Trait sdl2::image::LoadTexture
source · [−]pub trait LoadTexture {
fn load_texture<P: AsRef<Path>>(
&self,
filename: P
) -> Result<Texture<'_>, String>;
fn load_texture_bytes(&self, buf: &[u8]) -> Result<Texture<'_>, String>;
}
Expand description
Method extensions for creating Textures from a TextureCreator