Struct sdl2_sys::SDL_TextInputEvent [−][src]
#[repr(C)]pub struct SDL_TextInputEvent { pub type_: Uint32, pub timestamp: Uint32, pub windowID: Uint32, pub text: [c_char; 32], }
\brief Keyboard text input event structure (event.text.*)
Fields
type_: Uint32
< ::SDL_TEXTINPUT
timestamp: Uint32
< In milliseconds, populated using SDL_GetTicks()
windowID: Uint32
< The window with keyboard focus, if any
text: [c_char; 32]
< The input text
Trait Implementations
impl Clone for SDL_TextInputEvent
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impl Clone for SDL_TextInputEvent
[src]fn clone(&self) -> SDL_TextInputEvent
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pub fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl Copy for SDL_TextInputEvent
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impl Copy for SDL_TextInputEvent
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