pub struct SDL_Surface {
pub flags: uint32_t,
pub format: *mut SDL_PixelFormat,
pub w: c_int,
pub h: c_int,
pub pitch: c_int,
pub pixels: *mut c_void,
pub userdata: *mut c_void,
pub locked: c_int,
pub lock_data: *mut c_void,
pub clip_rect: SDL_Rect,
pub map: *mut SDL_BlitMap,
pub refcount: c_int,
}
Fields
flags: uint32_t
format: *mut SDL_PixelFormat
w: c_int
h: c_int
pitch: c_int
pixels: *mut c_void
userdata: *mut c_void
locked: c_int
lock_data: *mut c_void
clip_rect: SDL_Rect
map: *mut SDL_BlitMap
refcount: c_int