Enum sdl2_sys::SDL_EventType [−][src]
#[repr(u32)]
pub enum SDL_EventType {
Show 56 variants
SDL_FIRSTEVENT,
SDL_QUIT,
SDL_APP_TERMINATING,
SDL_APP_LOWMEMORY,
SDL_APP_WILLENTERBACKGROUND,
SDL_APP_DIDENTERBACKGROUND,
SDL_APP_WILLENTERFOREGROUND,
SDL_APP_DIDENTERFOREGROUND,
SDL_LOCALECHANGED,
SDL_DISPLAYEVENT,
SDL_WINDOWEVENT,
SDL_SYSWMEVENT,
SDL_KEYDOWN,
SDL_KEYUP,
SDL_TEXTEDITING,
SDL_TEXTINPUT,
SDL_KEYMAPCHANGED,
SDL_MOUSEMOTION,
SDL_MOUSEBUTTONDOWN,
SDL_MOUSEBUTTONUP,
SDL_MOUSEWHEEL,
SDL_JOYAXISMOTION,
SDL_JOYBALLMOTION,
SDL_JOYHATMOTION,
SDL_JOYBUTTONDOWN,
SDL_JOYBUTTONUP,
SDL_JOYDEVICEADDED,
SDL_JOYDEVICEREMOVED,
SDL_CONTROLLERAXISMOTION,
SDL_CONTROLLERBUTTONDOWN,
SDL_CONTROLLERBUTTONUP,
SDL_CONTROLLERDEVICEADDED,
SDL_CONTROLLERDEVICEREMOVED,
SDL_CONTROLLERDEVICEREMAPPED,
SDL_CONTROLLERTOUCHPADDOWN,
SDL_CONTROLLERTOUCHPADMOTION,
SDL_CONTROLLERTOUCHPADUP,
SDL_CONTROLLERSENSORUPDATE,
SDL_FINGERDOWN,
SDL_FINGERUP,
SDL_FINGERMOTION,
SDL_DOLLARGESTURE,
SDL_DOLLARRECORD,
SDL_MULTIGESTURE,
SDL_CLIPBOARDUPDATE,
SDL_DROPFILE,
SDL_DROPTEXT,
SDL_DROPBEGIN,
SDL_DROPCOMPLETE,
SDL_AUDIODEVICEADDED,
SDL_AUDIODEVICEREMOVED,
SDL_SENSORUPDATE,
SDL_RENDER_TARGETS_RESET,
SDL_RENDER_DEVICE_RESET,
SDL_USEREVENT,
SDL_LASTEVENT,
}
Expand description
\brief The types of events that can be delivered.
Variants
< Unused (do not remove)
< User-requested quit
< The application is being terminated by the OS Called on iOS in applicationWillTerminate() Called on Android in onDestroy()
< The application is low on memory, free memory if possible. Called on iOS in applicationDidReceiveMemoryWarning() Called on Android in onLowMemory()
< The application is about to enter the background Called on iOS in applicationWillResignActive() Called on Android in onPause()
< The application did enter the background and may not get CPU for some time Called on iOS in applicationDidEnterBackground() Called on Android in onPause()
< The application is about to enter the foreground Called on iOS in applicationWillEnterForeground() Called on Android in onResume()
< The application is now interactive Called on iOS in applicationDidBecomeActive() Called on Android in onResume()
< The user’s locale preferences have changed.
< Display state change
< Window state change
< System specific event
< Key pressed
< Key released
< Keyboard text editing (composition)
< Keyboard text input
< Keymap changed due to a system event such as an input language or keyboard layout change.
< Mouse moved
< Mouse button pressed
< Mouse button released
< Mouse wheel motion
< Joystick axis motion
< Joystick trackball motion
< Joystick hat position change
< Joystick button pressed
< Joystick button released
< A new joystick has been inserted into the system
< An opened joystick has been removed
< Game controller axis motion
< Game controller button pressed
< Game controller button released
< A new Game controller has been inserted into the system
< An opened Game controller has been removed
< The controller mapping was updated
< Game controller touchpad was touched
< Game controller touchpad finger was moved
< Game controller touchpad finger was lifted
< Game controller sensor was updated
< The clipboard changed
< The system requests a file open
< text/plain drag-and-drop event
< A new set of drops is beginning (NULL filename)
< Current set of drops is now complete (NULL filename)
< A new audio device is available
< An audio device has been removed.
< A sensor was updated
< The render targets have been reset and their contents need to be updated
< The device has been reset and all textures need to be recreated
Events ::SDL_USEREVENT through ::SDL_LASTEVENT are for your use, and should be allocated with SDL_RegisterEvents()
This last event is only for bounding internal arrays