Struct sdl2_sys::SDL_Surface [−][src]
#[repr(C)]pub struct SDL_Surface {
pub flags: Uint32,
pub format: *mut SDL_PixelFormat,
pub w: c_int,
pub h: c_int,
pub pitch: c_int,
pub pixels: *mut c_void,
pub userdata: *mut c_void,
pub locked: c_int,
pub list_blitmap: *mut c_void,
pub clip_rect: SDL_Rect,
pub map: *mut SDL_BlitMap,
pub refcount: c_int,
}
Expand description
\brief A collection of pixels used in software blitting.
\note This structure should be treated as read-only, except for \c pixels, which, if not NULL, contains the raw pixel data for the surface.
Fields
flags: Uint32
< Read-only
format: *mut SDL_PixelFormat
< Read-only
w: c_int
< Read-only
h: c_int
< Read-only
pitch: c_int
< Read-only
pixels: *mut c_void
< Read-write
userdata: *mut c_void
< Read-write
locked: c_int
< Read-only
list_blitmap: *mut c_void
< Private
clip_rect: SDL_Rect
< Read-only
map: *mut SDL_BlitMap
< Private
refcount: c_int
< Read-mostly