#[repr(C)]
pub struct SDL_MouseMotionEvent { pub type_: Uint32, pub timestamp: Uint32, pub windowID: Uint32, pub which: Uint32, pub state: Uint32, pub x: Sint32, pub y: Sint32, pub xrel: Sint32, pub yrel: Sint32, }
Expand description

\brief Mouse motion event structure (event.motion.*)

Fields

type_: Uint32

< ::SDL_MOUSEMOTION

timestamp: Uint32

< In milliseconds, populated using SDL_GetTicks()

windowID: Uint32

< The window with mouse focus, if any

which: Uint32

< The mouse instance id, or SDL_TOUCH_MOUSEID

state: Uint32

< The current button state

x: Sint32

< X coordinate, relative to window

y: Sint32

< Y coordinate, relative to window

xrel: Sint32

< The relative motion in the X direction

yrel: Sint32

< The relative motion in the Y direction

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Auto Trait Implementations

Blanket Implementations

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Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.