Struct sdl2::GameControllerSubsystem[][src]

pub struct GameControllerSubsystem { /* fields omitted */ }

Implementations

Retrieve the total number of attached joysticks and controllers identified by SDL.

Return true if the joystick at index joystick_index is a game controller.

Attempt to open the controller at index joystick_index and return it. Controller IDs are the same as joystick IDs and the maximum number can be retrieved using the SDL_NumJoysticks function.

Return the name of the controller at index joystick_index.

If state is true controller events are processed, otherwise they’re ignored.

Return true if controller events are processed.

Add a new controller input mapping from a mapping string.

Load controller input mappings from a file.

Load controller input mappings from a Read object.

Load controller input mappings from an SDL RWops object.

Force controller update when not using the event loop

Obtain an SDL context.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

recently added

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.