#[repr(C)]
pub struct SDL_ControllerButtonEvent { pub type_: Uint32, pub timestamp: Uint32, pub which: SDL_JoystickID, pub button: Uint8, pub state: Uint8, pub padding1: Uint8, pub padding2: Uint8, }
Expand description

\brief Game controller button event structure (event.cbutton.*)

Fields

type_: Uint32

< ::SDL_CONTROLLERBUTTONDOWN or ::SDL_CONTROLLERBUTTONUP

timestamp: Uint32

< In milliseconds, populated using SDL_GetTicks()

which: SDL_JoystickID

< The joystick instance id

button: Uint8

< The controller button (SDL_GameControllerButton)

state: Uint8

< ::SDL_PRESSED or ::SDL_RELEASED

padding1: Uint8padding2: Uint8

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.