Struct sdl2_sys::SDL_Finger [−][src]
#[repr(C)]pub struct SDL_Finger {
pub id: SDL_FingerID,
pub x: f32,
pub y: f32,
pub pressure: f32,
}
Fields
id: SDL_FingerID
x: f32
y: f32
pressure: f32
#[repr(C)]pub struct SDL_Finger {
pub id: SDL_FingerID,
pub x: f32,
pub y: f32,
pub pressure: f32,
}
id: SDL_FingerID
x: f32
y: f32
pressure: f32