Union sdl2_sys::SDL_GameControllerButtonBind__bindgen_ty_1 [−][src]
#[repr(C)]
pub union SDL_GameControllerButtonBind__bindgen_ty_1 {
pub button: c_int,
pub axis: c_int,
pub hat: SDL_GameControllerButtonBind__bindgen_ty_1__bindgen_ty_1,
// some fields omitted
}
Fields
axis: c_int
hat: SDL_GameControllerButtonBind__bindgen_ty_1__bindgen_ty_1