#[repr(C)]
pub struct SDL_HapticConstant { pub type_: Uint16, pub direction: SDL_HapticDirection, pub length: Uint32, pub delay: Uint16, pub button: Uint16, pub interval: Uint16, pub level: Sint16, pub attack_length: Uint16, pub attack_level: Uint16, pub fade_length: Uint16, pub fade_level: Uint16, }
Expand description

\brief A structure containing a template for a Constant effect.

This struct is exclusively for the ::SDL_HAPTIC_CONSTANT effect.

A constant effect applies a constant force in the specified direction to the joystick.

\sa SDL_HAPTIC_CONSTANT \sa SDL_HapticEffect

Fields

type_: Uint16

< ::SDL_HAPTIC_CONSTANT

direction: SDL_HapticDirection

< Direction of the effect.

length: Uint32

< Duration of the effect.

delay: Uint16

< Delay before starting the effect.

button: Uint16

< Button that triggers the effect.

interval: Uint16

< How soon it can be triggered again after button.

level: Sint16

< Strength of the constant effect.

attack_length: Uint16

< Duration of the attack.

attack_level: Uint16

< Level at the start of the attack.

fade_length: Uint16

< Duration of the fade.

fade_level: Uint16

< Level at the end of the fade.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.