Struct sdl2_sys::SDL_MultiGestureEvent [−][src]
#[repr(C)]pub struct SDL_MultiGestureEvent { pub type_: Uint32, pub timestamp: Uint32, pub touchId: SDL_TouchID, pub dTheta: f32, pub dDist: f32, pub x: f32, pub y: f32, pub numFingers: Uint16, pub padding: Uint16, }
\brief Multiple Finger Gesture Event (event.mgesture.*)
Fields
type_: Uint32
< ::SDL_MULTIGESTURE
timestamp: Uint32
< In milliseconds, populated using SDL_GetTicks()
touchId: SDL_TouchID
< The touch device id
dTheta: f32
dDist: f32
x: f32
y: f32
numFingers: Uint16
padding: Uint16
Trait Implementations
impl Clone for SDL_MultiGestureEvent
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impl Clone for SDL_MultiGestureEvent
[src]fn clone(&self) -> SDL_MultiGestureEvent
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pub fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl Copy for SDL_MultiGestureEvent
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impl Copy for SDL_MultiGestureEvent
[src]Auto Trait Implementations
impl Send for SDL_MultiGestureEvent
impl Send for SDL_MultiGestureEvent
impl Sync for SDL_MultiGestureEvent
impl Sync for SDL_MultiGestureEvent
impl Unpin for SDL_MultiGestureEvent
impl Unpin for SDL_MultiGestureEvent