pub unsafe extern "C" fn SDL_BindGPUComputeSamplers(
compute_pass: *mut SDL_GPUComputePass,
first_slot: Uint32,
texture_sampler_bindings: *const SDL_GPUTextureSamplerBinding,
num_bindings: Uint32,
)Expand description
Binds texture-sampler pairs for use on the compute shader.
The textures must have been created with SDL_GPU_TEXTUREUSAGE_SAMPLER.
Be sure your shader is set up according to the requirements documented in
SDL_CreateGPUComputePipeline().
§Parameters
compute_pass: a compute pass handle.first_slot: the compute sampler slot to begin binding from.texture_sampler_bindings: an array of texture-sampler binding structs.num_bindings: the number of texture-sampler bindings to bind from the array.
§Availability
This function is available since SDL 3.2.0.