pub unsafe extern "C" fn SDL_ClaimWindowForGPUDevice(
device: *mut SDL_GPUDevice,
window: *mut SDL_Window,
) -> boolExpand description
Claims a window, creating a swapchain structure for it.
This must be called before SDL_AcquireGPUSwapchainTexture is called using
the window. You should only call this function from the thread that created
the window.
The swapchain will be created with SDL_GPU_SWAPCHAINCOMPOSITION_SDR and
SDL_GPU_PRESENTMODE_VSYNC. If you want to have different swapchain
parameters, you must call SDL_SetGPUSwapchainParameters after claiming the
window.
§Parameters
device: a GPU context.window: anSDL_Window.
§Return value
Returns true on success, or false on failure; call SDL_GetError() for more
information.
§Thread safety
This function should only be called from the thread that created the window.
§Availability
This function is available since SDL 3.2.0.