Struct sdl2_sys::SDL_JoyBallEvent[][src]

#[repr(C)]
pub struct SDL_JoyBallEvent { pub type_: Uint32, pub timestamp: Uint32, pub which: SDL_JoystickID, pub ball: Uint8, pub padding1: Uint8, pub padding2: Uint8, pub padding3: Uint8, pub xrel: Sint16, pub yrel: Sint16, }
Expand description

\brief Joystick trackball motion event structure (event.jball.*)

Fields

type_: Uint32

< ::SDL_JOYBALLMOTION

timestamp: Uint32

< In milliseconds, populated using SDL_GetTicks()

which: SDL_JoystickID

< The joystick instance id

ball: Uint8

< The joystick trackball index

padding1: Uint8padding2: Uint8padding3: Uint8xrel: Sint16

< The relative motion in the X direction

yrel: Sint16

< The relative motion in the Y direction

Trait Implementations

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