[][src]Enum sdl2::controller::Button

#[repr(i32)]
pub enum Button { A, B, X, Y, Back, Guide, Start, LeftStick, RightStick, LeftShoulder, RightShoulder, DPadUp, DPadDown, DPadLeft, DPadRight, }

Variants

ABXYBackGuideStartLeftStickRightStickLeftShoulderRightShoulderDPadUpDPadDownDPadLeftDPadRight

Methods

impl Button[src]

pub fn from_string(button: &str) -> Option<Button>[src]

Return the Button from a string description in the same format used by the game controller mapping strings.

pub fn string(self) -> String[src]

Return a string for a given button in the same format using by the game controller mapping strings

pub fn from_ll(bitflags: SDL_GameControllerButton) -> Option<Button>[src]

pub fn to_ll(&self) -> SDL_GameControllerButton[src]

Trait Implementations

impl PartialEq<Button> for Button[src]

#[must_use]
default fn ne(&self, other: &Rhs) -> bool
1.0.0
[src]

This method tests for !=.

impl Clone for Button[src]

default fn clone_from(&mut self, source: &Self)
1.0.0
[src]

Performs copy-assignment from source. Read more

impl Eq for Button[src]

impl Copy for Button[src]

impl Debug for Button[src]

impl Hash for Button[src]

default fn hash_slice<H>(data: &[Self], state: &mut H) where
    H: Hasher
1.3.0
[src]

Feeds a slice of this type into the given [Hasher]. Read more

Auto Trait Implementations

impl Send for Button

impl Sync for Button

Blanket Implementations

impl<T> From for T[src]

impl<T, U> Into for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

impl<T, U> TryFrom for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
[src]

impl<T> BorrowMut for T where
    T: ?Sized
[src]

impl<T, U> TryInto for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Any for T where
    T: 'static + ?Sized
[src]