Struct sdl2_sys::render::SDL_RendererInfo
[−]
[src]
pub struct SDL_RendererInfo {
pub name: *const c_char,
pub flags: uint32_t,
pub num_texture_formats: uint32_t,
pub texture_formats: [uint32_t; 16],
pub max_texture_width: c_int,
pub max_texture_height: c_int,
}Fields
name: *const c_char
flags: uint32_t
num_texture_formats: uint32_t
texture_formats: [uint32_t; 16]
max_texture_width: c_int
max_texture_height: c_int