Struct sdl2_sys::SDL_GameControllerButtonBind__bindgen_ty_1__bindgen_ty_1 [−][src]
#[repr(C)]pub struct SDL_GameControllerButtonBind__bindgen_ty_1__bindgen_ty_1 {
pub hat: c_int,
pub hat_mask: c_int,
}
Fields
hat: c_int
hat_mask: c_int