pub unsafe extern "C" fn SDL_GameControllerEventState(
    state: c_int
) -> c_int
Expand description

Query or change current state of Game Controller events.

If controller events are disabled, you must call SDL_GameControllerUpdate() yourself and check the state of the controller when you want controller information.

Any number can be passed to SDL_GameControllerEventState(), but only -1, 0, and 1 will have any effect. Other numbers will just be returned.

\param state can be one of SDL_QUERY, SDL_IGNORE, or SDL_ENABLE \returns the same value passed to the function, with exception to -1 (SDL_QUERY), which will return the current state.

\since This function is available since SDL 2.0.0.

\sa SDL_JoystickEventState