Struct sdl2::video::WindowSurfaceRef [] [src]

pub struct WindowSurfaceRef<'a>(_, _);

Methods

impl<'a> WindowSurfaceRef<'a>
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Updates the change made to the inner Surface to the Window it was created from.

This would effectively be the theorical equivalent of present from a Canvas.

Same as update_window, but only update the parts included in rects to the Window it was created from.

Gives up this WindowSurfaceRef, allowing to use the window freely again. Before being destroyed, calls update_window one last time.

If you don't want to update_window one last time, simply Drop this struct. However beware, since the Surface will still be in the state you left it the next time you will call window.surface() again.

Methods from Deref<Target = SurfaceRef>

Locks a surface so that the pixels can be directly accessed safely.

Locks a surface so that the pixels can be directly accessed safely.

Returns the Surface's pixel buffer if the Surface doesn't require locking (e.g. it's a software surface).

Returns the Surface's pixel buffer if the Surface doesn't require locking (e.g. it's a software surface).

Returns true if the Surface needs to be locked before accessing the Surface pixels.

The function will fail if the surface doesn't have color key enabled.

The function will fail if the blend mode is not supported by SDL.

Sets the clip rectangle for the surface.

If the rectangle is None, clipping will be disabled.

Gets the clip rectangle for the surface.

Returns None if clipping is disabled.

Copies the surface into a new one that is optimized for blitting to a surface of a specified pixel format.

Performs surface blitting (surface copying).

Returns the final blit rectangle, if a dst_rect was provided.

Performs low-level surface blitting.

Unless you know what you're doing, use blit() instead, which will clip the input rectangles. This function could crash if the rectangles aren't pre-clipped to the surface, and is therefore unsafe.

Performs scaled surface bliting (surface copying).

Returns the final blit rectangle, if a dst_rect was provided.

Performs low-level scaled surface blitting.

Unless you know what you're doing, use blit_scaled() instead, which will clip the input rectangles. This function could crash if the rectangles aren't pre-clipped to the surface, and is therefore unsafe.

Trait Implementations

impl<'a> Deref for WindowSurfaceRef<'a>
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The resulting type after dereferencing

The method called to dereference a value

impl<'a> DerefMut for WindowSurfaceRef<'a>
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The method called to mutably dereference a value