pub unsafe extern "C" fn SDL_GetGamepadButtonFromString(
str: *const c_char,
) -> SDL_GamepadButtonExpand description
Convert a string into an SDL_GamepadButton enum.
This function is called internally to translate SDL_Gamepad mapping strings
for the underlying joystick device into the consistent SDL_Gamepad mapping.
You do not normally need to call this function unless you are parsing
SDL_Gamepad mappings in your own code.
§Parameters
str: string representing aSDL_Gamepadbutton.
§Return value
Returns the SDL_GamepadButton enum corresponding to the input string, or
SDL_GAMEPAD_BUTTON_INVALID if no match was found.
§Thread safety
It is safe to call this function from any thread.
§Availability
This function is available since SDL 3.2.0.