Struct sdl2_sys::surface::SDL_Surface [] [src]

pub struct SDL_Surface {
    pub flags: uint32_t,
    pub format: *mut SDL_PixelFormat,
    pub w: c_int,
    pub h: c_int,
    pub pitch: c_int,
    pub pixels: *mut c_void,
    pub userdata: *mut c_void,
    pub locked: c_int,
    pub lock_data: *mut c_void,
    pub clip_rect: SDL_Rect,
    pub map: *mut SDL_BlitMap,
    pub refcount: c_int,
}

Fields

flags: uint32_t format: *mut SDL_PixelFormat w: c_int h: c_int pitch: c_int pixels: *mut c_void userdata: *mut c_void locked: c_int lock_data: *mut c_void clip_rect: SDL_Rect map: *mut SDL_BlitMap refcount: c_int