Trait sdl2_image::LoadTexture
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[src]
pub trait LoadTexture { fn load_texture(&self, filename: &Path) -> Result<Texture, String>; }
Method extensions for creating Textures from a Renderer
Required Methods
fn load_texture(&self, filename: &Path) -> Result<Texture, String>
Implementors
impl<'a> LoadTexture for Renderer<'a>