Enum sdl2::render::TextureAccess
source · [−]#[repr(i32)]
pub enum TextureAccess {
Static,
Streaming,
Target,
}
Variants
Static
Streaming
Target
Trait Implementations
sourceimpl Clone for TextureAccess
impl Clone for TextureAccess
sourcefn clone(&self) -> TextureAccess
fn clone(&self) -> TextureAccess
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
sourceimpl Debug for TextureAccess
impl Debug for TextureAccess
sourceimpl Hash for TextureAccess
impl Hash for TextureAccess
sourceimpl PartialEq<TextureAccess> for TextureAccess
impl PartialEq<TextureAccess> for TextureAccess
sourceimpl TryFrom<u32> for TextureAccess
impl TryFrom<u32> for TextureAccess
impl Copy for TextureAccess
impl Eq for TextureAccess
impl StructuralEq for TextureAccess
impl StructuralPartialEq for TextureAccess
Auto Trait Implementations
impl RefUnwindSafe for TextureAccess
impl Send for TextureAccess
impl Sync for TextureAccess
impl Unpin for TextureAccess
impl UnwindSafe for TextureAccess
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcepub fn borrow_mut(&mut self) -> &mut T
pub fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcepub fn to_owned(&self) -> T
pub fn to_owned(&self) -> T
Creates owned data from borrowed data, usually by cloning. Read more
sourcepub fn clone_into(&self, target: &mut T)
pub fn clone_into(&self, target: &mut T)
🔬 This is a nightly-only experimental API. (
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more