shader languages do not define these
built-in variables consistently, so if your shader depends on them, the
only way to keep behavior consistent and portable is to always pass 0 for
the correlating parameter in the draw calls.
§Parameters
render_pass: a render pass handle.num_vertices: the number of vertices to draw.num_instances: the number of instances that will be drawn.first_vertex: the index of the first vertex to draw.first_instance: the ID of the first instance to draw.
§Availability
This function is available since SDL 3.2.0.